A cross-platform UI framework for .NET
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using Avalonia.Media;
using Avalonia.Platform;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// Represents a layer in a <see cref="Scene"/>.
/// </summary>
public class SceneLayer
{
/// <summary>
/// Initializes a new instance of the <see cref="SceneLayer"/> class.
/// </summary>
/// <param name="layerRoot">The visual at the root of the layer.</param>
/// <param name="distanceFromRoot">The distance from the scene root.</param>
public SceneLayer(Visual layerRoot, int distanceFromRoot)
{
LayerRoot = layerRoot;
Dirty = new DirtyRects();
DistanceFromRoot = distanceFromRoot;
}
/// <summary>
/// Clones the layer.
/// </summary>
/// <returns>The cloned layer.</returns>
public SceneLayer Clone()
{
return new SceneLayer(LayerRoot, DistanceFromRoot)
{
Opacity = Opacity,
OpacityMask = OpacityMask,
OpacityMaskRect = OpacityMaskRect,
GeometryClip = GeometryClip,
};
}
/// <summary>
/// Gets the visual at the root of the layer.
/// </summary>
public Visual LayerRoot { get; }
/// <summary>
/// Gets the distance of the layer root from the root of the scene.
/// </summary>
public int DistanceFromRoot { get; }
/// <summary>
/// Gets or sets the opacity of the layer.
/// </summary>
public double Opacity { get; set; } = 1;
/// <summary>
/// Gets or sets the opacity mask for the layer.
/// </summary>
public IBrush? OpacityMask { get; set; }
/// <summary>
/// Gets or sets the target rectangle for the layer opacity mask.
/// </summary>
public Rect OpacityMaskRect { get; set; }
/// <summary>
/// Gets the layer's geometry clip.
/// </summary>
public IGeometryImpl? GeometryClip { get; set; }
/// <summary>
/// Gets the dirty rectangles for the layer.
/// </summary>
internal DirtyRects Dirty { get; }
}
}