A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Subjects;
using Avalonia.Controls;
using Avalonia.Data;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Threading;
using Avalonia.UnitTests;
using Avalonia.VisualTree;
using Moq;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Rendering
{
public class DeferredRendererTests
{
[Fact]
public void First_Frame_Calls_UpdateScene_On_Dispatcher()
{
var root = new TestRoot();
var dispatcher = new Mock<IDispatcher>();
dispatcher.Setup(x => x.Post(It.IsAny<Action>(), DispatcherPriority.Render))
.Callback<Action, DispatcherPriority>((a, p) => a());
CreateTargetAndRunFrame(root, dispatcher: dispatcher.Object);
dispatcher.Verify(x =>
x.Post(
It.Is<Action>(a => a.Method.Name == "UpdateScene"),
DispatcherPriority.Render));
}
[Fact]
public void First_Frame_Calls_SceneBuilder_UpdateAll()
{
var loop = new Mock<IRenderLoop>();
var root = new TestRoot();
var sceneBuilder = MockSceneBuilder(root);
CreateTargetAndRunFrame(root, sceneBuilder: sceneBuilder.Object);
sceneBuilder.Verify(x => x.UpdateAll(It.IsAny<Scene>()));
}
[Fact]
public void Frame_Does_Not_Call_SceneBuilder_If_No_Dirty_Controls()
{
var loop = new Mock<IRenderLoop>();
var root = new TestRoot();
var sceneBuilder = MockSceneBuilder(root);
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder.Object);
target.Start();
IgnoreFirstFrame(loop, sceneBuilder);
RunFrame(loop);
sceneBuilder.Verify(x => x.UpdateAll(It.IsAny<Scene>()), Times.Never);
sceneBuilder.Verify(x => x.Update(It.IsAny<Scene>(), It.IsAny<Visual>()), Times.Never);
}
[Fact]
public void Should_Update_Dirty_Controls_In_Order()
{
var loop = new Mock<IRenderLoop>();
var dispatcher = new ImmediateDispatcher();
Border border;
Decorator decorator;
Canvas canvas;
var root = new TestRoot
{
Child = decorator = new Decorator
{
Child = border = new Border
{
Child = canvas = new Canvas()
}
}
};
var sceneBuilder = MockSceneBuilder(root);
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder.Object,
dispatcher: dispatcher);
target.Start();
IgnoreFirstFrame(loop, sceneBuilder);
target.AddDirty(border);
target.AddDirty(canvas);
target.AddDirty(root);
target.AddDirty(decorator);
var result = new List<IVisual>();
sceneBuilder.Setup(x => x.Update(It.IsAny<Scene>(), It.IsAny<IVisual>()))
.Callback<Scene, IVisual>((_, v) => result.Add(v));
RunFrame(loop);
Assert.Equal(new List<IVisual> { root, decorator, border, canvas }, result);
}
[Fact]
public void Should_Push_Opacity_For_Controls_With_Less_Than_1_Opacity()
{
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = new Border
{
Background = Brushes.Red,
Opacity = 0.5,
}
};
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var target = CreateTargetAndRunFrame(root);
var context = GetLayerContext(target, root);
var animation = new BehaviorSubject<double>(0.5);
context.Verify(x => x.PushOpacity(0.5), Times.Once);
context.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
context.Verify(x => x.PopOpacity(), Times.Once);
}
[Fact]
public void Should_Not_Draw_Controls_With_0_Opacity()
{
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = new Border
{
Background = Brushes.Red,
Opacity = 0,
Child = new Border
{
Background = Brushes.Green,
}
}
};
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var target = CreateTargetAndRunFrame(root);
var context = GetLayerContext(target, root);
var animation = new BehaviorSubject<double>(0.5);
context.Verify(x => x.PushOpacity(0.5), Times.Never);
context.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Never);
context.Verify(x => x.PopOpacity(), Times.Never);
}
[Fact]
public void Should_Push_Opacity_Mask()
{
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = new Border
{
Background = Brushes.Red,
OpacityMask = Brushes.Green,
}
};
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var target = CreateTargetAndRunFrame(root);
var context = GetLayerContext(target, root);
var animation = new BehaviorSubject<double>(0.5);
context.Verify(x => x.PushOpacityMask(Brushes.Green, new Rect(0, 0, 100, 100)), Times.Once);
context.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
context.Verify(x => x.PopOpacityMask(), Times.Once);
}
[Fact]
public void Should_Create_Layer_For_Root()
{
var loop = new Mock<IRenderLoop>();
var root = new TestRoot();
var rootLayer = new Mock<IRenderTargetBitmapImpl>();
var sceneBuilder = new Mock<ISceneBuilder>();
sceneBuilder.Setup(x => x.UpdateAll(It.IsAny<Scene>()))
.Callback<Scene>(scene =>
{
scene.Size = root.ClientSize;
scene.Layers.Add(root).Dirty.Add(new Rect(root.ClientSize));
});
var renderInterface = new Mock<IPlatformRenderInterface>();
var target = CreateTargetAndRunFrame(root, sceneBuilder: sceneBuilder.Object);
Assert.Single(target.Layers);
}
[Fact]
public void Should_Create_And_Delete_Layers_For_Controls_With_Animated_Opacity()
{
Border border;
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = new Border
{
Background = Brushes.Red,
Child = border = new Border
{
Background = Brushes.Green,
Child = new Canvas(),
Opacity = 0.9,
}
}
};
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var loop = new Mock<IRenderLoop>();
var target = CreateTargetAndRunFrame(root, loop: loop);
Assert.Equal(new[] { root }, target.Layers.Select(x => x.LayerRoot));
var animation = new BehaviorSubject<double>(0.5);
border.Bind(Border.OpacityProperty, animation, BindingPriority.Animation);
RunFrame(loop);
Assert.Equal(new IVisual[] { root, border }, target.Layers.Select(x => x.LayerRoot));
animation.OnCompleted();
RunFrame(loop);
Assert.Equal(new[] { root }, target.Layers.Select(x => x.LayerRoot));
}
[Fact]
public void Should_Not_Create_Layer_For_Childless_Control_With_Animated_Opacity()
{
Border border;
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = new Border
{
Background = Brushes.Red,
Child = border = new Border
{
Background = Brushes.Green,
}
}
};
var animation = new BehaviorSubject<double>(0.5);
border.Bind(Border.OpacityProperty, animation, BindingPriority.Animation);
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var loop = new Mock<IRenderLoop>();
var target = CreateTargetAndRunFrame(root, loop: loop);
Assert.Single(target.Layers);
}
[Fact]
public void Should_Not_Push_Opacity_For_Transparent_Layer_Root_Control()
{
Border border;
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = border = new Border
{
Background = Brushes.Red,
Child = new Canvas(),
}
};
var animation = new BehaviorSubject<double>(0.5);
border.Bind(Border.OpacityProperty, animation, BindingPriority.Animation);
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var target = CreateTargetAndRunFrame(root);
var context = GetLayerContext(target, border);
context.Verify(x => x.PushOpacity(0.5), Times.Never);
context.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
context.Verify(x => x.PopOpacity(), Times.Never);
}
[Fact]
public void Should_Draw_Transparent_Layer_With_Correct_Opacity()
{
Border border;
var root = new TestRoot
{
Width = 100,
Height = 100,
Child = border = new Border
{
Background = Brushes.Red,
Child = new Canvas(),
}
};
var animation = new BehaviorSubject<double>(0.5);
border.Bind(Border.OpacityProperty, animation, BindingPriority.Animation);
root.Measure(Size.Infinity);
root.Arrange(new Rect(root.DesiredSize));
var target = CreateTargetAndRunFrame(root);
var context = Mock.Get(target.RenderTarget.CreateDrawingContext(null));
var borderLayer = target.Layers[border].Bitmap;
context.Verify(x => x.DrawImage(borderLayer, 0.5, It.IsAny<Rect>(), It.IsAny<Rect>()));
}
private DeferredRenderer CreateTargetAndRunFrame(
TestRoot root,
Mock<IRenderLoop> loop = null,
ISceneBuilder sceneBuilder = null,
IDispatcher dispatcher = null)
{
loop = loop ?? new Mock<IRenderLoop>();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher ?? new ImmediateDispatcher());
root.Renderer = target;
target.Start();
RunFrame(loop);
return target;
}
private Mock<IDrawingContextImpl> GetLayerContext(DeferredRenderer renderer, IControl layerRoot)
{
return Mock.Get(renderer.Layers[layerRoot].Bitmap.Item.CreateDrawingContext(null));
}
private void IgnoreFirstFrame(Mock<IRenderLoop> loop, Mock<ISceneBuilder> sceneBuilder)
{
RunFrame(loop);
sceneBuilder.ResetCalls();
}
private void RunFrame(Mock<IRenderLoop> loop)
{
loop.Raise(x => x.Tick += null, EventArgs.Empty);
}
private IRenderTargetBitmapImpl CreateLayer()
{
return Mock.Of<IRenderTargetBitmapImpl>(x =>
x.CreateDrawingContext(It.IsAny<IVisualBrushRenderer>()) == Mock.Of<IDrawingContextImpl>());
}
private Mock<ISceneBuilder> MockSceneBuilder(IRenderRoot root)
{
var result = new Mock<ISceneBuilder>();
result.Setup(x => x.UpdateAll(It.IsAny<Scene>()))
.Callback<Scene>(x => x.Layers.Add(root).Dirty.Add(new Rect(root.ClientSize)));
return result;
}
}
}