A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="Renderer.cs" company="Steven Kirk">
// Copyright 2013 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Direct2D1
{
using System;
using System.Linq;
using Perspex.Direct2D1.Media;
using Perspex.Media;
using Perspex.Platform;
using SharpDX;
using SharpDX.Direct2D1;
using Splat;
using DwFactory = SharpDX.DirectWrite.Factory;
using Matrix = Perspex.Matrix;
using Point = Perspex.Point;
/// <summary>
/// Renders a <see cref="Canvas"/>.
/// </summary>
public class Renderer : IRenderer
{
/// <summary>
/// The render target.
/// </summary>
private RenderTarget renderTarget;
/// <summary>
/// Initializes a new instance of the <see cref="Renderer"/> class.
/// </summary>
/// <param name="hwnd">The window handle.</param>
/// <param name="width">The width of the window.</param>
/// <param name="height">The height of the window.</param>
public Renderer(IntPtr hwnd, double width, double height)
{
this.Direct2DFactory = Locator.Current.GetService<Factory>();
this.DirectWriteFactory = Locator.Current.GetService<DwFactory>();
RenderTargetProperties renderTargetProperties = new RenderTargetProperties
{
};
HwndRenderTargetProperties hwndProperties = new HwndRenderTargetProperties
{
Hwnd = hwnd,
PixelSize = new Size2((int)width, (int)height),
};
this.renderTarget = new WindowRenderTarget(
this.Direct2DFactory,
renderTargetProperties,
hwndProperties);
}
/// <summary>
/// Initializes a new instance of the <see cref="Renderer"/> class.
/// </summary>
/// <param name="renderTarget">The render target.</param>
public Renderer(RenderTarget renderTarget)
{
this.Direct2DFactory = Locator.Current.GetService<Factory>();
this.DirectWriteFactory = Locator.Current.GetService<DwFactory>();
this.renderTarget = renderTarget;
}
/// <summary>
/// Gets the Direct2D factory.
/// </summary>
public Factory Direct2DFactory
{
get;
private set;
}
/// <summary>
/// Gets the DirectWrite factory.
/// </summary>
public DwFactory DirectWriteFactory
{
get;
private set;
}
/// <summary>
/// Renders the specified visual.
/// </summary>
/// <param name="visual">The visual to render.</param>
public void Render(IVisual visual)
{
using (DrawingContext context = new DrawingContext(this.renderTarget, this.DirectWriteFactory))
{
this.Render(visual, context);
}
}
/// <summary>
/// Resizes the renderer.
/// </summary>
/// <param name="width">The new width.</param>
/// <param name="height">The new height.</param>
public void Resize(int width, int height)
{
WindowRenderTarget window = this.renderTarget as WindowRenderTarget;
if (window == null)
{
throw new InvalidOperationException(string.Format(
"A renderer with a target of type '{0}' cannot be resized.",
this.renderTarget.GetType().Name));
}
window.Resize(new Size2(width, height));
}
/// <summary>
/// Renders the specified visual.
/// </summary>
/// <param name="visual">The visual to render.</param>
/// <param name="context">The drawing context.</param>
private void Render(IVisual visual, DrawingContext context)
{
if (visual.IsVisible && visual.Opacity > 0)
{
Matrix transform = Matrix.Identity;
if (visual.RenderTransform != null)
{
Matrix current = context.CurrentTransform;
Matrix offset = Matrix.Translation(visual.TransformOrigin.ToPixels(visual.Bounds.Size));
transform = -current * -offset * visual.RenderTransform.Value * offset * current;
}
transform *= Matrix.Translation(visual.Bounds.Position);
using (context.PushClip(visual.Bounds))
using (context.PushTransform(transform))
{
visual.Render(context);
foreach (var child in visual.VisualChildren)
{
this.Render(child, context);
}
}
}
}
}
}