A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Platform;
using Avalonia.Utilities;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents an image draw.
/// </summary>
internal class ImageNode : DrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="ImageNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="source">The image to draw.</param>
/// <param name="opacity">The draw opacity.</param>
/// <param name="sourceRect">The source rect.</param>
/// <param name="destRect">The destination rect.</param>
public ImageNode(Matrix transform, IRef<IBitmapImpl> source, double opacity, Rect sourceRect, Rect destRect)
: base(destRect, transform, null)
{
Transform = transform;
Source = source.Clone();
Opacity = opacity;
SourceRect = sourceRect;
DestRect = destRect;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <summary>
/// Gets the image to draw.
/// </summary>
public IRef<IBitmapImpl> Source { get; }
/// <summary>
/// Gets the draw opacity.
/// </summary>
public double Opacity { get; }
/// <summary>
/// Gets the source rect.
/// </summary>
public Rect SourceRect { get; }
/// <summary>
/// Gets the destination rect.
/// </summary>
public Rect DestRect { get; }
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="source">The image of the other draw operation.</param>
/// <param name="opacity">The opacity of the other draw operation.</param>
/// <param name="sourceRect">The source rect of the other draw operation.</param>
/// <param name="destRect">The dest rect of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, IRef<IBitmapImpl> source, double opacity, Rect sourceRect, Rect destRect)
{
return transform == Transform &&
Equals(source.Item, Source.Item) &&
opacity == Opacity &&
sourceRect == SourceRect &&
destRect == DestRect;
}
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
// TODO: Probably need to introduce some kind of locking mechanism in the case of
// WriteableBitmap.
context.Transform = Transform;
context.DrawImage(Source, Opacity, SourceRect, DestRect);
}
/// <inheritdoc/>
public override bool HitTest(Point p) => Bounds.Contains(p);
public override void Dispose()
{
Source?.Dispose();
}
}
}