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247 lines
7.8 KiB
247 lines
7.8 KiB
// -----------------------------------------------------------------------
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// <copyright file="LayoutManager.cs" company="Steven Kirk">
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// Copyright 2014 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex.Layout
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{
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using System;
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using System.Reactive;
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using System.Reactive.Subjects;
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using NGenerics.DataStructures.General;
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/// <summary>
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/// Manages measuring and arranging of controls.
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/// </summary>
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/// <remarks>
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/// Each layout root element such as a window has its own LayoutManager that is responsible
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/// for laying out its child controls. When a layout is required the <see cref="LayoutNeeded"/>
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/// observable will fire and the root element should respond by calling
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/// <see cref="ExecuteLayoutPass"/> at the earliest opportunity to carry out the layout.
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/// </remarks>
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public class LayoutManager : ILayoutManager
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{
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/// <summary>
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/// The maximum number of times a measure/arrange loop can be retried.
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/// </summary>
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private const int MaxTries = 3;
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/// <summary>
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/// Called when a layout is needed.
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/// </summary>
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private Subject<Unit> layoutNeeded;
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/// <summary>
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/// Whether a measure is needed on the next layout pass.
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/// </summary>
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private bool measureNeeded = true;
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/// <summary>
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/// The controls that need to be measured, sorted by distance to layout root.
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/// </summary>
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private Heap<Item> toMeasure = new Heap<Item>(HeapType.Minimum);
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/// <summary>
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/// The controls that need to be arranged, sorted by distance to layout root.
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/// </summary>
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private Heap<Item> toArrange = new Heap<Item>(HeapType.Minimum);
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/// <summary>
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/// Initializes a new instance of the <see cref="LayoutManager"/> class.
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/// </summary>
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public LayoutManager()
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{
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this.layoutNeeded = new Subject<Unit>();
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}
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/// <summary>
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/// Gets or sets the root element that the manager is attached to.
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/// </summary>
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/// <remarks>
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/// This must be set before the layout manager can be used.
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/// </remarks>
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public ILayoutRoot Root
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{
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get;
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set;
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}
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/// <summary>
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/// Gets an observable that is fired when a layout pass is needed.
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/// </summary>
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public IObservable<Unit> LayoutNeeded
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{
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get { return this.layoutNeeded; }
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}
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/// <summary>
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/// Gets a value indicating whether a layout is queued.
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/// </summary>
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/// <remarks>
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/// Returns true when <see cref="LayoutNeeded"/> has been fired, but
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/// <see cref="ExecuteLayoutPass"/> has not yet been called.
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/// </remarks>
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public bool LayoutQueued
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{
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get;
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private set;
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}
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/// <summary>
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/// Executes a layout pass.
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/// </summary>
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public void ExecuteLayoutPass()
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{
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this.LayoutQueued = false;
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Layoutable.DebugMeasureCount = Layoutable.DebugArrangeCount = 0;
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if (this.measureNeeded)
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{
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this.ExecuteMeasure();
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this.measureNeeded = false;
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}
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this.ExecuteArrange();
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System.Diagnostics.Debug.WriteLine(Environment.TickCount + " " + Layoutable.DebugMeasureCount + " " + Layoutable.DebugArrangeCount);
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}
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/// <summary>
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/// Notifies the layout manager that a control requires a measure.
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/// </summary>
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/// <param name="control">The control.</param>
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/// <param name="distance">The control's distance from the layout root.</param>
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public void InvalidateMeasure(ILayoutable control, int distance)
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{
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var item = new Item(control, distance);
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this.toMeasure.Add(item);
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this.toArrange.Add(item);
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this.measureNeeded = true;
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if (!this.LayoutQueued)
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{
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IVisual visual = control as IVisual;
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this.layoutNeeded.OnNext(Unit.Default);
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this.LayoutQueued = true;
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}
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}
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/// <summary>
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/// Notifies the layout manager that a control requires an arrange.
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/// </summary>
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/// <param name="control">The control.</param>
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/// <param name="distance">The control's distance from the layout root.</param>
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public void InvalidateArrange(ILayoutable control, int distance)
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{
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this.toArrange.Add(new Item(control, distance));
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if (!this.LayoutQueued)
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{
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IVisual visual = control as IVisual;
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this.layoutNeeded.OnNext(Unit.Default);
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this.LayoutQueued = true;
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}
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}
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/// <summary>
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/// Executes the measure part of the layout pass.
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/// </summary>
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private void ExecuteMeasure()
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{
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for (int i = 0; i < MaxTries; ++i)
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{
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var measure = this.toMeasure;
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this.toMeasure = new Heap<Item>(HeapType.Minimum);
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if (!this.Root.IsMeasureValid)
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{
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this.Root.Measure(this.Root.ClientSize);
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}
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else
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{
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foreach (var item in measure)
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{
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if (!item.Control.IsMeasureValid)
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{
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var parent = item.Control.GetVisualParent<ILayoutable>();
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while (parent.PreviousMeasure == null)
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{
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parent = parent.GetVisualParent<ILayoutable>();
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}
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parent.Measure(parent.PreviousMeasure.Value, true);
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}
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}
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}
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if (this.toMeasure.Count == 0)
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{
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break;
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}
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}
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}
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/// <summary>
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/// Executes the arrange part of the layout pass.
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/// </summary>
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private void ExecuteArrange()
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{
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for (int i = 0; i < MaxTries; ++i)
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{
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var arrange = this.toArrange;
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this.toArrange = new Heap<Item>(HeapType.Minimum);
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if (!this.Root.IsArrangeValid)
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{
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this.Root.Arrange(new Rect(this.Root.ClientSize));
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}
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else
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{
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foreach (var item in arrange)
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{
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if (!item.Control.IsArrangeValid)
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{
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var parent = item.Control.GetVisualParent<ILayoutable>();
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while (parent.PreviousArrange == null)
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{
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parent = parent.GetVisualParent<ILayoutable>();
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}
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parent.Arrange(parent.PreviousArrange.Value, true);
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}
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}
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}
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if (this.toArrange.Count == 0)
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{
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break;
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}
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}
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}
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private class Item : IComparable<Item>
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{
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public Item(ILayoutable control, int distance)
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{
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this.Control = control;
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this.Distance = distance;
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}
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public ILayoutable Control { get; private set; }
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public int Distance { get; private set; }
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public int CompareTo(Item other)
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{
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return this.Distance - other.Distance;
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}
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}
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}
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}
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