A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using Avalonia.Collections;
using Avalonia.Metadata;
using Avalonia.Platform;
namespace Avalonia.Media
{
/// <summary>
/// Represents the geometry of an polyline or polygon.
/// </summary>
public class PolylineGeometry : Geometry
{
/// <summary>
/// Defines the <see cref="Points"/> property.
/// </summary>
public static readonly DirectProperty<PolylineGeometry, Points> PointsProperty =
AvaloniaProperty.RegisterDirect<PolylineGeometry, Points>(nameof(Points), g => g.Points, (g, f) => g.Points = f);
/// <summary>
/// Defines the <see cref="IsFilled"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsFilledProperty =
AvaloniaProperty.Register<PolylineGeometry, bool>(nameof(IsFilled));
private Points _points;
private IDisposable? _pointsObserver;
static PolylineGeometry()
{
AffectsGeometry(IsFilledProperty);
PointsProperty.Changed.AddClassHandler<PolylineGeometry>((s, e) => s.OnPointsChanged(e.NewValue as Points));
}
/// <summary>
/// Initializes a new instance of the <see cref="PolylineGeometry"/> class.
/// </summary>
public PolylineGeometry()
{
_points = new Points();
}
/// <summary>
/// Initializes a new instance of the <see cref="PolylineGeometry"/> class.
/// </summary>
public PolylineGeometry(IEnumerable<Point> points, bool isFilled) : this()
{
Points.AddRange(points);
IsFilled = isFilled;
}
/// <summary>
/// Gets or sets the figures.
/// </summary>
/// <value>
/// The points.
/// </value>
[Content]
public Points Points
{
get => _points;
set => SetAndRaise(PointsProperty, ref _points, value);
}
public bool IsFilled
{
get => GetValue(IsFilledProperty);
set => SetValue(IsFilledProperty, value);
}
/// <inheritdoc/>
public override Geometry Clone()
{
return new PolylineGeometry(Points, IsFilled);
}
protected override IGeometryImpl? CreateDefiningGeometry()
{
var factory = AvaloniaLocator.Current.GetRequiredService<IPlatformRenderInterface>();
var geometry = factory.CreateStreamGeometry();
using (var context = geometry.Open())
{
var points = Points;
var isFilled = IsFilled;
if (points.Count > 0)
{
context.BeginFigure(points[0], isFilled);
for (int i = 1; i < points.Count; i++)
{
context.LineTo(points[i]);
}
context.EndFigure(isFilled);
}
}
return geometry;
}
private void OnPointsChanged(Points? newValue)
{
_pointsObserver?.Dispose();
_pointsObserver = newValue?.ForEachItem(
_ => InvalidateGeometry(),
_ => InvalidateGeometry(),
InvalidateGeometry);
}
}
}