A cross-platform UI framework for .NET
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// This source file is adapted from the WinUI project.
// (https://github.com/microsoft/microsoft-ui-xaml)
//
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
using System;
namespace Avalonia.Layout
{
internal class LayoutContextAdapter : VirtualizingLayoutContext
{
private readonly NonVirtualizingLayoutContext _nonVirtualizingContext;
public LayoutContextAdapter(NonVirtualizingLayoutContext nonVirtualizingContext)
{
_nonVirtualizingContext = nonVirtualizingContext;
}
protected override object LayoutStateCore
{
get => _nonVirtualizingContext.LayoutState;
set => _nonVirtualizingContext.LayoutState = value;
}
protected override Point LayoutOriginCore
{
get => default;
set
{
if (value != default)
{
throw new InvalidOperationException("LayoutOrigin must be at (0,0) when RealizationRect is infinite sized.");
}
}
}
protected override Rect RealizationRectCore() => new Rect(Size.Infinity);
protected override int ItemCountCore() => _nonVirtualizingContext.Children.Count;
protected override object GetItemAtCore(int index) => _nonVirtualizingContext.Children[index];
protected override ILayoutable GetOrCreateElementAtCore(int index, ElementRealizationOptions options) =>
_nonVirtualizingContext.Children[index];
protected override void RecycleElementCore(ILayoutable element) { }
}
}