A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
namespace Avalonia.Input
{
/// <summary>
/// Manages focus for the application.
/// </summary>
public class FocusManager : IFocusManager
{
/// <summary>
/// The focus scopes in which the focus is currently defined.
/// </summary>
private readonly ConditionalWeakTable<IFocusScope, IInputElement> _focusScopes =
new ConditionalWeakTable<IFocusScope, IInputElement>();
/// <summary>
/// Initializes a new instance of the <see cref="FocusManager"/> class.
/// </summary>
static FocusManager()
{
InputElement.PointerPressedEvent.AddClassHandler(
typeof(IInputElement),
new EventHandler<RoutedEventArgs>(OnPreviewPointerPressed),
RoutingStrategies.Tunnel);
}
/// <summary>
/// Gets the instance of the <see cref="IFocusManager"/>.
/// </summary>
public static IFocusManager Instance => AvaloniaLocator.Current.GetService<IFocusManager>();
/// <summary>
/// Gets the currently focused <see cref="IInputElement"/>.
/// </summary>
public IInputElement Current => KeyboardDevice.Instance?.FocusedElement;
/// <summary>
/// Gets the current focus scope.
/// </summary>
public IFocusScope Scope
{
get;
private set;
}
/// <summary>
/// Focuses a control.
/// </summary>
/// <param name="control">The control to focus.</param>
/// <param name="method">The method by which focus was changed.</param>
/// <param name="modifiers">Any input modifiers active at the time of focus.</param>
public void Focus(
IInputElement control,
NavigationMethod method = NavigationMethod.Unspecified,
InputModifiers modifiers = InputModifiers.None)
{
if (control != null)
{
var scope = GetFocusScopeAncestors(control)
.FirstOrDefault();
if (scope != null)
{
Scope = scope;
SetFocusedElement(scope, control, method, modifiers);
}
}
else if (Current != null)
{
// If control is null, set focus to the topmost focus scope.
foreach (var scope in GetFocusScopeAncestors(Current).Reverse().ToList())
{
IInputElement element;
if (_focusScopes.TryGetValue(scope, out element) && element != null)
{
Focus(element, method);
return;
}
}
// Couldn't find a focus scope, clear focus.
SetFocusedElement(Scope, null);
}
}
/// <summary>
/// Sets the currently focused element in the specified scope.
/// </summary>
/// <param name="scope">The focus scope.</param>
/// <param name="element">The element to focus. May be null.</param>
/// <param name="method">The method by which focus was changed.</param>
/// <param name="modifiers">Any input modifiers active at the time of focus.</param>
/// <remarks>
/// If the specified scope is the current <see cref="Scope"/> then the keyboard focus
/// will change.
/// </remarks>
public void SetFocusedElement(
IFocusScope scope,
IInputElement element,
NavigationMethod method = NavigationMethod.Unspecified,
InputModifiers modifiers = InputModifiers.None)
{
Contract.Requires<ArgumentNullException>(scope != null);
if (_focusScopes.TryGetValue(scope, out IInputElement existingElement))
{
if (element != existingElement)
{
_focusScopes.Remove(scope);
_focusScopes.Add(scope, element);
}
}
else
{
_focusScopes.Add(scope, element);
}
if (Scope == scope)
{
KeyboardDevice.Instance?.SetFocusedElement(element, method, modifiers);
}
}
/// <summary>
/// Notifies the focus manager of a change in focus scope.
/// </summary>
/// <param name="scope">The new focus scope.</param>
public void SetFocusScope(IFocusScope scope)
{
Contract.Requires<ArgumentNullException>(scope != null);
IInputElement e;
if (!_focusScopes.TryGetValue(scope, out e))
{
// TODO: Make this do something useful, i.e. select the first focusable
// control, select a control that the user has specified to have default
// focus etc.
e = scope as IInputElement;
_focusScopes.Add(scope, e);
}
Scope = scope;
Focus(e);
}
/// <summary>
/// Checks if the specified element can be focused.
/// </summary>
/// <param name="e">The element.</param>
/// <returns>True if the element can be focused.</returns>
private static bool CanFocus(IInputElement e) => e.Focusable && e.IsEffectivelyEnabled && e.IsVisible;
/// <summary>
/// Gets the focus scope ancestors of the specified control, traversing popups.
/// </summary>
/// <param name="control">The control.</param>
/// <returns>The focus scopes.</returns>
private static IEnumerable<IFocusScope> GetFocusScopeAncestors(IInputElement control)
{
while (control != null)
{
var scope = control as IFocusScope;
if (scope != null && control.VisualRoot?.IsVisible == true)
{
yield return scope;
}
control = control.GetVisualParent<IInputElement>() ??
((control as IHostedVisualTreeRoot)?.Host as IInputElement);
}
}
/// <summary>
/// Global handler for pointer pressed events.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
private static void OnPreviewPointerPressed(object sender, RoutedEventArgs e)
{
var ev = (PointerPressedEventArgs)e;
if (sender == e.Source && ev.MouseButton == MouseButton.Left)
{
IVisual element = ev.Pointer?.Captured ?? e.Source as IInputElement;
while (element != null)
{
if (element is IInputElement inputElement && CanFocus(inputElement))
{
Instance?.Focus(inputElement, NavigationMethod.Pointer, ev.InputModifiers);
break;
}
element = element.VisualParent;
}
}
}
}
}