A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
namespace Avalonia.Animation
{
/// <summary>
/// Tracks the progress of an animation.
/// </summary>
public class Animation : IObservable<object>, IDisposable
{
/// <summary>
/// The animation being tracked.
/// </summary>
private readonly IObservable<object> _inner;
/// <summary>
/// The disposable used to cancel the animation.
/// </summary>
private readonly IDisposable _subscription;
/// <summary>
/// Initializes a new instance of the <see cref="Animation"/> class.
/// </summary>
/// <param name="inner">The animation observable being tracked.</param>
/// <param name="subscription">A disposable used to cancel the animation.</param>
public Animation(IObservable<object> inner, IDisposable subscription)
{
_inner = inner;
_subscription = subscription;
}
/// <summary>
/// Cancels the animation.
/// </summary>
public void Dispose()
{
_subscription.Dispose();
}
/// <summary>
/// Notifies the provider that an observer is to receive notifications.
/// </summary>
/// <param name="observer">The observer.</param>
/// <returns>
/// A reference to an interface that allows observers to stop receiving notifications
/// before the provider has finished sending them.
/// </returns>
public IDisposable Subscribe(IObserver<object> observer)
{
return _inner.Subscribe(observer);
}
}
}