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177 lines
6.8 KiB
177 lines
6.8 KiB
using System;
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using Avalonia.Utilities;
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using Avalonia.VisualTree;
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namespace Avalonia.Layout
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{
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/// <summary>
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/// Provides helper methods needed for layout.
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/// </summary>
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public static class LayoutHelper
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{
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/// <summary>
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/// Calculates a control's size based on its <see cref="ILayoutable.Width"/>,
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/// <see cref="ILayoutable.Height"/>, <see cref="ILayoutable.MinWidth"/>,
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/// <see cref="ILayoutable.MaxWidth"/>, <see cref="ILayoutable.MinHeight"/> and
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/// <see cref="ILayoutable.MaxHeight"/>.
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/// </summary>
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/// <param name="control">The control.</param>
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/// <param name="constraints">The space available for the control.</param>
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/// <returns>The control's size.</returns>
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public static Size ApplyLayoutConstraints(ILayoutable control, Size constraints)
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{
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var minmax = new MinMax(control);
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return new Size(
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MathUtilities.Clamp(constraints.Width, minmax.MinWidth, minmax.MaxWidth),
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MathUtilities.Clamp(constraints.Height, minmax.MinHeight, minmax.MaxHeight));
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}
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public static Size MeasureChild(ILayoutable control, Size availableSize, Thickness padding,
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Thickness borderThickness)
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{
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return MeasureChild(control, availableSize, padding + borderThickness);
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}
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public static Size MeasureChild(ILayoutable control, Size availableSize, Thickness padding)
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{
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if (control != null)
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{
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control.Measure(availableSize.Deflate(padding));
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return control.DesiredSize.Inflate(padding);
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}
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return new Size(padding.Left + padding.Right, padding.Bottom + padding.Top);
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}
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public static Size ArrangeChild(ILayoutable child, Size availableSize, Thickness padding, Thickness borderThickness)
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{
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return ArrangeChild(child, availableSize, padding + borderThickness);
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}
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public static Size ArrangeChild(ILayoutable child, Size availableSize, Thickness padding)
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{
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child?.Arrange(new Rect(availableSize).Deflate(padding));
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return availableSize;
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}
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/// <summary>
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/// Invalidates measure for given control and all visual children recursively.
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/// </summary>
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public static void InvalidateSelfAndChildrenMeasure(ILayoutable control)
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{
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void InnerInvalidateMeasure(IVisual target)
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{
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if (target is ILayoutable targetLayoutable)
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{
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targetLayoutable.InvalidateMeasure();
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}
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var visualChildren = target.VisualChildren;
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var visualChildrenCount = visualChildren.Count;
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for (int i = 0; i < visualChildrenCount; i++)
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{
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IVisual child = visualChildren[i];
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InnerInvalidateMeasure(child);
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}
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}
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InnerInvalidateMeasure(control);
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}
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/// <summary>
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/// Rounds a size to integer values for layout purposes, compensating for high DPI screen
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/// coordinates.
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/// </summary>
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/// <param name="size">Input size.</param>
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/// <param name="dpiScaleX">DPI along x-dimension.</param>
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/// <param name="dpiScaleY">DPI along y-dimension.</param>
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/// <returns>Value of size that will be rounded under screen DPI.</returns>
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/// <remarks>
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/// This is a layout helper method. It takes DPI into account and also does not return
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/// the rounded value if it is unacceptable for layout, e.g. Infinity or NaN. It's a helper
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/// associated with the UseLayoutRounding property and should not be used as a general rounding
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/// utility.
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/// </remarks>
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public static Size RoundLayoutSize(Size size, double dpiScaleX, double dpiScaleY)
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{
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return new Size(RoundLayoutValue(size.Width, dpiScaleX), RoundLayoutValue(size.Height, dpiScaleY));
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}
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/// <summary>
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/// Calculates the value to be used for layout rounding at high DPI.
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/// </summary>
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/// <param name="value">Input value to be rounded.</param>
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/// <param name="dpiScale">Ratio of screen's DPI to layout DPI</param>
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/// <returns>Adjusted value that will produce layout rounding on screen at high dpi.</returns>
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/// <remarks>
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/// This is a layout helper method. It takes DPI into account and also does not return
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/// the rounded value if it is unacceptable for layout, e.g. Infinity or NaN. It's a helper
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/// associated with the UseLayoutRounding property and should not be used as a general rounding
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/// utility.
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/// </remarks>
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public static double RoundLayoutValue(double value, double dpiScale)
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{
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double newValue;
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// If DPI == 1, don't use DPI-aware rounding.
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if (!MathUtilities.AreClose(dpiScale, 1.0))
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{
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newValue = Math.Round(value * dpiScale) / dpiScale;
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// If rounding produces a value unacceptable to layout (NaN, Infinity or MaxValue),
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// use the original value.
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if (double.IsNaN(newValue) ||
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double.IsInfinity(newValue) ||
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MathUtilities.AreClose(newValue, double.MaxValue))
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{
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newValue = value;
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}
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}
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else
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{
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newValue = Math.Round(value);
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}
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return newValue;
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}
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/// <summary>
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/// Calculates the min and max height for a control. Ported from WPF.
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/// </summary>
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private readonly struct MinMax
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{
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public MinMax(ILayoutable e)
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{
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MaxHeight = e.MaxHeight;
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MinHeight = e.MinHeight;
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double l = e.Height;
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double height = (double.IsNaN(l) ? double.PositiveInfinity : l);
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MaxHeight = Math.Max(Math.Min(height, MaxHeight), MinHeight);
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height = (double.IsNaN(l) ? 0 : l);
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MinHeight = Math.Max(Math.Min(MaxHeight, height), MinHeight);
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MaxWidth = e.MaxWidth;
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MinWidth = e.MinWidth;
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l = e.Width;
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double width = (double.IsNaN(l) ? double.PositiveInfinity : l);
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MaxWidth = Math.Max(Math.Min(width, MaxWidth), MinWidth);
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width = (double.IsNaN(l) ? 0 : l);
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MinWidth = Math.Max(Math.Min(MaxWidth, width), MinWidth);
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}
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public double MinWidth { get; }
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public double MaxWidth { get; }
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public double MinHeight { get; }
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public double MaxHeight { get; }
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}
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}
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}
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