A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

130 lines
4.4 KiB

#nullable enable
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Avalonia.Media;
using Avalonia.Media.Fonts;
using Avalonia.Platform;
using SkiaSharp;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace Avalonia.Skia.UnitTests.Media
{
public class CustomFontManagerImpl : IFontManagerImpl, IDisposable
{
private readonly string _defaultFamilyName;
private readonly string[] _bcp47 = { CultureInfo.CurrentCulture.ThreeLetterISOLanguageName, CultureInfo.CurrentCulture.TwoLetterISOLanguageName };
private IFontCollection? _systemFonts;
public CustomFontManagerImpl()
{
_defaultFamilyName = FontManager.SystemFontsKey + "#Noto Mono";
}
public IFontCollection SystemFonts
{
get
{
if(_systemFonts is null)
{
var source = new Uri("resm:Avalonia.Skia.UnitTests.Assets?assembly=Avalonia.Skia.UnitTests");
_systemFonts = new EmbeddedFontCollection(FontManager.SystemFontsKey, source);
}
return _systemFonts;
}
}
public string GetDefaultFontFamilyName()
{
return _defaultFamilyName;
}
public string[] GetInstalledFontFamilyNames(bool checkForUpdates = false)
{
// Directly load from assets to avoid creating the full font collection
try
{
var key = new Uri("resm:Avalonia.Skia.UnitTests.Assets?assembly=Avalonia.Skia.UnitTests");
var assetLoader = AvaloniaLocator.Current.GetRequiredService<IAssetLoader>();
var fontAssets = FontFamilyLoader.LoadFontAssets(key);
var names = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
foreach (var fontAsset in fontAssets)
{
try
{
using var stream = assetLoader.Open(fontAsset);
using var sk = SKTypeface.FromStream(stream);
if (sk != null && !string.IsNullOrEmpty(sk.FamilyName))
{
names.Add(sk.FamilyName);
}
}
catch
{
// Ignore faulty assets
}
}
return names.ToArray();
}
catch
{
return Array.Empty<string>();
}
}
public bool TryMatchCharacter(int codepoint, FontStyle fontStyle, FontWeight fontWeight, FontStretch fontStretch,
string? familyName, CultureInfo? culture, out Typeface typeface)
{
if(SystemFonts.TryMatchCharacter(codepoint, fontStyle, fontWeight, fontStretch, familyName, culture, out typeface))
{
return true;
}
var fallback = SKFontManager.Default.MatchCharacter(null, (SKFontStyleWeight)fontWeight,
(SKFontStyleWidth)fontStretch, (SKFontStyleSlant)fontStyle, _bcp47, codepoint);
typeface = new Typeface(fallback?.FamilyName ?? _defaultFamilyName, fontStyle, fontWeight);
return true;
}
public bool TryCreateGlyphTypeface(string familyName, FontStyle style, FontWeight weight,
FontStretch stretch, [NotNullWhen(true)] out IGlyphTypeface? glyphTypeface)
{
if (SystemFonts.TryGetGlyphTypeface(familyName, style, weight, stretch, out glyphTypeface))
{
return true;
}
var skTypeface = SKTypeface.FromFamilyName(familyName,
(SKFontStyleWeight)weight, SKFontStyleWidth.Normal, (SKFontStyleSlant)style);
glyphTypeface = new GlyphTypefaceImpl(skTypeface, FontSimulations.None);
return true;
}
public bool TryCreateGlyphTypeface(Stream stream, FontSimulations fontSimulations, [NotNullWhen(true)] out IGlyphTypeface? glyphTypeface)
{
var skTypeface = SKTypeface.FromStream(stream);
glyphTypeface = new GlyphTypefaceImpl(skTypeface, fontSimulations);
return true;
}
public void Dispose()
{
_systemFonts?.Dispose();
}
}
}