A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

137 lines
4.4 KiB

using Avalonia.Data;
using Avalonia.UnitTests;
using Xunit;
#pragma warning disable CS0618 // Type or member is obsolete -- we're testing these members
namespace Avalonia.Controls.Primitives.UnitTests
{
public class ToggleButtonTests : ScopedTestBase
{
private const string uncheckedClass = ":unchecked";
private const string checkedClass = ":checked";
private const string indeterminateClass = ":indeterminate";
[Theory]
[InlineData(false, uncheckedClass, false)]
[InlineData(false, uncheckedClass, true)]
[InlineData(true, checkedClass, false)]
[InlineData(true, checkedClass, true)]
[InlineData(null, indeterminateClass, false)]
[InlineData(null, indeterminateClass, true)]
public void ToggleButton_Has_Correct_Class_According_To_Is_Checked(bool? isChecked, string expectedClass, bool isThreeState)
{
var toggleButton = new ToggleButton();
toggleButton.IsThreeState = isThreeState;
toggleButton.IsChecked = isChecked;
Assert.Contains(expectedClass, toggleButton.Classes);
}
[Fact]
public void ToggleButton_Is_Checked_Binds_To_Bool()
{
var toggleButton = new ToggleButton();
var source = new Class1();
toggleButton.DataContext = source;
toggleButton.Bind(ToggleButton.IsCheckedProperty, new Binding("Foo"));
source.Foo = true;
Assert.True(toggleButton.IsChecked);
source.Foo = false;
Assert.False(toggleButton.IsChecked);
}
[Fact]
public void ToggleButton_ThreeState_Checked_Binds_To_Nullable_Bool()
{
var threeStateButton = new ToggleButton();
var source = new Class1();
threeStateButton.DataContext = source;
threeStateButton.Bind(ToggleButton.IsCheckedProperty, new Binding(nameof(Class1.NullableFoo)));
source.NullableFoo = true;
Assert.True(threeStateButton.IsChecked);
source.NullableFoo = false;
Assert.False(threeStateButton.IsChecked);
source.NullableFoo = null;
Assert.Null(threeStateButton.IsChecked);
}
[Fact]
public void ToggleButton_Events_Are_Raised_On_Is_Checked_Changes()
{
var threeStateButton = new ToggleButton();
bool checkedRaised = false;
threeStateButton.Checked += (_, __) => checkedRaised = true;
threeStateButton.IsChecked = true;
Assert.True(checkedRaised);
bool uncheckedRaised = false;
threeStateButton.Unchecked += (_, __) => uncheckedRaised = true;
threeStateButton.IsChecked = false;
Assert.True(uncheckedRaised);
bool indeterminateRaised = false;
threeStateButton.Indeterminate += (_, __) => indeterminateRaised = true;
threeStateButton.IsChecked = null;
Assert.True(indeterminateRaised);
}
[Fact]
public void ToggleButton_Events_Are_Raised_When_Toggling()
{
var threeStateButton = new TestToggleButton { IsThreeState = true };
bool checkedRaised = false;
threeStateButton.Checked += (_, __) => checkedRaised = true;
threeStateButton.Toggle();
Assert.True(checkedRaised);
bool indeterminateRaised = false;
threeStateButton.Indeterminate += (_, __) => indeterminateRaised = true;
threeStateButton.Toggle();
Assert.True(indeterminateRaised);
bool uncheckedRaised = false;
threeStateButton.Unchecked += (_, __) => uncheckedRaised = true;
threeStateButton.Toggle();
Assert.True(uncheckedRaised);
}
private class Class1 : NotifyingBase
{
private bool _foo;
private bool? nullableFoo;
public bool Foo
{
get { return _foo; }
set { _foo = value; RaisePropertyChanged(); }
}
public bool? NullableFoo
{
get { return nullableFoo; }
set { nullableFoo = value; RaisePropertyChanged(); }
}
}
private class TestToggleButton : ToggleButton
{
public new void Toggle() => base.Toggle();
}
}
}