A cross-platform UI framework for .NET
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using System;
using Avalonia.Utilities;
using Avalonia.VisualTree;
namespace Avalonia.Layout
{
/// <summary>
/// Provides helper methods needed for layout.
/// </summary>
public static class LayoutHelper
{
/// <summary>
/// Calculates a control's size based on its <see cref="ILayoutable.Width"/>,
/// <see cref="ILayoutable.Height"/>, <see cref="ILayoutable.MinWidth"/>,
/// <see cref="ILayoutable.MaxWidth"/>, <see cref="ILayoutable.MinHeight"/> and
/// <see cref="ILayoutable.MaxHeight"/>.
/// </summary>
/// <param name="control">The control.</param>
/// <param name="constraints">The space available for the control.</param>
/// <returns>The control's size.</returns>
public static Size ApplyLayoutConstraints(ILayoutable control, Size constraints)
{
var minmax = new MinMax(control);
return new Size(
MathUtilities.Clamp(constraints.Width, minmax.MinWidth, minmax.MaxWidth),
MathUtilities.Clamp(constraints.Height, minmax.MinHeight, minmax.MaxHeight));
}
public static Size MeasureChild(ILayoutable control, Size availableSize, Thickness padding,
Thickness borderThickness)
{
return MeasureChild(control, availableSize, padding + borderThickness);
}
public static Size MeasureChild(ILayoutable control, Size availableSize, Thickness padding)
{
if (control != null)
{
control.Measure(availableSize.Deflate(padding));
return control.DesiredSize.Inflate(padding);
}
return new Size(padding.Left + padding.Right, padding.Bottom + padding.Top);
}
public static Size ArrangeChild(ILayoutable child, Size availableSize, Thickness padding, Thickness borderThickness)
{
return ArrangeChild(child, availableSize, padding + borderThickness);
}
public static Size ArrangeChild(ILayoutable child, Size availableSize, Thickness padding)
{
child?.Arrange(new Rect(availableSize).Deflate(padding));
return availableSize;
}
/// <summary>
/// Invalidates measure for given control and all visual children recursively.
/// </summary>
public static void InvalidateSelfAndChildrenMeasure(ILayoutable control)
{
void InnerInvalidateMeasure(IVisual target)
{
if (target is ILayoutable targetLayoutable)
{
targetLayoutable.InvalidateMeasure();
}
var visualChildren = target.VisualChildren;
var visualChildrenCount = visualChildren.Count;
for (int i = 0; i < visualChildrenCount; i++)
{
IVisual child = visualChildren[i];
InnerInvalidateMeasure(child);
}
}
InnerInvalidateMeasure(control);
}
/// <summary>
/// Rounds a size to integer values for layout purposes, compensating for high DPI screen
/// coordinates.
/// </summary>
/// <param name="size">Input size.</param>
/// <param name="dpiScaleX">DPI along x-dimension.</param>
/// <param name="dpiScaleY">DPI along y-dimension.</param>
/// <returns>Value of size that will be rounded under screen DPI.</returns>
/// <remarks>
/// This is a layout helper method. It takes DPI into account and also does not return
/// the rounded value if it is unacceptable for layout, e.g. Infinity or NaN. It's a helper
/// associated with the UseLayoutRounding property and should not be used as a general rounding
/// utility.
/// </remarks>
public static Size RoundLayoutSize(Size size, double dpiScaleX, double dpiScaleY)
{
return new Size(RoundLayoutValue(size.Width, dpiScaleX), RoundLayoutValue(size.Height, dpiScaleY));
}
/// <summary>
/// Calculates the value to be used for layout rounding at high DPI.
/// </summary>
/// <param name="value">Input value to be rounded.</param>
/// <param name="dpiScale">Ratio of screen's DPI to layout DPI</param>
/// <returns>Adjusted value that will produce layout rounding on screen at high dpi.</returns>
/// <remarks>
/// This is a layout helper method. It takes DPI into account and also does not return
/// the rounded value if it is unacceptable for layout, e.g. Infinity or NaN. It's a helper
/// associated with the UseLayoutRounding property and should not be used as a general rounding
/// utility.
/// </remarks>
public static double RoundLayoutValue(double value, double dpiScale)
{
double newValue;
// If DPI == 1, don't use DPI-aware rounding.
if (!MathUtilities.AreClose(dpiScale, 1.0))
{
newValue = Math.Round(value * dpiScale) / dpiScale;
// If rounding produces a value unacceptable to layout (NaN, Infinity or MaxValue),
// use the original value.
if (double.IsNaN(newValue) ||
double.IsInfinity(newValue) ||
MathUtilities.AreClose(newValue, double.MaxValue))
{
newValue = value;
}
}
else
{
newValue = Math.Round(value);
}
return newValue;
}
/// <summary>
/// Calculates the min and max height for a control. Ported from WPF.
/// </summary>
private readonly struct MinMax
{
public MinMax(ILayoutable e)
{
MaxHeight = e.MaxHeight;
MinHeight = e.MinHeight;
double l = e.Height;
double height = (double.IsNaN(l) ? double.PositiveInfinity : l);
MaxHeight = Math.Max(Math.Min(height, MaxHeight), MinHeight);
height = (double.IsNaN(l) ? 0 : l);
MinHeight = Math.Max(Math.Min(MaxHeight, height), MinHeight);
MaxWidth = e.MaxWidth;
MinWidth = e.MinWidth;
l = e.Width;
double width = (double.IsNaN(l) ? double.PositiveInfinity : l);
MaxWidth = Math.Max(Math.Min(width, MaxWidth), MinWidth);
width = (double.IsNaN(l) ? 0 : l);
MinWidth = Math.Max(Math.Min(MaxWidth, width), MinWidth);
}
public double MinWidth { get; }
public double MaxWidth { get; }
public double MinHeight { get; }
public double MaxHeight { get; }
}
}
}