A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

114 lines
3.9 KiB

using System;
using System.Threading;
namespace Avalonia.OpenGL
{
public class EglGlPlatformSurface : IGlPlatformSurface
{
public interface IEglWindowGlPlatformSurfaceInfo
{
IntPtr Handle { get; }
PixelSize Size { get; }
double Scaling { get; }
}
private readonly EglDisplay _display;
private readonly EglContext _context;
private readonly IEglWindowGlPlatformSurfaceInfo _info;
public EglGlPlatformSurface(EglDisplay display, EglContext context, IEglWindowGlPlatformSurfaceInfo info)
{
_display = display;
_context = context;
_info = info;
}
public IGlPlatformSurfaceRenderTarget CreateGlRenderTarget()
{
var glSurface = _display.CreateWindowSurface(_info.Handle);
return new RenderTarget(_display, _context, glSurface, _info);
}
class RenderTarget : IGlPlatformSurfaceRenderTargetWithCorruptionInfo
{
private readonly EglDisplay _display;
private readonly EglContext _context;
private readonly EglSurface _glSurface;
private readonly IEglWindowGlPlatformSurfaceInfo _info;
private PixelSize _initialSize;
public RenderTarget(EglDisplay display, EglContext context,
EglSurface glSurface, IEglWindowGlPlatformSurfaceInfo info)
{
_display = display;
_context = context;
_glSurface = glSurface;
_info = info;
_initialSize = info.Size;
}
public void Dispose() => _glSurface.Dispose();
public bool IsCorrupted => _initialSize != _info.Size;
public IGlPlatformSurfaceRenderingSession BeginDraw()
{
var l = _context.Lock();
try
{
if (IsCorrupted)
throw new RenderTargetCorruptedException();
_context.MakeCurrent(_glSurface);
_display.EglInterface.WaitClient();
_display.EglInterface.WaitGL();
_display.EglInterface.WaitNative();
return new Session(_display, _context, _glSurface, _info, l);
}
catch
{
l.Dispose();
throw;
}
}
class Session : IGlPlatformSurfaceRenderingSession
{
private readonly EglContext _context;
private readonly EglSurface _glSurface;
private readonly IEglWindowGlPlatformSurfaceInfo _info;
private readonly EglDisplay _display;
private IDisposable _lock;
public Session(EglDisplay display, EglContext context,
EglSurface glSurface, IEglWindowGlPlatformSurfaceInfo info,
IDisposable @lock)
{
_context = context;
_display = display;
_glSurface = glSurface;
_info = info;
_lock = @lock;
}
public void Dispose()
{
_context.Display.GlInterface.Flush();
_display.EglInterface.WaitGL();
_glSurface.SwapBuffers();
_display.EglInterface.WaitClient();
_display.EglInterface.WaitGL();
_display.EglInterface.WaitNative();
_context.Display.ClearContext();
_lock.Dispose();
}
public IGlDisplay Display => _context.Display;
public PixelSize Size => _info.Size;
public double Scaling => _info.Scaling;
}
}
}
}