A cross-platform UI framework for .NET
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using System;
using System.ComponentModel;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Layout;
using Avalonia.Platform;
using JetBrains.Annotations;
namespace Avalonia.Controls
{
/// <summary>
/// Base class for top-level windows.
/// </summary>
/// <remarks>
/// This class acts as a base for top level windows such as <see cref="Window"/> and
/// <see cref="PopupRoot"/>. It handles scheduling layout, styling and rendering as well as
/// tracking the window <see cref="TopLevel.ClientSize"/> and <see cref="IsActive"/> state.
/// </remarks>
public class WindowBase : TopLevel
{
/// <summary>
/// Defines the <see cref="IsActive"/> property.
/// </summary>
public static readonly DirectProperty<WindowBase, bool> IsActiveProperty =
AvaloniaProperty.RegisterDirect<WindowBase, bool>(nameof(IsActive), o => o.IsActive);
/// <summary>
/// Defines the <see cref="Owner"/> property.
/// </summary>
public static readonly DirectProperty<WindowBase, WindowBase> OwnerProperty =
AvaloniaProperty.RegisterDirect<WindowBase, WindowBase>(
nameof(Owner),
o => o.Owner,
(o, v) => o.Owner = v);
public static readonly StyledProperty<bool> TopmostProperty =
AvaloniaProperty.Register<WindowBase, bool>(nameof(Topmost));
private int _autoSizing;
private bool _hasExecutedInitialLayoutPass;
private bool _isActive;
private bool _ignoreVisibilityChange;
private WindowBase _owner;
static WindowBase()
{
IsVisibleProperty.OverrideDefaultValue<WindowBase>(false);
IsVisibleProperty.Changed.AddClassHandler<WindowBase>((x,e) => x.IsVisibleChanged(e));
TopmostProperty.Changed.AddClassHandler<WindowBase>((w, e) => w.PlatformImpl?.SetTopmost((bool)e.NewValue));
}
public WindowBase(IWindowBaseImpl impl) : this(impl, AvaloniaLocator.Current)
{
}
public WindowBase(IWindowBaseImpl impl, IAvaloniaDependencyResolver dependencyResolver) : base(impl, dependencyResolver)
{
Screens = new Screens(PlatformImpl?.Screen);
impl.Activated = HandleActivated;
impl.Deactivated = HandleDeactivated;
impl.PositionChanged = HandlePositionChanged;
}
/// <summary>
/// Fired when the window is activated.
/// </summary>
public event EventHandler Activated;
/// <summary>
/// Fired when the window is deactivated.
/// </summary>
public event EventHandler Deactivated;
/// <summary>
/// Fired when the window position is changed.
/// </summary>
public event EventHandler<PixelPointEventArgs> PositionChanged;
[CanBeNull]
public new IWindowBaseImpl PlatformImpl => (IWindowBaseImpl) base.PlatformImpl;
/// <summary>
/// Gets a value that indicates whether the window is active.
/// </summary>
public bool IsActive
{
get { return _isActive; }
private set { SetAndRaise(IsActiveProperty, ref _isActive, value); }
}
public Screens Screens { get; private set; }
/// <summary>
/// Whether an auto-size operation is in progress.
/// </summary>
protected bool AutoSizing => _autoSizing > 0;
/// <summary>
/// Gets or sets the owner of the window.
/// </summary>
public WindowBase Owner
{
get { return _owner; }
protected set { SetAndRaise(OwnerProperty, ref _owner, value); }
}
/// <summary>
/// Gets or sets whether this window appears on top of all other windows
/// </summary>
public bool Topmost
{
get { return GetValue(TopmostProperty); }
set { SetValue(TopmostProperty, value); }
}
/// <summary>
/// Activates the window.
/// </summary>
public void Activate()
{
PlatformImpl?.Activate();
}
/// <summary>
/// Hides the popup.
/// </summary>
public virtual void Hide()
{
_ignoreVisibilityChange = true;
try
{
Renderer?.Stop();
PlatformImpl?.Hide();
IsVisible = false;
}
finally
{
_ignoreVisibilityChange = false;
}
}
/// <summary>
/// Shows the window.
/// </summary>
public virtual void Show()
{
_ignoreVisibilityChange = true;
try
{
EnsureInitialized();
IsVisible = true;
if (!_hasExecutedInitialLayoutPass)
{
LayoutManager.ExecuteInitialLayoutPass();
_hasExecutedInitialLayoutPass = true;
}
PlatformImpl?.Show(true);
Renderer?.Start();
OnOpened(EventArgs.Empty);
}
finally
{
_ignoreVisibilityChange = false;
}
}
/// <summary>
/// Begins an auto-resize operation.
/// </summary>
/// <returns>A disposable used to finish the operation.</returns>
/// <remarks>
/// When an auto-resize operation is in progress any resize events received will not be
/// cause the new size to be written to the <see cref="Layoutable.Width"/> and
/// <see cref="Layoutable.Height"/> properties.
/// </remarks>
protected IDisposable BeginAutoSizing()
{
++_autoSizing;
return Disposable.Create(() => --_autoSizing);
}
/// <summary>
/// Ensures that the window is initialized.
/// </summary>
protected void EnsureInitialized()
{
if (!IsInitialized)
{
var init = (ISupportInitialize)this;
init.BeginInit();
init.EndInit();
}
}
protected override void HandleClosed()
{
_ignoreVisibilityChange = true;
try
{
IsVisible = false;
base.HandleClosed();
}
finally
{
_ignoreVisibilityChange = false;
}
}
/// <summary>
/// Handles a resize notification from <see cref="ITopLevelImpl.Resized"/>.
/// </summary>
/// <param name="clientSize">The new client size.</param>
protected override void HandleResized(Size clientSize)
{
ClientSize = clientSize;
FrameSize = PlatformImpl.FrameSize;
LayoutManager.ExecuteLayoutPass();
Renderer?.Resized(clientSize);
}
/// <summary>
/// Overrides the core measure logic for windows.
/// </summary>
/// <param name="availableSize">The available size.</param>
/// <returns>The measured size.</returns>
/// <remarks>
/// The layout logic for top-level windows is different than for other controls because
/// they don't have a parent, meaning that many layout properties handled by the default
/// MeasureCore (such as margins and alignment) make no sense.
/// </remarks>
protected override Size MeasureCore(Size availableSize)
{
ApplyStyling();
ApplyTemplate();
var constraint = LayoutHelper.ApplyLayoutConstraints(this, availableSize);
return MeasureOverride(constraint);
}
/// <summary>
/// Overrides the core arrange logic for windows.
/// </summary>
/// <param name="finalRect">The final arrange rect.</param>
/// <remarks>
/// The layout logic for top-level windows is different than for other controls because
/// they don't have a parent, meaning that many layout properties handled by the default
/// ArrangeCore (such as margins and alignment) make no sense.
/// </remarks>
protected override void ArrangeCore(Rect finalRect)
{
var constraint = ArrangeSetBounds(finalRect.Size);
var arrangeSize = ArrangeOverride(constraint);
Bounds = new Rect(arrangeSize);
}
/// <summary>
/// Called durung the arrange pass to set the size of the window.
/// </summary>
/// <param name="size">The requested size of the window.</param>
/// <returns>The actual size of the window.</returns>
protected virtual Size ArrangeSetBounds(Size size) => size;
/// <summary>
/// Handles a window position change notification from
/// <see cref="IWindowBaseImpl.PositionChanged"/>.
/// </summary>
/// <param name="pos">The window position.</param>
private void HandlePositionChanged(PixelPoint pos)
{
PositionChanged?.Invoke(this, new PixelPointEventArgs(pos));
}
/// <summary>
/// Handles an activated notification from <see cref="IWindowBaseImpl.Activated"/>.
/// </summary>
private void HandleActivated()
{
Activated?.Invoke(this, EventArgs.Empty);
var scope = this as IFocusScope;
if (scope != null)
{
FocusManager.Instance?.SetFocusScope(scope);
}
IsActive = true;
}
/// <summary>
/// Handles a deactivated notification from <see cref="IWindowBaseImpl.Deactivated"/>.
/// </summary>
private void HandleDeactivated()
{
IsActive = false;
Deactivated?.Invoke(this, EventArgs.Empty);
}
private void IsVisibleChanged(AvaloniaPropertyChangedEventArgs e)
{
if (!_ignoreVisibilityChange)
{
if ((bool)e.NewValue)
{
Show();
}
else
{
Hide();
}
}
}
}
}