A cross-platform UI framework for .NET
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using System;
using Avalonia.OpenGL;
using Avalonia.Native.Interop;
using System.Drawing;
using Avalonia.Threading;
namespace Avalonia.Native
{
class GlPlatformFeature : IWindowingPlatformGlFeature
{
public GlPlatformFeature(IAvnGlFeature feature)
{
Display = new GlDisplay(feature.ObtainDisplay());
ImmediateContext = new GlContext(Display, feature.ObtainImmediateContext());
}
public IGlContext ImmediateContext { get; }
public GlDisplay Display { get; }
}
class GlDisplay : IGlDisplay
{
private readonly IAvnGlDisplay _display;
public GlDisplay(IAvnGlDisplay display)
{
_display = display;
GlInterface = new GlInterface((name, optional) =>
{
var rv = _display.GetProcAddress(name);
if (rv == IntPtr.Zero && !optional)
throw new OpenGlException($"{name} not found in system OpenGL");
return rv;
});
}
public GlDisplayType Type => GlDisplayType.OpenGL2;
public GlInterface GlInterface { get; }
public int SampleCount => _display.GetSampleCount();
public int StencilSize => _display.GetStencilSize();
public void ClearContext() => _display.ClearContext();
}
class GlContext : IGlContext
{
public IAvnGlContext Context { get; }
public GlContext(GlDisplay display, IAvnGlContext context)
{
Display = display;
Context = context;
}
public IGlDisplay Display { get; }
public void MakeCurrent(IGlSurface surface)
{
if (surface != null)
throw new ArgumentException(nameof(surface));
Context.MakeCurrent();
}
}
class GlPlatformSurfaceRenderTarget : IGlPlatformSurfaceRenderTarget
{
private IAvnGlSurfaceRenderTarget _target;
public GlPlatformSurfaceRenderTarget(IAvnGlSurfaceRenderTarget target)
{
_target = target;
}
public IGlPlatformSurfaceRenderingSession BeginDraw()
{
var feature = (GlPlatformFeature)AvaloniaLocator.Current.GetService<IWindowingPlatformGlFeature>();
return new GlPlatformSurfaceRenderingSession(feature.Display, _target.BeginDrawing());
}
public void Dispose()
{
_target?.Dispose();
_target = null;
}
}
class GlPlatformSurfaceRenderingSession : IGlPlatformSurfaceRenderingSession
{
private IAvnGlSurfaceRenderingSession _session;
public GlPlatformSurfaceRenderingSession(GlDisplay display, IAvnGlSurfaceRenderingSession session)
{
Display = display;
_session = session;
}
public IGlDisplay Display { get; }
public System.Drawing.Size PixelSize
{
get
{
var s = _session.GetPixelSize();
return new System.Drawing.Size(s.Width, s.Height);
}
}
public double Scaling => _session.GetScaling();
public void Dispose()
{
_session?.Dispose();
_session = null;
}
}
class GlPlatformSurface : IGlPlatformSurface
{
private readonly IAvnWindowBase _window;
public GlPlatformSurface(IAvnWindowBase window)
{
_window = window;
}
public IGlPlatformSurfaceRenderTarget CreateGlRenderTarget()
{
return new GlPlatformSurfaceRenderTarget(_window.CreateGlRenderTarget());
}
}
}