A cross-platform UI framework for .NET
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#include "common.h"
#include <dlfcn.h>
static CGLContextObj CreateCglContext(CGLContextObj share)
{
int attributes[] = {
kCGLPFAAccelerated,
kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_3_2_Core,
kCGLPFADepthSize, 8,
kCGLPFAStencilSize, 8,
kCGLPFAColorSize, 32,
0
};
CGLPixelFormatObj pix;
CGLError errorCode;
GLint num; // stores the number of possible pixel formats
errorCode = CGLChoosePixelFormat( (CGLPixelFormatAttribute*)attributes, &pix, &num );
if(errorCode != 0)
return nil;
CGLContextObj ctx = nil;
errorCode = CGLCreateContext(pix, share, &ctx );
CGLDestroyPixelFormat( pix );
if(errorCode != 0)
return nil;
return ctx;
};
class AvnGlContext : public virtual ComSingleObject<IAvnGlContext, &IID_IAvnGlContext>
{
// Debug
int _usageCount = 0;
public:
CGLContextObj Context;
int SampleCount = 0, StencilBits = 0;
FORWARD_IUNKNOWN()
class SavedGlContext : public virtual ComUnknownObject
{
CGLContextObj _savedContext;
ComPtr<AvnGlContext> _parent;
public:
SavedGlContext(CGLContextObj saved, AvnGlContext* parent)
{
_savedContext = saved;
_parent = parent;
_parent->_usageCount++;
}
~SavedGlContext()
{
if(_parent->Context == CGLGetCurrentContext())
CGLSetCurrentContext(_savedContext);
_parent->_usageCount--;
CGLUnlockContext(_parent->Context);
}
};
AvnGlContext(CGLContextObj context)
{
Context = context;
CGLPixelFormatObj fmt = CGLGetPixelFormat(context);
CGLDescribePixelFormat(fmt, 0, kCGLPFASamples, &SampleCount);
CGLDescribePixelFormat(fmt, 0, kCGLPFAStencilSize, &StencilBits);
}
virtual HRESULT LegacyMakeCurrent() override
{
if(CGLSetCurrentContext(Context) != 0)
return E_FAIL;
return S_OK;
}
virtual HRESULT MakeCurrent(IUnknown** ppv) override
{
CGLContextObj saved = CGLGetCurrentContext();
CGLLockContext(Context);
if(CGLSetCurrentContext(Context) != 0)
{
CGLUnlockContext(Context);
return E_FAIL;
}
*ppv = new SavedGlContext(saved, this);
return S_OK;
}
virtual int GetSampleCount() override
{
return SampleCount;
}
virtual int GetStencilSize() override
{
return StencilBits;
}
virtual void* GetNativeHandle() override
{
return Context;
}
~AvnGlContext()
{
CGLReleaseContext(Context);
}
};
class AvnGlDisplay : public virtual ComSingleObject<IAvnGlDisplay, &IID_IAvnGlDisplay>
{
void* _libgl;
public:
FORWARD_IUNKNOWN()
AvnGlDisplay()
{
_libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib", RTLD_LAZY);
}
virtual void* GetProcAddress(char* proc) override
{
return dlsym(_libgl, proc);
}
virtual HRESULT CreateContext(IAvnGlContext* share, IAvnGlContext**ppv) override
{
CGLContextObj shareContext = nil;
if(share != nil)
{
AvnGlContext* shareCtx = dynamic_cast<AvnGlContext*>(share);
if(shareCtx != nil)
shareContext = shareCtx->Context;
}
CGLContextObj ctx = ::CreateCglContext(shareContext);
if(ctx == nil)
return E_FAIL;
*ppv = new AvnGlContext(ctx);
return S_OK;
}
virtual HRESULT WrapContext(void* native, IAvnGlContext**ppv) override
{
if(native == nil)
return E_INVALIDARG;
*ppv = new AvnGlContext((CGLContextObj) native);
return S_OK;
}
virtual void LegacyClearCurrentContext() override
{
CGLSetCurrentContext(nil);
}
};
static IAvnGlDisplay* GlDisplay = new AvnGlDisplay();
extern IAvnGlDisplay* GetGlDisplay()
{
return GlDisplay;
};