A cross-platform UI framework for .NET
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using System;
using System.Globalization;
using Avalonia.Utilities;
namespace Avalonia
{
/// <summary>
/// Represents a size in device pixels.
/// </summary>
public readonly struct PixelSize : IEquatable<PixelSize>
{
/// <summary>
/// A size representing zero
/// </summary>
public static readonly PixelSize Empty = new PixelSize(0, 0);
/// <summary>
/// Initializes a new instance of the <see cref="PixelSize"/> structure.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
public PixelSize(int width, int height)
{
Width = width;
Height = height;
}
/// <summary>
/// Gets the aspect ratio of the size.
/// </summary>
public double AspectRatio => (double)Width / Height;
/// <summary>
/// Gets the width.
/// </summary>
public int Width { get; }
/// <summary>
/// Gets the height.
/// </summary>
public int Height { get; }
/// <summary>
/// Checks for equality between two <see cref="PixelSize"/>s.
/// </summary>
/// <param name="left">The first size.</param>
/// <param name="right">The second size.</param>
/// <returns>True if the sizes are equal; otherwise false.</returns>
public static bool operator ==(PixelSize left, PixelSize right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two <see cref="Size"/>s.
/// </summary>
/// <param name="left">The first size.</param>
/// <param name="right">The second size.</param>
/// <returns>True if the sizes are unequal; otherwise false.</returns>
public static bool operator !=(PixelSize left, PixelSize right)
{
return !(left == right);
}
/// <summary>
/// Parses a <see cref="PixelSize"/> string.
/// </summary>
/// <param name="s">The string.</param>
/// <returns>The <see cref="PixelSize"/>.</returns>
public static PixelSize Parse(string s)
{
using (var tokenizer = new StringTokenizer(s, CultureInfo.InvariantCulture, exceptionMessage: "Invalid PixelSize."))
{
return new PixelSize(
tokenizer.ReadInt32(),
tokenizer.ReadInt32());
}
}
/// <summary>
/// Returns a boolean indicating whether the size is equal to the other given size.
/// </summary>
/// <param name="other">The other size to test equality against.</param>
/// <returns>True if this size is equal to other; False otherwise.</returns>
public bool Equals(PixelSize other)
{
return Width == other.Width && Height == other.Height;
}
/// <summary>
/// Checks for equality between a size and an object.
/// </summary>
/// <param name="obj">The object.</param>
/// <returns>
/// True if <paramref name="obj"/> is a size that equals the current size.
/// </returns>
public override bool Equals(object? obj) => obj is PixelSize other && Equals(other);
/// <summary>
/// Returns a hash code for a <see cref="PixelSize"/>.
/// </summary>
/// <returns>The hash code.</returns>
public override int GetHashCode()
{
unchecked
{
int hash = 17;
hash = (hash * 23) + Width.GetHashCode();
hash = (hash * 23) + Height.GetHashCode();
return hash;
}
}
/// <summary>
/// Returns a new <see cref="PixelSize"/> with the same height and the specified width.
/// </summary>
/// <param name="width">The width.</param>
/// <returns>The new <see cref="PixelSize"/>.</returns>
public PixelSize WithWidth(int width) => new PixelSize(width, Height);
/// <summary>
/// Returns a new <see cref="PixelSize"/> with the same width and the specified height.
/// </summary>
/// <param name="height">The height.</param>
/// <returns>The new <see cref="PixelSize"/>.</returns>
public PixelSize WithHeight(int height) => new PixelSize(Width, height);
/// <summary>
/// Converts the <see cref="PixelSize"/> to a device-independent <see cref="Size"/> using the
/// specified scaling factor.
/// </summary>
/// <param name="scale">The scaling factor.</param>
/// <returns>The device-independent size.</returns>
public Size ToSize(double scale) => new Size(Width / scale, Height / scale);
/// <summary>
/// Converts the <see cref="PixelSize"/> to a device-independent <see cref="Size"/> using the
/// specified scaling factor.
/// </summary>
/// <param name="scale">The scaling factor.</param>
/// <returns>The device-independent size.</returns>
public Size ToSize(Vector scale) => new Size(Width / scale.X, Height / scale.Y);
/// <summary>
/// Converts the <see cref="PixelSize"/> to a device-independent <see cref="Size"/> using the
/// specified dots per inch (DPI).
/// </summary>
/// <param name="dpi">The dots per inch.</param>
/// <returns>The device-independent size.</returns>
public Size ToSizeWithDpi(double dpi) => ToSize(dpi / 96);
/// <summary>
/// Converts the <see cref="PixelSize"/> to a device-independent <see cref="Size"/> using the
/// specified dots per inch (DPI).
/// </summary>
/// <param name="dpi">The dots per inch.</param>
/// <returns>The device-independent size.</returns>
public Size ToSizeWithDpi(Vector dpi) => ToSize(new Vector(dpi.X / 96, dpi.Y / 96));
/// <summary>
/// Converts a <see cref="Size"/> to device pixels using the specified scaling factor.
/// </summary>
/// <param name="size">The size.</param>
/// <param name="scale">The scaling factor.</param>
/// <returns>The device-independent size.</returns>
public static PixelSize FromSize(Size size, double scale) => new PixelSize(
(int)Math.Ceiling(size.Width * scale),
(int)Math.Ceiling(size.Height * scale));
/// <summary>
/// Converts a <see cref="Size"/> to device pixels using the specified scaling factor.
/// </summary>
/// <param name="size">The size.</param>
/// <param name="scale">The scaling factor.</param>
/// <returns>The device-independent size.</returns>
public static PixelSize FromSize(Size size, Vector scale) => new PixelSize(
(int)Math.Ceiling(size.Width * scale.X),
(int)Math.Ceiling(size.Height * scale.Y));
/// <summary>
/// Converts a <see cref="Size"/> to device pixels using the specified dots per inch (DPI).
/// </summary>
/// <param name="size">The size.</param>
/// <param name="dpi">The dots per inch.</param>
/// <returns>The device-independent size.</returns>
public static PixelSize FromSizeWithDpi(Size size, double dpi) => FromSize(size, dpi / 96);
/// <summary>
/// Converts a <see cref="Size"/> to device pixels using the specified dots per inch (DPI).
/// </summary>
/// <param name="size">The size.</param>
/// <param name="dpi">The dots per inch.</param>
/// <returns>The device-independent size.</returns>
public static PixelSize FromSizeWithDpi(Size size, Vector dpi) => FromSize(size, new Vector(dpi.X / 96, dpi.Y / 96));
/// <summary>
/// Returns the string representation of the size.
/// </summary>
/// <returns>The string representation of the size.</returns>
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", Width, Height);
}
}
}