csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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109 lines
2.8 KiB
109 lines
2.8 KiB
using System;
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using Avalonia.Utilities;
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using Xunit;
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namespace Avalonia.Base.UnitTests.Media
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{
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public class MatrixTests
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{
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[Fact]
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public void Can_Parse()
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{
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var matrix = Matrix.Parse("1,2,3,-4,5 6");
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var expected = new Matrix(1, 2, 3, -4, 5, 6);
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Assert.Equal(expected, matrix);
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}
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[Fact]
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public void Singular_Has_No_Inverse()
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{
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var matrix = new Matrix(0, 0, 0, 0, 0, 0);
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Assert.False(matrix.HasInverse);
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}
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[Fact]
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public void Identity_Has_Inverse()
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{
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var matrix = Matrix.Identity;
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Assert.True(matrix.HasInverse);
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}
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[Fact]
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public void Invert_Should_Work()
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{
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var matrix = new Matrix(1, 2, 3, 0, 1, 4, 5, 6, 0);
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var inverted = matrix.Invert();
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Assert.Equal(matrix * inverted, Matrix.Identity);
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Assert.Equal(inverted * matrix, Matrix.Identity);
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}
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[Fact]
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public void Can_Decompose_Translation()
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{
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var matrix = Matrix.CreateTranslation(5, 10);
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var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
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Assert.Equal(true, result);
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Assert.Equal(5, decomposed.Translate.X);
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Assert.Equal(10, decomposed.Translate.Y);
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}
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[Theory]
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[InlineData(30d)]
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[InlineData(0d)]
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[InlineData(90d)]
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[InlineData(270d)]
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public void Can_Decompose_Angle(double angleDeg)
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{
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var angleRad = MathUtilities.Deg2Rad(angleDeg);
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var matrix = Matrix.CreateRotation(angleRad);
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var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
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Assert.Equal(true, result);
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var expected = NormalizeAngle(angleRad);
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var actual = NormalizeAngle(decomposed.Angle);
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Assert.Equal(expected, actual, 4);
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}
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[Theory]
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[InlineData(1d, 1d)]
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[InlineData(-1d, 1d)]
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[InlineData(1d, -1d)]
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[InlineData(5d, 10d)]
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public void Can_Decompose_Scale(double x, double y)
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{
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var matrix = Matrix.CreateScale(x, y);
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var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
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Assert.Equal(true, result);
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Assert.Equal(x, decomposed.Scale.X);
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Assert.Equal(y, decomposed.Scale.Y);
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}
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private static double NormalizeAngle(double rad)
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{
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double twoPi = 2 * Math.PI;
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while (rad < 0)
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{
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rad += twoPi;
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}
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while (rad > twoPi)
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{
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rad -= twoPi;
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}
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return rad;
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}
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}
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}
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