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198 lines
5.9 KiB
198 lines
5.9 KiB
using System;
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using System.Globalization;
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using Avalonia.Animation.Animators;
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namespace Avalonia
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{
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/// <summary>
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/// Defines a vector.
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/// </summary>
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public readonly struct PixelVector
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{
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/// <summary>
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/// The X vector.
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/// </summary>
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private readonly int _x;
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/// <summary>
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/// The Y vector.
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/// </summary>
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private readonly int _y;
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/// <summary>
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/// Initializes a new instance of the <see cref="PixelVector"/> structure.
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/// </summary>
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/// <param name="x">The X vector.</param>
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/// <param name="y">The Y vector.</param>
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public PixelVector(int x, int y)
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{
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_x = x;
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_y = y;
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}
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/// <summary>
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/// Gets the X vector.
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/// </summary>
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public int X => _x;
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/// <summary>
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/// Gets the Y vector.
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/// </summary>
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public int Y => _y;
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/// <summary>
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/// Converts the <see cref="PixelVector"/> to a <see cref="PixelPoint"/>.
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/// </summary>
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/// <param name="a">The vector.</param>
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public static explicit operator PixelPoint(PixelVector a)
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{
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return new PixelPoint(a._x, a._y);
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}
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/// <summary>
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/// Calculates the dot product of two vectors
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/// </summary>
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/// <param name="a">First vector</param>
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/// <param name="b">Second vector</param>
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/// <returns>The dot product</returns>
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public static int operator *(PixelVector a, PixelVector b)
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{
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return a.X * b.X + a.Y * b.Y;
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}
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/// <summary>
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/// Scales a vector.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scale">The scaling factor.</param>
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/// <returns>The scaled vector.</returns>
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public static PixelVector operator *(PixelVector vector, int scale)
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{
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return new PixelVector(vector._x * scale, vector._y * scale);
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}
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/// <summary>
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/// Scales a vector.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scale">The divisor.</param>
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/// <returns>The scaled vector.</returns>
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public static PixelVector operator /(PixelVector vector, int scale)
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{
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return new PixelVector(vector._x / scale, vector._y / scale);
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}
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/// <summary>
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/// Length of the vector
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/// </summary>
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public double Length => Math.Sqrt(X * X + Y * Y);
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/// <summary>
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/// Negates a vector.
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/// </summary>
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/// <param name="a">The vector.</param>
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/// <returns>The negated vector.</returns>
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public static PixelVector operator -(PixelVector a)
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{
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return new PixelVector(-a._x, -a._y);
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}
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>A vector that is the result of the addition.</returns>
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public static PixelVector operator +(PixelVector a, PixelVector b)
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{
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return new PixelVector(a._x + b._x, a._y + b._y);
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}
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>A vector that is the result of the subtraction.</returns>
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public static PixelVector operator -(PixelVector a, PixelVector b)
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{
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return new PixelVector(a._x - b._x, a._y - b._y);
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}
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/// <summary>
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/// Check if two vectors are equal (bitwise).
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public bool Equals(PixelVector other)
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{
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return _x == other._x && _y == other._y;
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}
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/// <summary>
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/// Check if two vectors are nearly equal (numerically).
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/// </summary>
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/// <param name="other">The other vector.</param>
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/// <returns>True if vectors are nearly equal.</returns>
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public bool NearlyEquals(PixelVector other)
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{
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const float tolerance = float.Epsilon;
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return Math.Abs(_x - other._x) < tolerance && Math.Abs(_y - other._y) < tolerance;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is PixelVector vector && Equals(vector);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (_x.GetHashCode() * 397) ^ _y.GetHashCode();
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}
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}
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public static bool operator ==(PixelVector left, PixelVector right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(PixelVector left, PixelVector right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Returns the string representation of the point.
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/// </summary>
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/// <returns>The string representation of the point.</returns>
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public override string ToString()
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{
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return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", _x, _y);
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}
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/// <summary>
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/// Returns a new vector with the specified X coordinate.
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/// </summary>
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/// <param name="x">The X coordinate.</param>
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/// <returns>The new vector.</returns>
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public PixelVector WithX(int x)
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{
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return new PixelVector(x, _y);
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}
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/// <summary>
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/// Returns a new vector with the specified Y coordinate.
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/// </summary>
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/// <param name="y">The Y coordinate.</param>
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/// <returns>The new vector.</returns>
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public PixelVector WithY(int y)
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{
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return new PixelVector(_x, y);
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}
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}
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}
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