csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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159 lines
5.6 KiB
159 lines
5.6 KiB
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Avalonia.Platform;
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namespace Avalonia.Threading
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{
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/// <summary>
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/// Provides services for managing work items on a thread.
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/// </summary>
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/// <remarks>
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/// In Avalonia, there is usually only a single <see cref="Dispatcher"/> in the application -
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/// the one for the UI thread, retrieved via the <see cref="UIThread"/> property.
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/// </remarks>
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public class Dispatcher : IDispatcher
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{
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private readonly JobRunner _jobRunner;
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private IPlatformThreadingInterface? _platform;
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public static Dispatcher UIThread { get; } =
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new Dispatcher(AvaloniaLocator.Current.GetService<IPlatformThreadingInterface>());
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public Dispatcher(IPlatformThreadingInterface? platform)
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{
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_platform = platform;
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_jobRunner = new JobRunner(platform);
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if (_platform != null)
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{
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_platform.Signaled += _jobRunner.RunJobs;
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}
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}
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/// <summary>
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/// Checks that the current thread is the UI thread.
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/// </summary>
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public bool CheckAccess() => _platform?.CurrentThreadIsLoopThread ?? true;
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/// <summary>
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/// Checks that the current thread is the UI thread and throws if not.
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/// </summary>
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/// <exception cref="InvalidOperationException">
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/// The current thread is not the UI thread.
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/// </exception>
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public void VerifyAccess()
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{
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if (!CheckAccess())
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throw new InvalidOperationException("Call from invalid thread");
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}
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/// <summary>
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/// Runs the dispatcher's main loop.
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/// </summary>
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/// <param name="cancellationToken">
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/// A cancellation token used to exit the main loop.
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/// </param>
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public void MainLoop(CancellationToken cancellationToken)
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{
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var platform = AvaloniaLocator.Current.GetRequiredService<IPlatformThreadingInterface>();
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cancellationToken.Register(() => platform.Signal(DispatcherPriority.Send));
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platform.RunLoop(cancellationToken);
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}
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/// <summary>
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/// Runs continuations pushed on the loop.
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/// </summary>
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public void RunJobs()
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{
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_jobRunner.RunJobs(null);
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}
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/// <summary>
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/// Use this method to ensure that more prioritized tasks are executed
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/// </summary>
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/// <param name="minimumPriority"></param>
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public void RunJobs(DispatcherPriority minimumPriority) => _jobRunner.RunJobs(minimumPriority);
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/// <summary>
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/// Use this method to check if there are more prioritized tasks
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/// </summary>
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/// <param name="minimumPriority"></param>
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public bool HasJobsWithPriority(DispatcherPriority minimumPriority) =>
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_jobRunner.HasJobsWithPriority(minimumPriority);
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/// <inheritdoc/>
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public Task InvokeAsync(Action action, DispatcherPriority priority = default)
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{
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_ = action ?? throw new ArgumentNullException(nameof(action));
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return _jobRunner.InvokeAsync(action, priority);
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}
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/// <inheritdoc/>
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public Task<TResult> InvokeAsync<TResult>(Func<TResult> function, DispatcherPriority priority = default)
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{
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_ = function ?? throw new ArgumentNullException(nameof(function));
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return _jobRunner.InvokeAsync(function, priority);
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}
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/// <inheritdoc/>
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public Task InvokeAsync(Func<Task> function, DispatcherPriority priority = default)
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{
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_ = function ?? throw new ArgumentNullException(nameof(function));
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return _jobRunner.InvokeAsync(function, priority).Unwrap();
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}
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/// <inheritdoc/>
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public Task<TResult> InvokeAsync<TResult>(Func<Task<TResult>> function, DispatcherPriority priority = default)
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{
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_ = function ?? throw new ArgumentNullException(nameof(function));
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return _jobRunner.InvokeAsync(function, priority).Unwrap();
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}
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/// <inheritdoc/>
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public void Post(Action action, DispatcherPriority priority = default)
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{
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_ = action ?? throw new ArgumentNullException(nameof(action));
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_jobRunner.Post(action, priority);
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}
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/// <inheritdoc/>
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public void Post(SendOrPostCallback action, object? arg, DispatcherPriority priority = default)
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{
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_ = action ?? throw new ArgumentNullException(nameof(action));
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_jobRunner.Post(action, arg, priority);
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}
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/// <summary>
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/// This is needed for platform backends that don't have internal priority system (e. g. win32)
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/// To ensure that there are no jobs with higher priority
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/// </summary>
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/// <param name="currentPriority"></param>
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internal void EnsurePriority(DispatcherPriority currentPriority)
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{
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if (currentPriority == DispatcherPriority.MaxValue)
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return;
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currentPriority += 1;
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_jobRunner.RunJobs(currentPriority);
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}
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/// <summary>
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/// Allows unit tests to change the platform threading interface.
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/// </summary>
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internal void UpdateServices()
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{
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if (_platform != null)
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{
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_platform.Signaled -= _jobRunner.RunJobs;
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}
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_platform = AvaloniaLocator.Current.GetService<IPlatformThreadingInterface>();
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_jobRunner.UpdateServices();
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if (_platform != null)
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{
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_platform.Signaled += _jobRunner.RunJobs;
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}
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}
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}
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}
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