A cross-platform UI framework for .NET
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Buffers;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Threading;
namespace Avalonia.Collections.Pooled
{
/// <summary>
/// Implements a variable-size list that uses a pooled array to store the
/// elements. A PooledList has a capacity, which is the allocated length
/// of the internal array. As elements are added to a PooledList, the capacity
/// of the PooledList is automatically increased as required by reallocating the
/// internal array.
/// </summary>
/// <remarks>
/// This class is based on the code for <see cref="List{T}"/> but it supports <see cref="Span{T}"/>
/// and uses <see cref="ArrayPool{T}"/> when allocating internal arrays.
/// </remarks>
[DebuggerDisplay("Count = {Count}")]
[DebuggerTypeProxy(typeof(ICollectionDebugView<>))]
[Serializable]
public class PooledList<T> : IList<T>, IReadOnlyPooledList<T>, IList, IDisposable, IDeserializationCallback
{
// internal constant copied from Array.MaxArrayLength
private const int MaxArrayLength = 0x7FEFFFFF;
private const int DefaultCapacity = 4;
private static readonly T[] s_emptyArray = Array.Empty<T>();
[NonSerialized]
private ArrayPool<T> _pool;
[NonSerialized]
private object? _syncRoot;
private T[] _items; // Do not rename (binary serialization)
private int _size; // Do not rename (binary serialization)
private int _version; // Do not rename (binary serialization)
private readonly bool _clearOnFree;
#region Constructors
/// <summary>
/// Constructs a PooledList. The list is initially empty and has a capacity
/// of zero. Upon adding the first element to the list the capacity is
/// increased to DefaultCapacity, and then increased in multiples of two
/// as required.
/// </summary>
public PooledList() : this(ClearMode.Auto, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList. The list is initially empty and has a capacity
/// of zero. Upon adding the first element to the list the capacity is
/// increased to DefaultCapacity, and then increased in multiples of two
/// as required.
/// </summary>
public PooledList(ClearMode clearMode) : this(clearMode, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList. The list is initially empty and has a capacity
/// of zero. Upon adding the first element to the list the capacity is
/// increased to DefaultCapacity, and then increased in multiples of two
/// as required.
/// </summary>
public PooledList(ArrayPool<T> customPool) : this(ClearMode.Auto, customPool) { }
/// <summary>
/// Constructs a PooledList. The list is initially empty and has a capacity
/// of zero. Upon adding the first element to the list the capacity is
/// increased to DefaultCapacity, and then increased in multiples of two
/// as required.
/// </summary>
public PooledList(ClearMode clearMode, ArrayPool<T> customPool)
{
_items = s_emptyArray;
_pool = customPool ?? ArrayPool<T>.Shared;
_clearOnFree = ShouldClear(clearMode);
}
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity) : this(capacity, ClearMode.Auto, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, bool sizeToCapacity) : this(capacity, ClearMode.Auto, ArrayPool<T>.Shared, sizeToCapacity) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ClearMode clearMode) : this(capacity, clearMode, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ClearMode clearMode, bool sizeToCapacity) : this(capacity, clearMode, ArrayPool<T>.Shared, sizeToCapacity) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ArrayPool<T> customPool) : this(capacity, ClearMode.Auto, customPool) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ArrayPool<T> customPool, bool sizeToCapacity) : this(capacity, ClearMode.Auto, customPool, sizeToCapacity) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ClearMode clearMode, ArrayPool<T> customPool) : this(capacity, clearMode, customPool, false) { }
/// <summary>
/// Constructs a List with a given initial capacity. The list is
/// initially empty, but will have room for the given number of elements
/// before any reallocations are required.
/// </summary>
public PooledList(int capacity, ClearMode clearMode, ArrayPool<T> customPool, bool sizeToCapacity)
{
if (capacity < 0)
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.capacity, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
_pool = customPool ?? ArrayPool<T>.Shared;
_clearOnFree = ShouldClear(clearMode);
if (capacity == 0)
{
_items = s_emptyArray;
}
else
{
_items = _pool.Rent(capacity);
}
if (sizeToCapacity)
{
_size = capacity;
if (clearMode != ClearMode.Never)
{
Array.Clear(_items, 0, _size);
}
}
}
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(T[] array) : this(array.AsSpan(), ClearMode.Auto, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(T[] array, ClearMode clearMode) : this(array.AsSpan(), clearMode, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(T[] array, ArrayPool<T> customPool) : this(array.AsSpan(), ClearMode.Auto, customPool) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(T[] array, ClearMode clearMode, ArrayPool<T> customPool) : this(array.AsSpan(), clearMode, customPool) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(ReadOnlySpan<T> span) : this(span, ClearMode.Auto, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(ReadOnlySpan<T> span, ClearMode clearMode) : this(span, clearMode, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(ReadOnlySpan<T> span, ArrayPool<T> customPool) : this(span, ClearMode.Auto, customPool) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(ReadOnlySpan<T> span, ClearMode clearMode, ArrayPool<T> customPool)
{
_pool = customPool ?? ArrayPool<T>.Shared;
_clearOnFree = ShouldClear(clearMode);
int count = span.Length;
if (count == 0)
{
_items = s_emptyArray;
}
else
{
_items = _pool.Rent(count);
span.CopyTo(_items);
_size = count;
}
}
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(IEnumerable<T> collection) : this(collection, ClearMode.Auto, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(IEnumerable<T> collection, ClearMode clearMode) : this(collection, clearMode, ArrayPool<T>.Shared) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(IEnumerable<T> collection, ArrayPool<T> customPool) : this(collection, ClearMode.Auto, customPool) { }
/// <summary>
/// Constructs a PooledList, copying the contents of the given collection. The
/// size and capacity of the new list will both be equal to the size of the
/// given collection.
/// </summary>
public PooledList(IEnumerable<T> collection, ClearMode clearMode, ArrayPool<T> customPool)
{
_pool = customPool ?? ArrayPool<T>.Shared;
_clearOnFree = ShouldClear(clearMode);
switch (collection)
{
case null:
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
break;
case ICollection<T> c:
int count = c.Count;
if (count == 0)
{
_items = s_emptyArray;
}
else
{
_items = _pool.Rent(count);
c.CopyTo(_items, 0);
_size = count;
}
break;
default:
_size = 0;
_items = s_emptyArray;
using (var en = collection.GetEnumerator())
{
while (en.MoveNext())
Add(en.Current);
}
break;
}
}
#endregion
/// <summary>
/// Gets a <see cref="System.Span{T}"/> for the items currently in the collection.
/// </summary>
public Span<T> Span => _items.AsSpan(0, _size);
/// <inheritdoc/>
ReadOnlySpan<T> IReadOnlyPooledList<T>.Span => Span;
/// <summary>
/// Gets and sets the capacity of this list. The capacity is the size of
/// the internal array used to hold items. When set, the internal
/// Memory of the list is reallocated to the given capacity.
/// Note that the return value for this property may be larger than the property was set to.
/// </summary>
public int Capacity
{
get => _items.Length;
set
{
if (value < _size)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.value, ExceptionResource.ArgumentOutOfRange_SmallCapacity);
}
if (value != _items.Length)
{
if (value > 0)
{
var newItems = _pool.Rent(value);
if (_size > 0)
{
Array.Copy(_items, newItems, _size);
}
ReturnArray();
_items = newItems;
}
else
{
ReturnArray();
_size = 0;
}
}
}
}
/// <summary>
/// Read-only property describing how many elements are in the List.
/// </summary>
public int Count => _size;
/// <summary>
/// Returns the ClearMode behavior for the collection, denoting whether values are
/// cleared from internal arrays before returning them to the pool.
/// </summary>
public ClearMode ClearMode => _clearOnFree ? ClearMode.Always : ClearMode.Never;
bool IList.IsFixedSize => false;
bool ICollection<T>.IsReadOnly => false;
bool IList.IsReadOnly => false;
int ICollection.Count => _size;
bool ICollection.IsSynchronized => false;
// Synchronization root for this object.
object ICollection.SyncRoot
{
get
{
if (_syncRoot == null)
{
Interlocked.CompareExchange<object?>(ref _syncRoot, new object(), null);
}
return _syncRoot;
}
}
/// <summary>
/// Gets or sets the element at the given index.
/// </summary>
public T this[int index]
{
get
{
// Following trick can reduce the range check by one
if ((uint)index >= (uint)_size)
{
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
}
return _items[index];
}
set
{
if ((uint)index >= (uint)_size)
{
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
}
_items[index] = value;
_version++;
}
}
private static bool IsCompatibleObject(object? value)
{
// Non-null values are fine. Only accept nulls if T is a class or Nullable<U>.
// Note that default(T) is not equal to null for value types except when T is Nullable<U>.
return ((value is T) || (value == null && default(T) == null));
}
object? IList.this[int index]
{
get
{
return this[index];
}
set
{
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(value, ExceptionArgument.value);
try
{
this[index] = (T)value!;
}
catch (InvalidCastException)
{
ThrowHelper.ThrowWrongValueTypeArgumentException(value, typeof(T));
}
}
}
/// <summary>
/// Adds the given object to the end of this list. The size of the list is
/// increased by one. If required, the capacity of the list is doubled
/// before adding the new element.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(T item)
{
_version++;
int size = _size;
if ((uint)size < (uint)_items.Length)
{
_size = size + 1;
_items[size] = item;
}
else
{
AddWithResize(item);
}
}
// Non-inline from List.Add to improve its code quality as uncommon path
[MethodImpl(MethodImplOptions.NoInlining)]
private void AddWithResize(T item)
{
int size = _size;
EnsureCapacity(size + 1);
_size = size + 1;
_items[size] = item;
}
int IList.Add(object? item)
{
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
try
{
Add((T)item!);
}
catch (InvalidCastException)
{
ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));
}
return Count - 1;
}
/// <summary>
/// Adds the elements of the given collection to the end of this list. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger.
/// </summary>
public void AddRange(IEnumerable<T> collection)
=> InsertRange(_size, collection);
/// <summary>
/// Adds the elements of the given array to the end of this list. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger.
/// </summary>
public void AddRange(T[] array)
=> AddRange(array.AsSpan());
#pragma warning disable CS0419
/// <summary>
/// Adds the elements of the given <see cref="ReadOnlySpan{T}"/> to the end of this list. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger.
/// </summary>
#pragma warning restore CS0419
public void AddRange(ReadOnlySpan<T> span)
{
var newSpan = InsertSpan(_size, span.Length, false);
span.CopyTo(newSpan);
}
/// <summary>
/// Advances the <see cref="Count"/> by the number of items specified,
/// increasing the capacity if required, then returns a Span representing
/// the set of items to be added, allowing direct writes to that section
/// of the collection.
/// </summary>
/// <param name="count">The number of items to add.</param>
public Span<T> AddSpan(int count)
=> InsertSpan(_size, count);
public ReadOnlyCollection<T> AsReadOnly()
=> new ReadOnlyCollection<T>(this);
/// <summary>
/// Searches a section of the list for a given element using a binary search
/// algorithm.
/// </summary>
///
/// <remarks><para>Elements of the list are compared to the search value using
/// the given IComparer interface. If comparer is null, elements of
/// the list are compared to the search value using the IComparable
/// interface, which in that case must be implemented by all elements of the
/// list and the given search value. This method assumes that the given
/// section of the list is already sorted; if this is not the case, the
/// result will be incorrect.</para>
///
/// <para>The method returns the index of the given value in the list. If the
/// list does not contain the given value, the method returns a negative
/// integer. The bitwise complement operator (~) can be applied to a
/// negative result to produce the index of the first element (if any) that
/// is larger than the given search value. This is also the index at which
/// the search value should be inserted into the list in order for the list
/// to remain sorted.
/// </para></remarks>
public int BinarySearch(int index, int count, T item, IComparer<T>? comparer)
{
if (index < 0)
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
if (count < 0)
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
if (_size - index < count)
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
return Array.BinarySearch(_items, index, count, item, comparer);
}
/// <summary>
/// Searches the list for a given element using a binary search
/// algorithm. If the item implements <see cref="IComparable{T}"/>
/// then that is used for comparison, otherwise <see cref="Comparer{T}.Default"/> is used.
/// </summary>
public int BinarySearch(T item)
=> BinarySearch(0, Count, item, null);
/// <summary>
/// Searches the list for a given element using a binary search
/// algorithm. If the item implements <see cref="IComparable{T}"/>
/// then that is used for comparison, otherwise <see cref="Comparer{T}.Default"/> is used.
/// </summary>
public int BinarySearch(T item, IComparer<T> comparer)
=> BinarySearch(0, Count, item, comparer);
/// <summary>
/// Clears the contents of the PooledList.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear()
{
_version++;
int size = _size;
_size = 0;
if (size > 0 && _clearOnFree)
{
// Clear the elements so that the gc can reclaim the references.
Array.Clear(_items, 0, size);
}
}
/// <summary>
/// Contains returns true if the specified element is in the List.
/// It does a linear, O(n) search. Equality is determined by calling
/// EqualityComparer{T}.Default.Equals.
/// </summary>
public bool Contains(T item)
{
// PERF: IndexOf calls Array.IndexOf, which internally
// calls EqualityComparer<T>.Default.IndexOf, which
// is specialized for different types. This
// boosts performance since instead of making a
// virtual method call each iteration of the loop,
// via EqualityComparer<T>.Default.Equals, we
// only make one virtual call to EqualityComparer.IndexOf.
return _size != 0 && IndexOf(item) != -1;
}
bool IList.Contains(object? item)
{
if (IsCompatibleObject(item))
{
return Contains((T)item!);
}
return false;
}
public PooledList<TOutput> ConvertAll<TOutput>(Func<T, TOutput> converter)
{
if (converter == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.converter);
}
var list = new PooledList<TOutput>(_size);
for (int i = 0; i < _size; i++)
{
list._items[i] = converter(_items[i]);
}
list._size = _size;
return list;
}
/// <summary>
/// Copies this list to the given span.
/// </summary>
public void CopyTo(Span<T> span)
{
if (span.Length < Count)
throw new ArgumentException("Destination span is shorter than the list to be copied.");
Span.CopyTo(span);
}
void ICollection<T>.CopyTo(T[] array, int arrayIndex)
{
Array.Copy(_items, 0, array, arrayIndex, _size);
}
// Copies this List into array, which must be of a
// compatible array type.
void ICollection.CopyTo(Array array, int arrayIndex)
{
_ = array ?? throw new ArgumentNullException(nameof(array));
if (array.Rank != 1)
{
ThrowHelper.ThrowArgumentException(ExceptionResource.Arg_RankMultiDimNotSupported);
}
try
{
Array.Copy(_items, 0, array, arrayIndex, _size);
}
catch (ArrayTypeMismatchException)
{
ThrowHelper.ThrowArgumentException_Argument_InvalidArrayType();
}
}
/// <summary>
/// Ensures that the capacity of this list is at least the given minimum
/// value. If the current capacity of the list is less than min, the
/// capacity is increased to twice the current capacity or to min,
/// whichever is larger.
/// </summary>
private void EnsureCapacity(int min)
{
if (_items.Length < min)
{
int newCapacity = _items.Length == 0 ? DefaultCapacity : _items.Length * 2;
// Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
// Note that this check works even when _items.Length overflowed thanks to the (uint) cast
if ((uint)newCapacity > MaxArrayLength)
newCapacity = MaxArrayLength;
if (newCapacity < min)
newCapacity = min;
Capacity = newCapacity;
}
}
public bool Exists(Func<T, bool> match)
=> FindIndex(match) != -1;
public bool TryFind(Func<T, bool> match, [MaybeNullWhen(false)] out T result)
{
if (match == null)
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
for (int i = 0; i < _size; i++)
{
if (match(_items[i]))
{
result = _items[i];
return true;
}
}
result = default;
return false;
}
public PooledList<T> FindAll(Func<T, bool> match)
{
if (match == null)
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
var list = new PooledList<T>();
for (int i = 0; i < _size; i++)
{
if (match(_items[i]))
{
list.Add(_items[i]);
}
}
return list;
}
public int FindIndex(Func<T, bool> match)
=> FindIndex(0, _size, match);
public int FindIndex(int startIndex, Func<T, bool> match)
=> FindIndex(startIndex, _size - startIndex, match);
public int FindIndex(int startIndex, int count, Func<T, bool> match)
{
if ((uint)startIndex > (uint)_size)
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
if (count < 0 || startIndex > _size - count)
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
if (match is null)
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
int endIndex = startIndex + count;
for (int i = startIndex; i < endIndex; i++)
{
if (match(_items[i]))
return i;
}
return -1;
}
public bool TryFindLast(Func<T, bool> match, [MaybeNullWhen(false)] out T result)
{
if (match is null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
}
for (int i = _size - 1; i >= 0; i--)
{
if (match(_items[i]))
{
result = _items[i];
return true;
}
}
result = default;
return false;
}
public int FindLastIndex(Func<T, bool> match)
=> FindLastIndex(_size - 1, _size, match);
public int FindLastIndex(int startIndex, Func<T, bool> match)
=> FindLastIndex(startIndex, startIndex + 1, match);
public int FindLastIndex(int startIndex, int count, Func<T, bool> match)
{
if (match == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
}
if (_size == 0)
{
// Special case for 0 length List
if (startIndex != -1)
{
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
}
}
else
{
// Make sure we're not out of range
if ((uint)startIndex >= (uint)_size)
{
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
}
}
// 2nd half of this also catches when startIndex == MAXINT, so MAXINT - 0 + 1 == -1, which is < 0.
if (count < 0 || startIndex - count + 1 < 0)
{
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
}
int endIndex = startIndex - count;
for (int i = startIndex; i > endIndex; i--)
{
if (match(_items[i]))
{
return i;
}
}
return -1;
}
public void ForEach(Action<T> action)
{
if (action == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.action);
}
int version = _version;
for (int i = 0; i < _size; i++)
{
if (version != _version)
{
break;
}
action(_items[i]);
}
if (version != _version)
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
}
/// <summary>
/// Returns an enumerator for this list with the given
/// permission for removal of elements. If modifications made to the list
/// while an enumeration is in progress, the MoveNext and
/// GetObject methods of the enumerator will throw an exception.
/// </summary>
public Enumerator GetEnumerator()
=> new Enumerator(this);
IEnumerator<T> IEnumerable<T>.GetEnumerator()
=> new Enumerator(this);
IEnumerator IEnumerable.GetEnumerator()
=> new Enumerator(this);
/// <summary>
/// Equivalent to PooledList.Span.Slice(index, count).
/// </summary>
public Span<T> GetRange(int index, int count)
{
if (index < 0)
{
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
}
if (count < 0)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
}
if (_size - index < count)
{
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
}
return Span.Slice(index, count);
}
/// <summary>
/// Returns the index of the first occurrence of a given value in
/// this list. The list is searched forwards from beginning to end.
/// </summary>
public int IndexOf(T item)
=> Array.IndexOf(_items, item, 0, _size);
int IList.IndexOf(object? item)
{
if (IsCompatibleObject(item))
{
return IndexOf((T)item!);
}
return -1;
}
/// <summary>
/// Returns the index of the first occurrence of a given value in a range of
/// this list. The list is searched forwards, starting at index
/// index and ending at count number of elements.
/// </summary>
public int IndexOf(T item, int index)
{
if (index > _size)
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
return Array.IndexOf(_items, item, index, _size - index);
}
/// <summary>
/// Returns the index of the first occurrence of a given value in a range of
/// this list. The list is searched forwards, starting at index
/// index and upto count number of elements.
/// </summary>
public int IndexOf(T item, int index, int count)
{
if (index > _size)
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
if (count < 0 || index > _size - count)
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
return Array.IndexOf(_items, item, index, count);
}
/// <summary>
/// Inserts an element into this list at a given index. The size of the list
/// is increased by one. If required, the capacity of the list is doubled
/// before inserting the new element.
/// </summary>
public void Insert(int index, T item)
{
// Note that insertions at the end are legal.
if ((uint)index > (uint)_size)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_ListInsert);
}
if (_size == _items.Length)
EnsureCapacity(_size + 1);
if (index < _size)
{
Array.Copy(_items, index, _items, index + 1, _size - index);
}
_items[index] = item;
_size++;
_version++;
}
void IList.Insert(int index, object? item)
{
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
try
{
Insert(index, (T)item!);
}
catch (InvalidCastException)
{
ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));
}
}
/// <summary>
/// Inserts the elements of the given collection at a given index. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger. Ranges may be added
/// to the end of the list by setting index to the List's size.
/// </summary>
public void InsertRange(int index, IEnumerable<T> collection)
{
if ((uint)index > (uint)_size)
{
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
}
switch (collection)
{
case null:
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
break;
case ICollection<T> c:
int count = c.Count;
if (count > 0)
{
EnsureCapacity(_size + count);
if (index < _size)
{
Array.Copy(_items, index, _items, index + count, _size - index);
}
// If we're inserting a List into itself, we want to be able to deal with that.
if (this == c)
{
// Copy first part of _items to insert location
Array.Copy(_items, 0, _items, index, index);
// Copy last part of _items back to inserted location
Array.Copy(_items, index + count, _items, index * 2, _size - index);
}
else
{
c.CopyTo(_items, index);
}
_size += count;
}
break;
default:
using (var en = collection.GetEnumerator())
{
while (en.MoveNext())
{
Insert(index++, en.Current);
}
}
break;
}
_version++;
}
/// <summary>
/// Inserts the elements of the given collection at a given index. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger. Ranges may be added
/// to the end of the list by setting index to the List's size.
/// </summary>
public void InsertRange(int index, ReadOnlySpan<T> span)
{
var newSpan = InsertSpan(index, span.Length, false);
span.CopyTo(newSpan);
}
/// <summary>
/// Inserts the elements of the given collection at a given index. If
/// required, the capacity of the list is increased to twice the previous
/// capacity or the new size, whichever is larger. Ranges may be added
/// to the end of the list by setting index to the List's size.
/// </summary>
public void InsertRange(int index, T[] array)
{
if (array is null)
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.array);
InsertRange(index, array.AsSpan());
}
/// <summary>
/// Advances the <see cref="Count"/> by the number of items specified,
/// increasing the capacity if required, then returns a Span representing
/// the set of items to be added, allowing direct writes to that section
/// of the collection.
/// </summary>
public Span<T> InsertSpan(int index, int count)
=> InsertSpan(index, count, true);
private Span<T> InsertSpan(int index, int count, bool clearOutput)
{
EnsureCapacity(_size + count);
if (index < _size)
{
Array.Copy(_items, index, _items, index + count, _size - index);
}
_size += count;
_version++;
var output = _items.AsSpan(index, count);
if (clearOutput && _clearOnFree)
{
output.Clear();
}
return output;
}
/// <summary>
/// Returns the index of the last occurrence of a given value in a range of
/// this list. The list is searched backwards, starting at the end
/// and ending at the first element in the list.
/// </summary>
public int LastIndexOf(T item)
{
if (_size == 0)
{ // Special case for empty list
return -1;
}
else
{
return LastIndexOf(item, _size - 1, _size);
}
}
/// <summary>
/// Returns the index of the last occurrence of a given value in a range of
/// this list. The list is searched backwards, starting at index
/// index and ending at the first element in the list.
/// </summary>
public int LastIndexOf(T item, int index)
{
if (index >= _size)
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
return LastIndexOf(item, index, index + 1);
}
/// <summary>
/// Returns the index of the last occurrence of a given value in a range of
/// this list. The list is searched backwards, starting at index
/// index and upto count elements
/// </summary>
public int LastIndexOf(T item, int index, int count)
{
if (Count != 0 && index < 0)
{
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
}
if (Count != 0 && count < 0)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
}
if (_size == 0)
{
// Special case for empty list
return -1;
}
if (index >= _size)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
}
if (count > index + 1)
{
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
}
return Array.LastIndexOf(_items, item, index, count);
}
// Removes the element at the given index. The size of the list is
// decreased by one.
public bool Remove(T item)
{
int index = IndexOf(item);
if (index >= 0)
{
RemoveAt(index);
return true;
}
return false;
}
void IList.Remove(object? item)
{
if (IsCompatibleObject(item))
{
Remove((T)item!);
}
}
/// <summary>
/// This method removes all items which match the predicate.
/// The complexity is O(n).
/// </summary>
public int RemoveAll(Func<T, bool> match)
{
if (match == null)
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
int freeIndex = 0; // the first free slot in items array
// Find the first item which needs to be removed.
while (freeIndex < _size && !match(_items[freeIndex]))
freeIndex++;
if (freeIndex >= _size)
return 0;
int current = freeIndex + 1;
while (current < _size)
{
// Find the first item which needs to be kept.
while (current < _size && match(_items[current]))
current++;
if (current < _size)
{
// copy item to the free slot.
_items[freeIndex++] = _items[current++];
}
}
if (_clearOnFree)
{
// Clear the removed elements so that the gc can reclaim the references.
Array.Clear(_items, freeIndex, _size - freeIndex);
}
int result = _size - freeIndex;
_size = freeIndex;
_version++;
return result;
}
/// <summary>
/// Removes the element at the given index. The size of the list is
/// decreased by one.
/// </summary>
public void RemoveAt(int index)
{
if ((uint)index >= (uint)_size)
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
_size--;
if (index < _size)
{
Array.Copy(_items, index + 1, _items, index, _size - index);
}
_version++;
if (_clearOnFree)
{
// Clear the removed element so that the gc can reclaim the reference.
_items[_size] = default!;
}
}
/// <summary>
/// Removes a range of elements from this list.
/// </summary>
public void RemoveRange(int index, int count)
{
if (index < 0)
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
if (count < 0)
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
if (_size - index < count)
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
if (count > 0)
{
_size -= count;
if (index < _size)
{
Array.Copy(_items, index + count, _items, index, _size - index);
}
_version++;
if (_clearOnFree)
{
// Clear the removed elements so that the gc can reclaim the references.
Array.Clear(_items, _size, count);
}
}
}
/// <summary>
/// Reverses the elements in this list.
/// </summary>
public void Reverse()
=> Reverse(0, _size);
/// <summary>
/// Reverses the elements in a range of this list. Following a call to this
/// method, an element in the range given by index and count
/// which was previously located at index i will now be located at
/// index + (index + count - i - 1).
/// </summary>
public void Reverse(int index, int count)
{
if (index < 0)
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
if (count < 0)
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
if (_size - index < count)
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
if (count > 1)
{
Array.Reverse(_items, index, count);
}
_version++;
}
/// <summary>
/// Sorts the elements in this list. Uses the default comparer and
/// Array.Sort.
/// </summary>
public void Sort()
=> Sort(0, Count, null);
/// <summary>
/// Sorts the elements in this list. Uses Array.Sort with the
/// provided comparer.
/// </summary>
/// <param name="comparer"></param>
public void Sort(IComparer<T> comparer)
=> Sort(0, Count, comparer);
/// <summary>
/// Sorts the elements in a section of this list. The sort compares the
/// elements to each other using the given IComparer interface. If
/// comparer is null, the elements are compared to each other using
/// the IComparable interface, which in that case must be implemented by all
/// elements of the list.
///
/// This method uses the Array.Sort method to sort the elements.
/// </summary>
public void Sort(int index, int count, IComparer<T>? comparer)
{
if (index < 0)
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
if (count < 0)
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
if (_size - index < count)
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
if (count > 1)
{
Array.Sort(_items, index, count, comparer);
}
_version++;
}
public void Sort(Func<T?, T?, int> comparison)
{
if (comparison == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.comparison);
}
if (_size > 1)
{
// List<T> uses ArraySortHelper here but since it's an internal class,
// we're creating an IComparer<T> using the comparison function to avoid
// duplicating all that code.
Array.Sort(_items, 0, _size, new Comparer(comparison));
}
_version++;
}
/// <summary>
/// ToArray returns an array containing the contents of the List.
/// This requires copying the List, which is an O(n) operation.
/// </summary>
public T[] ToArray()
{
if (_size == 0)
{
return s_emptyArray;
}
return Span.ToArray();
}
/// <summary>
/// Sets the capacity of this list to the size of the list. This method can
/// be used to minimize a list's memory overhead once it is known that no
/// new elements will be added to the list. To completely clear a list and
/// release all memory referenced by the list, execute the following
/// statements:
/// <code>
/// list.Clear();
/// list.TrimExcess();
/// </code>
/// </summary>
public void TrimExcess()
{
int threshold = (int)(_items.Length * 0.9);
if (_size < threshold)
{
Capacity = _size;
}
}
public bool TrueForAll(Func<T, bool> match)
{
if (match == null)
{
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
}
for (int i = 0; i < _size; i++)
{
if (!match(_items[i]))
{
return false;
}
}
return true;
}
private void ReturnArray()
{
if (_items.Length == 0)
return;
try
{
// Clear the elements so that the gc can reclaim the references.
_pool.Return(_items, clearArray: _clearOnFree);
}
catch (ArgumentException)
{
// oh well, the array pool didn't like our array
}
_items = s_emptyArray;
}
private static bool ShouldClear(ClearMode mode)
{
#if NETCOREAPP2_1
return mode == ClearMode.Always
|| (mode == ClearMode.Auto && RuntimeHelpers.IsReferenceOrContainsReferences<T>());
#else
return mode != ClearMode.Never;
#endif
}
/// <summary>
/// Returns the internal buffers to the ArrayPool.
/// </summary>
public virtual void Dispose()
{
ReturnArray();
_size = 0;
_version++;
}
void IDeserializationCallback.OnDeserialization(object? sender)
{
// We can't serialize array pools, so deserialized PooledLists will
// have to use the shared pool, even if they were using a custom pool
// before serialization.
_pool = ArrayPool<T>.Shared;
}
public struct Enumerator : IEnumerator<T>, IEnumerator
{
private readonly PooledList<T> _list;
private int _index;
private readonly int _version;
private T? _current;
internal Enumerator(PooledList<T> list)
{
_list = list;
_index = 0;
_version = list._version;
_current = default;
}
public void Dispose()
{
}
public bool MoveNext()
{
var localList = _list;
if (_version == localList._version && ((uint)_index < (uint)localList._size))
{
_current = localList._items[_index];
_index++;
return true;
}
return MoveNextRare();
}
private bool MoveNextRare()
{
if (_version != _list._version)
{
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
}
_index = _list._size + 1;
_current = default;
return false;
}
public T Current => _current!;
object? IEnumerator.Current
{
get
{
if (_index == 0 || _index == _list._size + 1)
{
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumOpCantHappen();
}
return Current;
}
}
void IEnumerator.Reset()
{
if (_version != _list._version)
{
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
}
_index = 0;
_current = default;
}
}
private readonly struct Comparer : IComparer<T>
{
private readonly Func<T?, T?, int> _comparison;
public Comparer(Func<T?, T?, int> comparison)
{
_comparison = comparison;
}
public int Compare(T? x, T? y) => _comparison(x, y);
}
}
}