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220 lines
6.4 KiB
220 lines
6.4 KiB
// -----------------------------------------------------------------------
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// <copyright file="DispatcherTimer.cs" company="Steven Kirk">
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// Copyright 2013 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex.Threading
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{
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using System;
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using System.Reactive.Disposables;
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using Perspex.Platform;
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using Splat;
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/// <summary>
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/// A timer that uses a <see cref="Dispatcher"/> to fire at a specified interval.
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/// </summary>
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public class DispatcherTimer
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{
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private IDisposable timer;
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private DispatcherPriority priority;
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private TimeSpan interval;
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/// <summary>
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/// Initializes a new instance of the <see cref="DispatcherTimer"/> class.
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/// </summary>
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public DispatcherTimer()
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{
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this.priority = DispatcherPriority.Normal;
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this.Dispatcher = Dispatcher.UIThread;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DispatcherTimer"/> class.
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/// </summary>
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/// <param name="priority">The priority to use.</param>
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public DispatcherTimer(DispatcherPriority priority)
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{
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this.priority = priority;
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this.Dispatcher = Dispatcher.UIThread;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DispatcherTimer"/> class.
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/// </summary>
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/// <param name="priority">The priority to use.</param>
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/// <param name="dispatcher">The dispatcher to use.</param>
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public DispatcherTimer(DispatcherPriority priority, Dispatcher dispatcher)
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{
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this.priority = priority;
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this.Dispatcher = dispatcher;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="DispatcherTimer"/> class.
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/// </summary>
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/// <param name="interval">The interval at which to tick.</param>
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/// <param name="priority">The priority to use.</param>
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/// <param name="dispatcher">The dispatcher to use.</param>
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/// <param name="callback">The event to call when the timer ticks.</param>
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public DispatcherTimer(TimeSpan interval, DispatcherPriority priority, EventHandler callback, Dispatcher dispatcher)
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{
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this.priority = priority;
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this.Dispatcher = dispatcher;
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this.Interval = interval;
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this.Tick += callback;
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="DispatcherTimer"/> class.
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/// </summary>
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~DispatcherTimer()
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{
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if (this.timer != null)
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{
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this.Stop();
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}
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}
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/// <summary>
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/// Raised when the timer ticks.
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/// </summary>
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public event EventHandler Tick;
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/// <summary>
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/// Gets the dispatcher that the timer uses.
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/// </summary>
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public Dispatcher Dispatcher
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets or sets the interval at which the timer ticks.
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/// </summary>
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public TimeSpan Interval
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{
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get
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{
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return this.interval;
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}
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set
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{
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bool enabled = this.IsEnabled;
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this.Stop();
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this.interval = value;
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this.IsEnabled = enabled;
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether the timer is running.
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/// </summary>
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public bool IsEnabled
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{
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get
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{
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return this.timer != null;
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}
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set
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{
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if (this.IsEnabled != value)
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{
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if (value)
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{
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this.Start();
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}
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else
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{
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this.Stop();
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}
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}
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}
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}
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/// <summary>
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/// Gets or sets user-defined data associated with the timer.
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/// </summary>
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public object Tag
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{
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get;
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set;
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}
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/// <summary>
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/// Starts a new timer.
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/// </summary>
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/// <param name="action">
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/// The method to call on timer tick. If the method returns false, the timer will stop.
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/// </param>
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/// <param name="interval">The interval at which to tick.</param>
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/// <param name="priority">The priority to use.</param>
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/// <returns>An <see cref="IDisposable"/> used to cancel the timer.</returns>
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public static IDisposable Run(Func<bool> action, TimeSpan interval, DispatcherPriority priority = DispatcherPriority.Normal)
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{
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var timer = new DispatcherTimer(priority);
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timer.Interval = interval;
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timer.Tick += (s, e) =>
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{
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if (!action())
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{
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timer.Stop();
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}
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};
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timer.Start();
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return Disposable.Create(() => timer.Stop());
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}
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/// <summary>
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/// Starts the timer.
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/// </summary>
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public void Start()
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{
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if (!this.IsEnabled)
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{
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IPlatformThreadingInterface threading = Locator.Current.GetService<IPlatformThreadingInterface>();
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this.timer = threading.StartTimer(this.Interval, this.InternalTick);
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}
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}
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/// <summary>
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/// Stops the timer.
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/// </summary>
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public void Stop()
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{
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if (this.IsEnabled)
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{
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IPlatformThreadingInterface threading = Locator.Current.GetService<IPlatformThreadingInterface>();
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this.timer.Dispose();
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this.timer = null;
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}
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}
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/// <summary>
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/// Raises the <see cref="Tick"/> event on the dispatcher thread.
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/// </summary>
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private void InternalTick()
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{
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this.Dispatcher.InvokeAsync(this.RaiseTick, this.priority);
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}
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/// <summary>
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/// Raises the <see cref="Tick"/> event.
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/// </summary>
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private void RaiseTick()
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{
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if (this.Tick != null)
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{
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this.Tick(this, EventArgs.Empty);
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}
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}
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}
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}
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