A cross-platform UI framework for .NET
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using System;
using Avalonia.Input;
using Avalonia.Threading;
namespace Avalonia.Controls
{
public class RepeatButton : Button
{
/// <summary>
/// Defines the <see cref="Interval"/> property.
/// </summary>
public static readonly StyledProperty<int> IntervalProperty =
AvaloniaProperty.Register<Button, int>(nameof(Interval), 100);
/// <summary>
/// Defines the <see cref="Delay"/> property.
/// </summary>
public static readonly StyledProperty<int> DelayProperty =
AvaloniaProperty.Register<Button, int>(nameof(Delay), 300);
private DispatcherTimer _repeatTimer;
/// <summary>
/// Gets or sets the amount of time, in milliseconds, of repeating clicks.
/// </summary>
public int Interval
{
get { return GetValue(IntervalProperty); }
set { SetValue(IntervalProperty, value); }
}
/// <summary>
/// Gets or sets the amount of time, in milliseconds, to wait before repeating begins.
/// </summary>
public int Delay
{
get { return GetValue(DelayProperty); }
set { SetValue(DelayProperty, value); }
}
private void StartTimer()
{
if (_repeatTimer == null)
{
_repeatTimer = new DispatcherTimer();
_repeatTimer.Tick += RepeatTimerOnTick;
}
if (_repeatTimer.IsEnabled) return;
_repeatTimer.Interval = TimeSpan.FromMilliseconds(Delay);
_repeatTimer.Start();
}
private void RepeatTimerOnTick(object sender, EventArgs e)
{
var interval = TimeSpan.FromMilliseconds(Interval);
if (_repeatTimer.Interval != interval)
{
_repeatTimer.Interval = interval;
}
OnClick();
}
private void StopTimer()
{
_repeatTimer?.Stop();
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if (e.Key == Key.Space)
{
StartTimer();
}
}
protected override void OnKeyUp(KeyEventArgs e)
{
base.OnKeyUp(e);
StopTimer();
}
protected override void OnPointerPressed(PointerPressedEventArgs e)
{
base.OnPointerPressed(e);
if (e.GetCurrentPoint(this).Properties.IsLeftButtonPressed)
{
StartTimer();
}
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
{
base.OnPointerReleased(e);
if (e.InitialPressMouseButton == MouseButton.Left)
{
StopTimer();
}
}
}
}