csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1534 lines
54 KiB
1534 lines
54 KiB
// Licensed to the .NET Foundation under one or more agreements.
|
|
// The .NET Foundation licenses this file to you under the MIT license.
|
|
// See the LICENSE file in the project root for more information.
|
|
|
|
using System;
|
|
using System.Buffers;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Diagnostics;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.Serialization;
|
|
using System.Threading;
|
|
|
|
namespace Avalonia.Collections.Pooled
|
|
{
|
|
/// <summary>
|
|
/// Implements a variable-size list that uses a pooled array to store the
|
|
/// elements. A PooledList has a capacity, which is the allocated length
|
|
/// of the internal array. As elements are added to a PooledList, the capacity
|
|
/// of the PooledList is automatically increased as required by reallocating the
|
|
/// internal array.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This class is based on the code for <see cref="List{T}"/> but it supports <see cref="Span{T}"/>
|
|
/// and uses <see cref="ArrayPool{T}"/> when allocating internal arrays.
|
|
/// </remarks>
|
|
[DebuggerDisplay("Count = {Count}")]
|
|
[DebuggerTypeProxy(typeof(ICollectionDebugView<>))]
|
|
[Serializable]
|
|
public class PooledList<T> : IList<T>, IReadOnlyPooledList<T>, IList, IDisposable, IDeserializationCallback
|
|
{
|
|
// internal constant copied from Array.MaxArrayLength
|
|
private const int MaxArrayLength = 0x7FEFFFFF;
|
|
private const int DefaultCapacity = 4;
|
|
private static readonly T[] s_emptyArray = Array.Empty<T>();
|
|
|
|
[NonSerialized]
|
|
private ArrayPool<T> _pool;
|
|
[NonSerialized]
|
|
private object? _syncRoot;
|
|
|
|
private T[] _items; // Do not rename (binary serialization)
|
|
private int _size; // Do not rename (binary serialization)
|
|
private int _version; // Do not rename (binary serialization)
|
|
private readonly bool _clearOnFree;
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList. The list is initially empty and has a capacity
|
|
/// of zero. Upon adding the first element to the list the capacity is
|
|
/// increased to DefaultCapacity, and then increased in multiples of two
|
|
/// as required.
|
|
/// </summary>
|
|
public PooledList() : this(ClearMode.Auto, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList. The list is initially empty and has a capacity
|
|
/// of zero. Upon adding the first element to the list the capacity is
|
|
/// increased to DefaultCapacity, and then increased in multiples of two
|
|
/// as required.
|
|
/// </summary>
|
|
public PooledList(ClearMode clearMode) : this(clearMode, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList. The list is initially empty and has a capacity
|
|
/// of zero. Upon adding the first element to the list the capacity is
|
|
/// increased to DefaultCapacity, and then increased in multiples of two
|
|
/// as required.
|
|
/// </summary>
|
|
public PooledList(ArrayPool<T> customPool) : this(ClearMode.Auto, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList. The list is initially empty and has a capacity
|
|
/// of zero. Upon adding the first element to the list the capacity is
|
|
/// increased to DefaultCapacity, and then increased in multiples of two
|
|
/// as required.
|
|
/// </summary>
|
|
public PooledList(ClearMode clearMode, ArrayPool<T> customPool)
|
|
{
|
|
_items = s_emptyArray;
|
|
_pool = customPool ?? ArrayPool<T>.Shared;
|
|
_clearOnFree = ShouldClear(clearMode);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity) : this(capacity, ClearMode.Auto, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, bool sizeToCapacity) : this(capacity, ClearMode.Auto, ArrayPool<T>.Shared, sizeToCapacity) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ClearMode clearMode) : this(capacity, clearMode, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ClearMode clearMode, bool sizeToCapacity) : this(capacity, clearMode, ArrayPool<T>.Shared, sizeToCapacity) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ArrayPool<T> customPool) : this(capacity, ClearMode.Auto, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ArrayPool<T> customPool, bool sizeToCapacity) : this(capacity, ClearMode.Auto, customPool, sizeToCapacity) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ClearMode clearMode, ArrayPool<T> customPool) : this(capacity, clearMode, customPool, false) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a List with a given initial capacity. The list is
|
|
/// initially empty, but will have room for the given number of elements
|
|
/// before any reallocations are required.
|
|
/// </summary>
|
|
public PooledList(int capacity, ClearMode clearMode, ArrayPool<T> customPool, bool sizeToCapacity)
|
|
{
|
|
if (capacity < 0)
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.capacity, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
|
|
_pool = customPool ?? ArrayPool<T>.Shared;
|
|
_clearOnFree = ShouldClear(clearMode);
|
|
|
|
if (capacity == 0)
|
|
{
|
|
_items = s_emptyArray;
|
|
}
|
|
else
|
|
{
|
|
_items = _pool.Rent(capacity);
|
|
}
|
|
|
|
if (sizeToCapacity)
|
|
{
|
|
_size = capacity;
|
|
if (clearMode != ClearMode.Never)
|
|
{
|
|
Array.Clear(_items, 0, _size);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(T[] array) : this(array.AsSpan(), ClearMode.Auto, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(T[] array, ClearMode clearMode) : this(array.AsSpan(), clearMode, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(T[] array, ArrayPool<T> customPool) : this(array.AsSpan(), ClearMode.Auto, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(T[] array, ClearMode clearMode, ArrayPool<T> customPool) : this(array.AsSpan(), clearMode, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(ReadOnlySpan<T> span) : this(span, ClearMode.Auto, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(ReadOnlySpan<T> span, ClearMode clearMode) : this(span, clearMode, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(ReadOnlySpan<T> span, ArrayPool<T> customPool) : this(span, ClearMode.Auto, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(ReadOnlySpan<T> span, ClearMode clearMode, ArrayPool<T> customPool)
|
|
{
|
|
_pool = customPool ?? ArrayPool<T>.Shared;
|
|
_clearOnFree = ShouldClear(clearMode);
|
|
|
|
int count = span.Length;
|
|
if (count == 0)
|
|
{
|
|
_items = s_emptyArray;
|
|
}
|
|
else
|
|
{
|
|
_items = _pool.Rent(count);
|
|
span.CopyTo(_items);
|
|
_size = count;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(IEnumerable<T> collection) : this(collection, ClearMode.Auto, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(IEnumerable<T> collection, ClearMode clearMode) : this(collection, clearMode, ArrayPool<T>.Shared) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(IEnumerable<T> collection, ArrayPool<T> customPool) : this(collection, ClearMode.Auto, customPool) { }
|
|
|
|
/// <summary>
|
|
/// Constructs a PooledList, copying the contents of the given collection. The
|
|
/// size and capacity of the new list will both be equal to the size of the
|
|
/// given collection.
|
|
/// </summary>
|
|
public PooledList(IEnumerable<T> collection, ClearMode clearMode, ArrayPool<T> customPool)
|
|
{
|
|
_pool = customPool ?? ArrayPool<T>.Shared;
|
|
_clearOnFree = ShouldClear(clearMode);
|
|
|
|
switch (collection)
|
|
{
|
|
case null:
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
|
|
break;
|
|
|
|
case ICollection<T> c:
|
|
int count = c.Count;
|
|
if (count == 0)
|
|
{
|
|
_items = s_emptyArray;
|
|
}
|
|
else
|
|
{
|
|
_items = _pool.Rent(count);
|
|
c.CopyTo(_items, 0);
|
|
_size = count;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
_size = 0;
|
|
_items = s_emptyArray;
|
|
using (var en = collection.GetEnumerator())
|
|
{
|
|
while (en.MoveNext())
|
|
Add(en.Current);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Gets a <see cref="System.Span{T}"/> for the items currently in the collection.
|
|
/// </summary>
|
|
public Span<T> Span => _items.AsSpan(0, _size);
|
|
|
|
/// <inheritdoc/>
|
|
ReadOnlySpan<T> IReadOnlyPooledList<T>.Span => Span;
|
|
|
|
/// <summary>
|
|
/// Gets and sets the capacity of this list. The capacity is the size of
|
|
/// the internal array used to hold items. When set, the internal
|
|
/// Memory of the list is reallocated to the given capacity.
|
|
/// Note that the return value for this property may be larger than the property was set to.
|
|
/// </summary>
|
|
public int Capacity
|
|
{
|
|
get => _items.Length;
|
|
set
|
|
{
|
|
if (value < _size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.value, ExceptionResource.ArgumentOutOfRange_SmallCapacity);
|
|
}
|
|
|
|
if (value != _items.Length)
|
|
{
|
|
if (value > 0)
|
|
{
|
|
var newItems = _pool.Rent(value);
|
|
if (_size > 0)
|
|
{
|
|
Array.Copy(_items, newItems, _size);
|
|
}
|
|
ReturnArray();
|
|
_items = newItems;
|
|
}
|
|
else
|
|
{
|
|
ReturnArray();
|
|
_size = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Read-only property describing how many elements are in the List.
|
|
/// </summary>
|
|
public int Count => _size;
|
|
|
|
/// <summary>
|
|
/// Returns the ClearMode behavior for the collection, denoting whether values are
|
|
/// cleared from internal arrays before returning them to the pool.
|
|
/// </summary>
|
|
public ClearMode ClearMode => _clearOnFree ? ClearMode.Always : ClearMode.Never;
|
|
|
|
bool IList.IsFixedSize => false;
|
|
|
|
bool ICollection<T>.IsReadOnly => false;
|
|
|
|
bool IList.IsReadOnly => false;
|
|
|
|
int ICollection.Count => _size;
|
|
|
|
bool ICollection.IsSynchronized => false;
|
|
|
|
// Synchronization root for this object.
|
|
object ICollection.SyncRoot
|
|
{
|
|
get
|
|
{
|
|
if (_syncRoot == null)
|
|
{
|
|
Interlocked.CompareExchange<object?>(ref _syncRoot, new object(), null);
|
|
}
|
|
return _syncRoot;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the element at the given index.
|
|
/// </summary>
|
|
public T this[int index]
|
|
{
|
|
get
|
|
{
|
|
// Following trick can reduce the range check by one
|
|
if ((uint)index >= (uint)_size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
}
|
|
return _items[index];
|
|
}
|
|
|
|
set
|
|
{
|
|
if ((uint)index >= (uint)_size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
}
|
|
_items[index] = value;
|
|
_version++;
|
|
}
|
|
}
|
|
|
|
private static bool IsCompatibleObject(object? value)
|
|
{
|
|
// Non-null values are fine. Only accept nulls if T is a class or Nullable<U>.
|
|
// Note that default(T) is not equal to null for value types except when T is Nullable<U>.
|
|
return ((value is T) || (value == null && default(T) == null));
|
|
}
|
|
|
|
object? IList.this[int index]
|
|
{
|
|
get
|
|
{
|
|
return this[index];
|
|
}
|
|
set
|
|
{
|
|
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(value, ExceptionArgument.value);
|
|
|
|
try
|
|
{
|
|
this[index] = (T)value!;
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
ThrowHelper.ThrowWrongValueTypeArgumentException(value, typeof(T));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the given object to the end of this list. The size of the list is
|
|
/// increased by one. If required, the capacity of the list is doubled
|
|
/// before adding the new element.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Add(T item)
|
|
{
|
|
_version++;
|
|
int size = _size;
|
|
if ((uint)size < (uint)_items.Length)
|
|
{
|
|
_size = size + 1;
|
|
_items[size] = item;
|
|
}
|
|
else
|
|
{
|
|
AddWithResize(item);
|
|
}
|
|
}
|
|
|
|
// Non-inline from List.Add to improve its code quality as uncommon path
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void AddWithResize(T item)
|
|
{
|
|
int size = _size;
|
|
EnsureCapacity(size + 1);
|
|
_size = size + 1;
|
|
_items[size] = item;
|
|
}
|
|
|
|
int IList.Add(object? item)
|
|
{
|
|
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
|
|
|
|
try
|
|
{
|
|
Add((T)item!);
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));
|
|
}
|
|
|
|
return Count - 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the elements of the given collection to the end of this list. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger.
|
|
/// </summary>
|
|
public void AddRange(IEnumerable<T> collection)
|
|
=> InsertRange(_size, collection);
|
|
|
|
/// <summary>
|
|
/// Adds the elements of the given array to the end of this list. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger.
|
|
/// </summary>
|
|
public void AddRange(T[] array)
|
|
=> AddRange(array.AsSpan());
|
|
|
|
#pragma warning disable CS0419
|
|
/// <summary>
|
|
/// Adds the elements of the given <see cref="ReadOnlySpan{T}"/> to the end of this list. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger.
|
|
/// </summary>
|
|
#pragma warning restore CS0419
|
|
public void AddRange(ReadOnlySpan<T> span)
|
|
{
|
|
var newSpan = InsertSpan(_size, span.Length, false);
|
|
span.CopyTo(newSpan);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Advances the <see cref="Count"/> by the number of items specified,
|
|
/// increasing the capacity if required, then returns a Span representing
|
|
/// the set of items to be added, allowing direct writes to that section
|
|
/// of the collection.
|
|
/// </summary>
|
|
/// <param name="count">The number of items to add.</param>
|
|
public Span<T> AddSpan(int count)
|
|
=> InsertSpan(_size, count);
|
|
|
|
public ReadOnlyCollection<T> AsReadOnly()
|
|
=> new ReadOnlyCollection<T>(this);
|
|
|
|
/// <summary>
|
|
/// Searches a section of the list for a given element using a binary search
|
|
/// algorithm.
|
|
/// </summary>
|
|
///
|
|
/// <remarks><para>Elements of the list are compared to the search value using
|
|
/// the given IComparer interface. If comparer is null, elements of
|
|
/// the list are compared to the search value using the IComparable
|
|
/// interface, which in that case must be implemented by all elements of the
|
|
/// list and the given search value. This method assumes that the given
|
|
/// section of the list is already sorted; if this is not the case, the
|
|
/// result will be incorrect.</para>
|
|
///
|
|
/// <para>The method returns the index of the given value in the list. If the
|
|
/// list does not contain the given value, the method returns a negative
|
|
/// integer. The bitwise complement operator (~) can be applied to a
|
|
/// negative result to produce the index of the first element (if any) that
|
|
/// is larger than the given search value. This is also the index at which
|
|
/// the search value should be inserted into the list in order for the list
|
|
/// to remain sorted.
|
|
/// </para></remarks>
|
|
public int BinarySearch(int index, int count, T item, IComparer<T>? comparer)
|
|
{
|
|
if (index < 0)
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
if (count < 0)
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
if (_size - index < count)
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
|
|
|
|
return Array.BinarySearch(_items, index, count, item, comparer);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Searches the list for a given element using a binary search
|
|
/// algorithm. If the item implements <see cref="IComparable{T}"/>
|
|
/// then that is used for comparison, otherwise <see cref="Comparer{T}.Default"/> is used.
|
|
/// </summary>
|
|
public int BinarySearch(T item)
|
|
=> BinarySearch(0, Count, item, null);
|
|
|
|
/// <summary>
|
|
/// Searches the list for a given element using a binary search
|
|
/// algorithm. If the item implements <see cref="IComparable{T}"/>
|
|
/// then that is used for comparison, otherwise <see cref="Comparer{T}.Default"/> is used.
|
|
/// </summary>
|
|
public int BinarySearch(T item, IComparer<T> comparer)
|
|
=> BinarySearch(0, Count, item, comparer);
|
|
|
|
/// <summary>
|
|
/// Clears the contents of the PooledList.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Clear()
|
|
{
|
|
_version++;
|
|
int size = _size;
|
|
_size = 0;
|
|
|
|
if (size > 0 && _clearOnFree)
|
|
{
|
|
// Clear the elements so that the gc can reclaim the references.
|
|
Array.Clear(_items, 0, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Contains returns true if the specified element is in the List.
|
|
/// It does a linear, O(n) search. Equality is determined by calling
|
|
/// EqualityComparer{T}.Default.Equals.
|
|
/// </summary>
|
|
public bool Contains(T item)
|
|
{
|
|
// PERF: IndexOf calls Array.IndexOf, which internally
|
|
// calls EqualityComparer<T>.Default.IndexOf, which
|
|
// is specialized for different types. This
|
|
// boosts performance since instead of making a
|
|
// virtual method call each iteration of the loop,
|
|
// via EqualityComparer<T>.Default.Equals, we
|
|
// only make one virtual call to EqualityComparer.IndexOf.
|
|
|
|
return _size != 0 && IndexOf(item) != -1;
|
|
}
|
|
|
|
bool IList.Contains(object? item)
|
|
{
|
|
if (IsCompatibleObject(item))
|
|
{
|
|
return Contains((T)item!);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public PooledList<TOutput> ConvertAll<TOutput>(Func<T, TOutput> converter)
|
|
{
|
|
if (converter == null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.converter);
|
|
}
|
|
|
|
var list = new PooledList<TOutput>(_size);
|
|
for (int i = 0; i < _size; i++)
|
|
{
|
|
list._items[i] = converter(_items[i]);
|
|
}
|
|
list._size = _size;
|
|
return list;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies this list to the given span.
|
|
/// </summary>
|
|
public void CopyTo(Span<T> span)
|
|
{
|
|
if (span.Length < Count)
|
|
throw new ArgumentException("Destination span is shorter than the list to be copied.");
|
|
|
|
Span.CopyTo(span);
|
|
}
|
|
|
|
void ICollection<T>.CopyTo(T[] array, int arrayIndex)
|
|
{
|
|
Array.Copy(_items, 0, array, arrayIndex, _size);
|
|
}
|
|
|
|
// Copies this List into array, which must be of a
|
|
// compatible array type.
|
|
void ICollection.CopyTo(Array array, int arrayIndex)
|
|
{
|
|
_ = array ?? throw new ArgumentNullException(nameof(array));
|
|
|
|
if (array.Rank != 1)
|
|
{
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Arg_RankMultiDimNotSupported);
|
|
}
|
|
|
|
try
|
|
{
|
|
Array.Copy(_items, 0, array, arrayIndex, _size);
|
|
}
|
|
catch (ArrayTypeMismatchException)
|
|
{
|
|
ThrowHelper.ThrowArgumentException_Argument_InvalidArrayType();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that the capacity of this list is at least the given minimum
|
|
/// value. If the current capacity of the list is less than min, the
|
|
/// capacity is increased to twice the current capacity or to min,
|
|
/// whichever is larger.
|
|
/// </summary>
|
|
private void EnsureCapacity(int min)
|
|
{
|
|
if (_items.Length < min)
|
|
{
|
|
int newCapacity = _items.Length == 0 ? DefaultCapacity : _items.Length * 2;
|
|
// Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
|
|
// Note that this check works even when _items.Length overflowed thanks to the (uint) cast
|
|
if ((uint)newCapacity > MaxArrayLength)
|
|
newCapacity = MaxArrayLength;
|
|
if (newCapacity < min)
|
|
newCapacity = min;
|
|
Capacity = newCapacity;
|
|
}
|
|
}
|
|
|
|
public bool Exists(Func<T, bool> match)
|
|
=> FindIndex(match) != -1;
|
|
|
|
public bool TryFind(Func<T, bool> match, [MaybeNullWhen(false)] out T result)
|
|
{
|
|
if (match == null)
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
|
|
for (int i = 0; i < _size; i++)
|
|
{
|
|
if (match(_items[i]))
|
|
{
|
|
result = _items[i];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
result = default;
|
|
return false;
|
|
}
|
|
|
|
public PooledList<T> FindAll(Func<T, bool> match)
|
|
{
|
|
if (match == null)
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
|
|
var list = new PooledList<T>();
|
|
for (int i = 0; i < _size; i++)
|
|
{
|
|
if (match(_items[i]))
|
|
{
|
|
list.Add(_items[i]);
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
|
|
public int FindIndex(Func<T, bool> match)
|
|
=> FindIndex(0, _size, match);
|
|
|
|
public int FindIndex(int startIndex, Func<T, bool> match)
|
|
=> FindIndex(startIndex, _size - startIndex, match);
|
|
|
|
public int FindIndex(int startIndex, int count, Func<T, bool> match)
|
|
{
|
|
if ((uint)startIndex > (uint)_size)
|
|
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
|
|
|
|
if (count < 0 || startIndex > _size - count)
|
|
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
|
|
|
|
if (match is null)
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
|
|
int endIndex = startIndex + count;
|
|
for (int i = startIndex; i < endIndex; i++)
|
|
{
|
|
if (match(_items[i]))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public bool TryFindLast(Func<T, bool> match, [MaybeNullWhen(false)] out T result)
|
|
{
|
|
if (match is null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
}
|
|
|
|
for (int i = _size - 1; i >= 0; i--)
|
|
{
|
|
if (match(_items[i]))
|
|
{
|
|
result = _items[i];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
result = default;
|
|
return false;
|
|
}
|
|
|
|
public int FindLastIndex(Func<T, bool> match)
|
|
=> FindLastIndex(_size - 1, _size, match);
|
|
|
|
public int FindLastIndex(int startIndex, Func<T, bool> match)
|
|
=> FindLastIndex(startIndex, startIndex + 1, match);
|
|
|
|
public int FindLastIndex(int startIndex, int count, Func<T, bool> match)
|
|
{
|
|
if (match == null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
}
|
|
|
|
if (_size == 0)
|
|
{
|
|
// Special case for 0 length List
|
|
if (startIndex != -1)
|
|
{
|
|
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Make sure we're not out of range
|
|
if ((uint)startIndex >= (uint)_size)
|
|
{
|
|
ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_Index();
|
|
}
|
|
}
|
|
|
|
// 2nd half of this also catches when startIndex == MAXINT, so MAXINT - 0 + 1 == -1, which is < 0.
|
|
if (count < 0 || startIndex - count + 1 < 0)
|
|
{
|
|
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
|
|
}
|
|
|
|
int endIndex = startIndex - count;
|
|
for (int i = startIndex; i > endIndex; i--)
|
|
{
|
|
if (match(_items[i]))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public void ForEach(Action<T> action)
|
|
{
|
|
if (action == null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.action);
|
|
}
|
|
|
|
int version = _version;
|
|
for (int i = 0; i < _size; i++)
|
|
{
|
|
if (version != _version)
|
|
{
|
|
break;
|
|
}
|
|
action(_items[i]);
|
|
}
|
|
|
|
if (version != _version)
|
|
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an enumerator for this list with the given
|
|
/// permission for removal of elements. If modifications made to the list
|
|
/// while an enumeration is in progress, the MoveNext and
|
|
/// GetObject methods of the enumerator will throw an exception.
|
|
/// </summary>
|
|
public Enumerator GetEnumerator()
|
|
=> new Enumerator(this);
|
|
|
|
IEnumerator<T> IEnumerable<T>.GetEnumerator()
|
|
=> new Enumerator(this);
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
=> new Enumerator(this);
|
|
|
|
/// <summary>
|
|
/// Equivalent to PooledList.Span.Slice(index, count).
|
|
/// </summary>
|
|
public Span<T> GetRange(int index, int count)
|
|
{
|
|
if (index < 0)
|
|
{
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
}
|
|
|
|
if (_size - index < count)
|
|
{
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
|
|
}
|
|
|
|
return Span.Slice(index, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the first occurrence of a given value in
|
|
/// this list. The list is searched forwards from beginning to end.
|
|
/// </summary>
|
|
public int IndexOf(T item)
|
|
=> Array.IndexOf(_items, item, 0, _size);
|
|
|
|
int IList.IndexOf(object? item)
|
|
{
|
|
if (IsCompatibleObject(item))
|
|
{
|
|
return IndexOf((T)item!);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the first occurrence of a given value in a range of
|
|
/// this list. The list is searched forwards, starting at index
|
|
/// index and ending at count number of elements.
|
|
/// </summary>
|
|
public int IndexOf(T item, int index)
|
|
{
|
|
if (index > _size)
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
return Array.IndexOf(_items, item, index, _size - index);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the first occurrence of a given value in a range of
|
|
/// this list. The list is searched forwards, starting at index
|
|
/// index and upto count number of elements.
|
|
/// </summary>
|
|
public int IndexOf(T item, int index, int count)
|
|
{
|
|
if (index > _size)
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
|
|
if (count < 0 || index > _size - count)
|
|
ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
|
|
|
|
return Array.IndexOf(_items, item, index, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an element into this list at a given index. The size of the list
|
|
/// is increased by one. If required, the capacity of the list is doubled
|
|
/// before inserting the new element.
|
|
/// </summary>
|
|
public void Insert(int index, T item)
|
|
{
|
|
// Note that insertions at the end are legal.
|
|
if ((uint)index > (uint)_size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_ListInsert);
|
|
}
|
|
|
|
if (_size == _items.Length)
|
|
EnsureCapacity(_size + 1);
|
|
if (index < _size)
|
|
{
|
|
Array.Copy(_items, index, _items, index + 1, _size - index);
|
|
}
|
|
_items[index] = item;
|
|
_size++;
|
|
_version++;
|
|
}
|
|
|
|
void IList.Insert(int index, object? item)
|
|
{
|
|
ThrowHelper.IfNullAndNullsAreIllegalThenThrow<T>(item, ExceptionArgument.item);
|
|
|
|
try
|
|
{
|
|
Insert(index, (T)item!);
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
ThrowHelper.ThrowWrongValueTypeArgumentException(item, typeof(T));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the elements of the given collection at a given index. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger. Ranges may be added
|
|
/// to the end of the list by setting index to the List's size.
|
|
/// </summary>
|
|
public void InsertRange(int index, IEnumerable<T> collection)
|
|
{
|
|
if ((uint)index > (uint)_size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
}
|
|
|
|
switch (collection)
|
|
{
|
|
case null:
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.collection);
|
|
break;
|
|
|
|
case ICollection<T> c:
|
|
int count = c.Count;
|
|
if (count > 0)
|
|
{
|
|
EnsureCapacity(_size + count);
|
|
if (index < _size)
|
|
{
|
|
Array.Copy(_items, index, _items, index + count, _size - index);
|
|
}
|
|
|
|
// If we're inserting a List into itself, we want to be able to deal with that.
|
|
if (this == c)
|
|
{
|
|
// Copy first part of _items to insert location
|
|
Array.Copy(_items, 0, _items, index, index);
|
|
// Copy last part of _items back to inserted location
|
|
Array.Copy(_items, index + count, _items, index * 2, _size - index);
|
|
}
|
|
else
|
|
{
|
|
c.CopyTo(_items, index);
|
|
}
|
|
_size += count;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
using (var en = collection.GetEnumerator())
|
|
{
|
|
while (en.MoveNext())
|
|
{
|
|
Insert(index++, en.Current);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
_version++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the elements of the given collection at a given index. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger. Ranges may be added
|
|
/// to the end of the list by setting index to the List's size.
|
|
/// </summary>
|
|
public void InsertRange(int index, ReadOnlySpan<T> span)
|
|
{
|
|
var newSpan = InsertSpan(index, span.Length, false);
|
|
span.CopyTo(newSpan);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the elements of the given collection at a given index. If
|
|
/// required, the capacity of the list is increased to twice the previous
|
|
/// capacity or the new size, whichever is larger. Ranges may be added
|
|
/// to the end of the list by setting index to the List's size.
|
|
/// </summary>
|
|
public void InsertRange(int index, T[] array)
|
|
{
|
|
if (array is null)
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.array);
|
|
InsertRange(index, array.AsSpan());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Advances the <see cref="Count"/> by the number of items specified,
|
|
/// increasing the capacity if required, then returns a Span representing
|
|
/// the set of items to be added, allowing direct writes to that section
|
|
/// of the collection.
|
|
/// </summary>
|
|
public Span<T> InsertSpan(int index, int count)
|
|
=> InsertSpan(index, count, true);
|
|
|
|
private Span<T> InsertSpan(int index, int count, bool clearOutput)
|
|
{
|
|
EnsureCapacity(_size + count);
|
|
|
|
if (index < _size)
|
|
{
|
|
Array.Copy(_items, index, _items, index + count, _size - index);
|
|
}
|
|
|
|
_size += count;
|
|
_version++;
|
|
|
|
var output = _items.AsSpan(index, count);
|
|
|
|
if (clearOutput && _clearOnFree)
|
|
{
|
|
output.Clear();
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the last occurrence of a given value in a range of
|
|
/// this list. The list is searched backwards, starting at the end
|
|
/// and ending at the first element in the list.
|
|
/// </summary>
|
|
public int LastIndexOf(T item)
|
|
{
|
|
if (_size == 0)
|
|
{ // Special case for empty list
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
return LastIndexOf(item, _size - 1, _size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the last occurrence of a given value in a range of
|
|
/// this list. The list is searched backwards, starting at index
|
|
/// index and ending at the first element in the list.
|
|
/// </summary>
|
|
public int LastIndexOf(T item, int index)
|
|
{
|
|
if (index >= _size)
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
return LastIndexOf(item, index, index + 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of the last occurrence of a given value in a range of
|
|
/// this list. The list is searched backwards, starting at index
|
|
/// index and upto count elements
|
|
/// </summary>
|
|
public int LastIndexOf(T item, int index, int count)
|
|
{
|
|
if (Count != 0 && index < 0)
|
|
{
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
}
|
|
|
|
if (Count != 0 && count < 0)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
}
|
|
|
|
if (_size == 0)
|
|
{
|
|
// Special case for empty list
|
|
return -1;
|
|
}
|
|
|
|
if (index >= _size)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.index, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
|
|
}
|
|
|
|
if (count > index + 1)
|
|
{
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_BiggerThanCollection);
|
|
}
|
|
|
|
return Array.LastIndexOf(_items, item, index, count);
|
|
}
|
|
|
|
// Removes the element at the given index. The size of the list is
|
|
// decreased by one.
|
|
public bool Remove(T item)
|
|
{
|
|
int index = IndexOf(item);
|
|
if (index >= 0)
|
|
{
|
|
RemoveAt(index);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void IList.Remove(object? item)
|
|
{
|
|
if (IsCompatibleObject(item))
|
|
{
|
|
Remove((T)item!);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This method removes all items which match the predicate.
|
|
/// The complexity is O(n).
|
|
/// </summary>
|
|
public int RemoveAll(Func<T, bool> match)
|
|
{
|
|
if (match == null)
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
|
|
int freeIndex = 0; // the first free slot in items array
|
|
|
|
// Find the first item which needs to be removed.
|
|
while (freeIndex < _size && !match(_items[freeIndex]))
|
|
freeIndex++;
|
|
if (freeIndex >= _size)
|
|
return 0;
|
|
|
|
int current = freeIndex + 1;
|
|
while (current < _size)
|
|
{
|
|
// Find the first item which needs to be kept.
|
|
while (current < _size && match(_items[current]))
|
|
current++;
|
|
|
|
if (current < _size)
|
|
{
|
|
// copy item to the free slot.
|
|
_items[freeIndex++] = _items[current++];
|
|
}
|
|
}
|
|
|
|
if (_clearOnFree)
|
|
{
|
|
// Clear the removed elements so that the gc can reclaim the references.
|
|
Array.Clear(_items, freeIndex, _size - freeIndex);
|
|
}
|
|
|
|
int result = _size - freeIndex;
|
|
_size = freeIndex;
|
|
_version++;
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the element at the given index. The size of the list is
|
|
/// decreased by one.
|
|
/// </summary>
|
|
public void RemoveAt(int index)
|
|
{
|
|
if ((uint)index >= (uint)_size)
|
|
ThrowHelper.ThrowArgumentOutOfRange_IndexException();
|
|
|
|
_size--;
|
|
if (index < _size)
|
|
{
|
|
Array.Copy(_items, index + 1, _items, index, _size - index);
|
|
}
|
|
_version++;
|
|
|
|
if (_clearOnFree)
|
|
{
|
|
// Clear the removed element so that the gc can reclaim the reference.
|
|
_items[_size] = default!;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a range of elements from this list.
|
|
/// </summary>
|
|
public void RemoveRange(int index, int count)
|
|
{
|
|
if (index < 0)
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
|
|
if (count < 0)
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
|
|
if (_size - index < count)
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
|
|
|
|
if (count > 0)
|
|
{
|
|
_size -= count;
|
|
if (index < _size)
|
|
{
|
|
Array.Copy(_items, index + count, _items, index, _size - index);
|
|
}
|
|
|
|
_version++;
|
|
|
|
if (_clearOnFree)
|
|
{
|
|
// Clear the removed elements so that the gc can reclaim the references.
|
|
Array.Clear(_items, _size, count);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverses the elements in this list.
|
|
/// </summary>
|
|
public void Reverse()
|
|
=> Reverse(0, _size);
|
|
|
|
/// <summary>
|
|
/// Reverses the elements in a range of this list. Following a call to this
|
|
/// method, an element in the range given by index and count
|
|
/// which was previously located at index i will now be located at
|
|
/// index + (index + count - i - 1).
|
|
/// </summary>
|
|
public void Reverse(int index, int count)
|
|
{
|
|
if (index < 0)
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
|
|
if (count < 0)
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
|
|
if (_size - index < count)
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
|
|
|
|
if (count > 1)
|
|
{
|
|
Array.Reverse(_items, index, count);
|
|
}
|
|
_version++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sorts the elements in this list. Uses the default comparer and
|
|
/// Array.Sort.
|
|
/// </summary>
|
|
public void Sort()
|
|
=> Sort(0, Count, null);
|
|
|
|
/// <summary>
|
|
/// Sorts the elements in this list. Uses Array.Sort with the
|
|
/// provided comparer.
|
|
/// </summary>
|
|
/// <param name="comparer"></param>
|
|
public void Sort(IComparer<T> comparer)
|
|
=> Sort(0, Count, comparer);
|
|
|
|
/// <summary>
|
|
/// Sorts the elements in a section of this list. The sort compares the
|
|
/// elements to each other using the given IComparer interface. If
|
|
/// comparer is null, the elements are compared to each other using
|
|
/// the IComparable interface, which in that case must be implemented by all
|
|
/// elements of the list.
|
|
///
|
|
/// This method uses the Array.Sort method to sort the elements.
|
|
/// </summary>
|
|
public void Sort(int index, int count, IComparer<T>? comparer)
|
|
{
|
|
if (index < 0)
|
|
ThrowHelper.ThrowIndexArgumentOutOfRange_NeedNonNegNumException();
|
|
|
|
if (count < 0)
|
|
ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.count, ExceptionResource.ArgumentOutOfRange_NeedNonNegNum);
|
|
|
|
if (_size - index < count)
|
|
ThrowHelper.ThrowArgumentException(ExceptionResource.Argument_InvalidOffLen);
|
|
|
|
if (count > 1)
|
|
{
|
|
Array.Sort(_items, index, count, comparer);
|
|
}
|
|
_version++;
|
|
}
|
|
|
|
public void Sort(Func<T?, T?, int> comparison)
|
|
{
|
|
if (comparison == null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.comparison);
|
|
}
|
|
|
|
if (_size > 1)
|
|
{
|
|
// List<T> uses ArraySortHelper here but since it's an internal class,
|
|
// we're creating an IComparer<T> using the comparison function to avoid
|
|
// duplicating all that code.
|
|
Array.Sort(_items, 0, _size, new Comparer(comparison));
|
|
}
|
|
_version++;
|
|
}
|
|
|
|
/// <summary>
|
|
/// ToArray returns an array containing the contents of the List.
|
|
/// This requires copying the List, which is an O(n) operation.
|
|
/// </summary>
|
|
public T[] ToArray()
|
|
{
|
|
if (_size == 0)
|
|
{
|
|
return s_emptyArray;
|
|
}
|
|
|
|
return Span.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the capacity of this list to the size of the list. This method can
|
|
/// be used to minimize a list's memory overhead once it is known that no
|
|
/// new elements will be added to the list. To completely clear a list and
|
|
/// release all memory referenced by the list, execute the following
|
|
/// statements:
|
|
/// <code>
|
|
/// list.Clear();
|
|
/// list.TrimExcess();
|
|
/// </code>
|
|
/// </summary>
|
|
public void TrimExcess()
|
|
{
|
|
int threshold = (int)(_items.Length * 0.9);
|
|
if (_size < threshold)
|
|
{
|
|
Capacity = _size;
|
|
}
|
|
}
|
|
|
|
public bool TrueForAll(Func<T, bool> match)
|
|
{
|
|
if (match == null)
|
|
{
|
|
ThrowHelper.ThrowArgumentNullException(ExceptionArgument.match);
|
|
}
|
|
|
|
for (int i = 0; i < _size; i++)
|
|
{
|
|
if (!match(_items[i]))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void ReturnArray()
|
|
{
|
|
if (_items.Length == 0)
|
|
return;
|
|
|
|
try
|
|
{
|
|
// Clear the elements so that the gc can reclaim the references.
|
|
_pool.Return(_items, clearArray: _clearOnFree);
|
|
}
|
|
catch (ArgumentException)
|
|
{
|
|
// oh well, the array pool didn't like our array
|
|
}
|
|
|
|
_items = s_emptyArray;
|
|
}
|
|
|
|
private static bool ShouldClear(ClearMode mode)
|
|
{
|
|
#if NETCOREAPP2_1
|
|
return mode == ClearMode.Always
|
|
|| (mode == ClearMode.Auto && RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
|
#else
|
|
return mode != ClearMode.Never;
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the internal buffers to the ArrayPool.
|
|
/// </summary>
|
|
public virtual void Dispose()
|
|
{
|
|
ReturnArray();
|
|
_size = 0;
|
|
_version++;
|
|
}
|
|
|
|
void IDeserializationCallback.OnDeserialization(object? sender)
|
|
{
|
|
// We can't serialize array pools, so deserialized PooledLists will
|
|
// have to use the shared pool, even if they were using a custom pool
|
|
// before serialization.
|
|
_pool = ArrayPool<T>.Shared;
|
|
}
|
|
|
|
public struct Enumerator : IEnumerator<T>, IEnumerator
|
|
{
|
|
private readonly PooledList<T> _list;
|
|
private int _index;
|
|
private readonly int _version;
|
|
private T? _current;
|
|
|
|
internal Enumerator(PooledList<T> list)
|
|
{
|
|
_list = list;
|
|
_index = 0;
|
|
_version = list._version;
|
|
_current = default;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
var localList = _list;
|
|
|
|
if (_version == localList._version && ((uint)_index < (uint)localList._size))
|
|
{
|
|
_current = localList._items[_index];
|
|
_index++;
|
|
return true;
|
|
}
|
|
return MoveNextRare();
|
|
}
|
|
|
|
private bool MoveNextRare()
|
|
{
|
|
if (_version != _list._version)
|
|
{
|
|
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
|
|
}
|
|
|
|
_index = _list._size + 1;
|
|
_current = default;
|
|
return false;
|
|
}
|
|
|
|
public T Current => _current!;
|
|
|
|
object? IEnumerator.Current
|
|
{
|
|
get
|
|
{
|
|
if (_index == 0 || _index == _list._size + 1)
|
|
{
|
|
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumOpCantHappen();
|
|
}
|
|
return Current;
|
|
}
|
|
}
|
|
|
|
void IEnumerator.Reset()
|
|
{
|
|
if (_version != _list._version)
|
|
{
|
|
ThrowHelper.ThrowInvalidOperationException_InvalidOperation_EnumFailedVersion();
|
|
}
|
|
|
|
_index = 0;
|
|
_current = default;
|
|
}
|
|
}
|
|
|
|
private readonly struct Comparer : IComparer<T>
|
|
{
|
|
private readonly Func<T?, T?, int> _comparison;
|
|
|
|
public Comparer(Func<T?, T?, int> comparison)
|
|
{
|
|
_comparison = comparison;
|
|
}
|
|
|
|
public int Compare(T? x, T? y) => _comparison(x, y);
|
|
}
|
|
}
|
|
}
|
|
|