A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using Avalonia.Media.TextFormatting.Unicode;
using Avalonia.Utilities;
namespace Avalonia.Media.TextFormatting
{
/// <summary>
/// A text run that holds text characters.
/// </summary>
public class TextCharacters : TextRun
{
public TextCharacters(ReadOnlySlice<char> text, TextRunProperties properties)
{
TextSourceLength = text.Length;
Text = text;
Properties = properties;
}
public TextCharacters(ReadOnlySlice<char> text, int offsetToFirstCharacter, int length,
TextRunProperties properties)
{
Text = text.Skip(offsetToFirstCharacter).Take(length);
TextSourceLength = length;
Properties = properties;
}
/// <inheritdoc />
public override int TextSourceLength { get; }
/// <inheritdoc />
public override ReadOnlySlice<char> Text { get; }
/// <inheritdoc />
public override TextRunProperties Properties { get; }
/// <summary>
/// Gets a list of <see cref="ShapeableTextCharacters"/>.
/// </summary>
/// <returns>The shapeable text characters.</returns>
internal IReadOnlyList<ShapeableTextCharacters> GetShapeableCharacters(ReadOnlySlice<char> runText, sbyte biDiLevel,
ref TextRunProperties? previousProperties)
{
var shapeableCharacters = new List<ShapeableTextCharacters>(2);
while (!runText.IsEmpty)
{
var shapeableRun = CreateShapeableRun(runText, Properties, biDiLevel, ref previousProperties);
shapeableCharacters.Add(shapeableRun);
runText = runText.Skip(shapeableRun.Text.Length);
previousProperties = shapeableRun.Properties;
}
return shapeableCharacters;
}
/// <summary>
/// Creates a shapeable text run with unique properties.
/// </summary>
/// <param name="text">The text to create text runs from.</param>
/// <param name="defaultProperties">The default text run properties.</param>
/// <param name="biDiLevel">The bidi level of the run.</param>
/// <param name="previousProperties"></param>
/// <returns>A list of shapeable text runs.</returns>
private static ShapeableTextCharacters CreateShapeableRun(ReadOnlySlice<char> text,
TextRunProperties defaultProperties, sbyte biDiLevel, ref TextRunProperties? previousProperties)
{
var defaultTypeface = defaultProperties.Typeface;
var currentTypeface = defaultTypeface;
var previousTypeface = previousProperties?.Typeface;
if (TryGetShapeableLength(text, currentTypeface, null, out var count, out var script))
{
if (script == Script.Common && previousTypeface is not null)
{
if (TryGetShapeableLength(text, previousTypeface.Value, defaultTypeface, out var fallbackCount, out _))
{
return new ShapeableTextCharacters(text.Take(fallbackCount),
defaultProperties.WithTypeface(previousTypeface.Value), biDiLevel);
}
}
return new ShapeableTextCharacters(text.Take(count), defaultProperties.WithTypeface(currentTypeface),
biDiLevel);
}
if (previousTypeface is not null)
{
if (TryGetShapeableLength(text, previousTypeface.Value, defaultTypeface, out count, out _))
{
return new ShapeableTextCharacters(text.Take(count),
defaultProperties.WithTypeface(previousTypeface.Value), biDiLevel);
}
}
var codepoint = Codepoint.ReplacementCodepoint;
var codepointEnumerator = new CodepointEnumerator(text.Skip(count));
while (codepointEnumerator.MoveNext())
{
if (codepointEnumerator.Current.IsWhiteSpace)
{
continue;
}
codepoint = codepointEnumerator.Current;
break;
}
//ToDo: Fix FontFamily fallback
var matchFound =
FontManager.Current.TryMatchCharacter(codepoint, defaultTypeface.Style, defaultTypeface.Weight,
defaultTypeface.Stretch, defaultTypeface.FontFamily, defaultProperties.CultureInfo,
out currentTypeface);
if (matchFound && TryGetShapeableLength(text, currentTypeface, defaultTypeface, out count, out _))
{
//Fallback found
return new ShapeableTextCharacters(text.Take(count), defaultProperties.WithTypeface(currentTypeface),
biDiLevel);
}
// no fallback found
currentTypeface = defaultTypeface;
var glyphTypeface = currentTypeface.GlyphTypeface;
var enumerator = new GraphemeEnumerator(text);
while (enumerator.MoveNext())
{
var grapheme = enumerator.Current;
if (!grapheme.FirstCodepoint.IsWhiteSpace && glyphTypeface.TryGetGlyph(grapheme.FirstCodepoint, out _))
{
break;
}
count += grapheme.Text.Length;
}
return new ShapeableTextCharacters(text.Take(count), defaultProperties, biDiLevel);
}
/// <summary>
/// Tries to get a shapeable length that is supported by the specified typeface.
/// </summary>
/// <param name="text">The text.</param>
/// <param name="typeface">The typeface that is used to find matching characters.</param>
/// <param name="defaultTypeface"></param>
/// <param name="length">The shapeable length.</param>
/// <param name="script"></param>
/// <returns></returns>
protected static bool TryGetShapeableLength(
ReadOnlySlice<char> text,
Typeface typeface,
Typeface? defaultTypeface,
out int length,
out Script script)
{
length = 0;
script = Script.Unknown;
if (text.Length == 0)
{
return false;
}
var font = typeface.GlyphTypeface;
var defaultFont = defaultTypeface?.GlyphTypeface;
var enumerator = new GraphemeEnumerator(text);
while (enumerator.MoveNext())
{
var currentGrapheme = enumerator.Current;
var currentScript = currentGrapheme.FirstCodepoint.Script;
if (!currentGrapheme.FirstCodepoint.IsWhiteSpace && defaultFont != null && defaultFont.TryGetGlyph(currentGrapheme.FirstCodepoint, out _))
{
break;
}
//Stop at the first missing glyph
if (!currentGrapheme.FirstCodepoint.IsBreakChar && !font.TryGetGlyph(currentGrapheme.FirstCodepoint, out _))
{
break;
}
if (currentScript != script)
{
if (script is Script.Unknown || currentScript != Script.Common &&
script is Script.Common or Script.Inherited)
{
script = currentScript;
}
else
{
if (currentScript != Script.Inherited && currentScript != Script.Common)
{
break;
}
}
}
length += currentGrapheme.Text.Length;
}
return length > 0;
}
}
}