A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="MouseDevice.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Windows.Input
{
using System;
using System.Reactive.Disposables;
using Perspex.Input;
using Perspex.Input.Raw;
using Splat;
public class MouseDevice : IMouseDevice
{
private static MouseDevice instance = new MouseDevice();
public static MouseDevice Instance
{
get { return instance; }
}
public Interactive Captured
{
get;
private set;
}
public Window CurrentWindow
{
get;
set;
}
public Point Position
{
get;
set;
}
public void Capture(Interactive visual)
{
this.Captured = visual;
RawMouseEventArgs e = new RawMouseEventArgs(
this,
this.CurrentWindow,
RawMouseEventType.Move,
this.Position);
IInputManager inputManager = Locator.Current.GetService<IInputManager>();
inputManager.Process(e);
}
}
}