A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Linq;
using System.IO;
using System.Reactive.Linq;
using Avalonia;
using Avalonia.Animation;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.Html;
using Avalonia.Controls.Primitives;
using Avalonia.Controls.Shapes;
using Avalonia.Controls.Templates;
using Avalonia.Diagnostics;
using Avalonia.Layout;
using Avalonia.Media;
using Avalonia.Media.Imaging;
#if AVALONIA_GTK
using Avalonia.Gtk;
#endif
using ReactiveUI;
namespace TestApplication
{
internal class Program
{
private static void Main(string[] args)
{
// The version of ReactiveUI currently included is for WPF and so expects a WPF
// dispatcher. This makes sure it's initialized.
System.Windows.Threading.Dispatcher foo = System.Windows.Threading.Dispatcher.CurrentDispatcher;
var app = new App();
if (args.Contains("--gtk"))
{
app.UseGtk();
app.UseCairo();
}
else
{
app.UseWin32();
// not available until we do the SkiaSharp merge
//if (args.Contains("--skia"))
//{
// app.UseSkia();
//}
//else
{
app.UseDirect2D();
}
}
app.Run();
}
}
}