A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

66 lines
1.8 KiB

using System;
using Avalonia.Reactive;
namespace Avalonia.Animation
{
public class ClockBase : IClock
{
private readonly ClockObservable _observable;
private TimeSpan? _previousTime;
private TimeSpan _internalTime;
protected ClockBase()
{
_observable = new ClockObservable();
}
protected bool HasSubscriptions => _observable.HasSubscriptions;
public PlayState PlayState { get; set; }
protected void Pulse(TimeSpan systemTime)
{
if (!_previousTime.HasValue)
{
_previousTime = systemTime;
_internalTime = TimeSpan.Zero;
}
else
{
if (PlayState == PlayState.Pause)
{
_previousTime = systemTime;
return;
}
var delta = systemTime - _previousTime;
_internalTime += delta.Value;
_previousTime = systemTime;
}
_observable.Pulse(_internalTime);
if (PlayState == PlayState.Stop)
{
Stop();
}
}
protected virtual void Stop()
{
}
public IDisposable Subscribe(IObserver<TimeSpan> observer)
{
return _observable.Subscribe(observer);
}
private sealed class ClockObservable : LightweightObservableBase<TimeSpan>
{
public bool HasSubscriptions { get; private set; }
public void Pulse(TimeSpan time) => PublishNext(time);
protected override void Initialize() => HasSubscriptions = true;
protected override void Deinitialize() => HasSubscriptions = false;
}
}
}