A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Avalonia.Input.UnitTests
{
public class KeyGestureTests
{
public static readonly IEnumerable<object[]> SampleData = new object[][]
{
new object[]{"Ctrl+A", new KeyGesture {Key = Key.A, Modifiers = InputModifiers.Control}},
new object[]{" \tShift\t+Alt +B", new KeyGesture {Key = Key.B, Modifiers = InputModifiers.Shift|InputModifiers.Alt} },
new object[]{"Control++", new KeyGesture {Key = Key.OemPlus, Modifiers = InputModifiers.Control} }
};
[Theory]
[MemberData(nameof(SampleData))]
public void Key_Gesture_Is_Able_To_Parse_Sample_Data(string text, KeyGesture gesture)
{
Assert.Equal(gesture, KeyGesture.Parse(text));
}
[Theory]
[InlineData(Key.OemMinus, Key.Subtract)]
[InlineData(Key.OemPlus, Key.Add)]
[InlineData(Key.OemPeriod, Key.Decimal)]
public void Key_Gesture_Matches_NumPad_To_Regular_Digit(Key gestureKey, Key pressedKey)
{
var keyGesture = new KeyGesture
{
Key = gestureKey
};
Assert.True(keyGesture.Matches(new KeyEventArgs
{
Key = pressedKey
}));
}
}
}