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119 lines
4.2 KiB
119 lines
4.2 KiB
using System;
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using System.Collections.Generic;
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using Avalonia.Media;
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using Avalonia.Media.Immutable;
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using Avalonia.Platform;
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using Avalonia.VisualTree;
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namespace Avalonia.Rendering.SceneGraph
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{
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/// <summary>
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/// A node in the scene graph which represents a rectangle draw.
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/// </summary>
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internal class RectangleNode : BrushDrawOperation
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleNode"/> class.
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/// </summary>
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/// <param name="transform">The transform.</param>
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/// <param name="brush">The fill brush.</param>
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/// <param name="pen">The stroke pen.</param>
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/// <param name="rect">The rectangle to draw.</param>
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/// <param name="boxShadows">The box shadow parameters</param>
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/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
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public RectangleNode(
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Matrix transform,
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IBrush? brush,
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IPen? pen,
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RoundedRect rect,
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BoxShadows boxShadows,
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IDisposable? aux = null)
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: base(boxShadows.TransformBounds(rect.Rect).Inflate((pen?.Thickness ?? 0) / 2), transform, aux)
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{
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Transform = transform;
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Brush = brush?.ToImmutable();
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Pen = pen?.ToImmutable();
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Rect = rect;
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BoxShadows = boxShadows;
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}
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/// <summary>
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/// Gets the transform with which the node will be drawn.
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/// </summary>
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public Matrix Transform { get; }
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/// <summary>
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/// Gets the fill brush.
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/// </summary>
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public IBrush? Brush { get; }
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/// <summary>
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/// Gets the stroke pen.
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/// </summary>
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public ImmutablePen? Pen { get; }
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/// <summary>
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/// Gets the rectangle to draw.
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/// </summary>
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public RoundedRect Rect { get; }
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/// <summary>
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/// The parameters for the box-shadow effect
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/// </summary>
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public BoxShadows BoxShadows { get; }
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/// <summary>
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/// Determines if this draw operation equals another.
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/// </summary>
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/// <param name="transform">The transform of the other draw operation.</param>
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/// <param name="brush">The fill of the other draw operation.</param>
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/// <param name="pen">The stroke of the other draw operation.</param>
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/// <param name="rect">The rectangle of the other draw operation.</param>
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/// <param name="boxShadows">The box shadow parameters of the other draw operation</param>
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/// <returns>True if the draw operations are the same, otherwise false.</returns>
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/// <remarks>
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/// The properties of the other draw operation are passed in as arguments to prevent
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/// allocation of a not-yet-constructed draw operation object.
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/// </remarks>
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public bool Equals(Matrix transform, IBrush? brush, IPen? pen, RoundedRect rect, BoxShadows boxShadows)
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{
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return transform == Transform &&
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Equals(brush, Brush) &&
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Equals(Pen, pen) &&
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BoxShadows.Equals(boxShadows) &&
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rect.Equals(Rect);
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}
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/// <inheritdoc/>
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public override void Render(IDrawingContextImpl context)
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{
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context.Transform = Transform;
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context.DrawRectangle(Brush, Pen, Rect, BoxShadows);
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}
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/// <inheritdoc/>
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public override bool HitTest(Point p)
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{
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// TODO: This doesn't respect CornerRadius yet.
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if (Transform.HasInverse)
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{
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p *= Transform.Invert();
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if (Brush != null)
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{
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var rect = Rect.Rect.Inflate((Pen?.Thickness / 2) ?? 0);
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return rect.Contains(p);
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}
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else
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{
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var borderRect = Rect.Rect.Inflate((Pen?.Thickness / 2) ?? 0);
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var emptyRect = Rect.Rect.Deflate((Pen?.Thickness / 2) ?? 0);
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return borderRect.Contains(p) && !emptyRect.Contains(p);
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}
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}
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return false;
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}
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}
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}
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