csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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116 lines
3.9 KiB
116 lines
3.9 KiB
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using Avalonia.Rendering;
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using Avalonia.Threading;
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using Moq;
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using Xunit;
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namespace Avalonia.Visuals.UnitTests.Rendering
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{
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public class RenderLoopTests
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{
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[Fact]
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public void RenderLoop_Update_Runs_On_Dispatcher()
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{
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var dispatcher = new Mock<IDispatcher>();
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bool inDispatcher = false;
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dispatcher.Setup(
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d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
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.Callback((Action a, DispatcherPriority _) =>
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{
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inDispatcher = true;
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a();
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inDispatcher = false;
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});
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var timer = new Mock<IRenderTimer>();
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var loop = new RenderLoop(timer.Object, dispatcher.Object);
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var renderTask = new Mock<IRenderLoopTask>();
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renderTask.Setup(t => t.NeedsUpdate).Returns(true);
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renderTask.Setup(t => t.Update(It.IsAny<TimeSpan>()))
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.Callback((TimeSpan _) => Assert.True(inDispatcher));
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loop.Add(renderTask.Object);
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timer.Raise(t => t.Tick += null, TimeSpan.Zero);
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renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
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}
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[Fact]
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public void RenderLoop_Does_Not_Update_When_No_Tasks_Need_Update()
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{
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var dispatcher = new Mock<IDispatcher>();
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dispatcher.Setup(
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d => d.InvokeAsync(It.IsAny<Action>(), DispatcherPriority.Render))
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.Callback((Action a, DispatcherPriority _) => a())
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.Returns(Task.CompletedTask);
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var timer = new Mock<IRenderTimer>();
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var loop = new RenderLoop(timer.Object, dispatcher.Object);
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var renderTask = new Mock<IRenderLoopTask>();
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renderTask.Setup(t => t.NeedsUpdate).Returns(false);
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loop.Add(renderTask.Object);
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timer.Raise(t => t.Tick += null, TimeSpan.Zero);
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renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Never());
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}
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[Fact]
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public void RenderLoop_Render_Runs_Off_Dispatcher()
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{
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var dispatcher = new Mock<IDispatcher>();
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bool inDispatcher = false;
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dispatcher.Setup(
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d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
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.Callback((Action a, DispatcherPriority _) =>
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{
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inDispatcher = true;
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a();
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inDispatcher = false;
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});
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var timer = new Mock<IRenderTimer>();
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var loop = new RenderLoop(timer.Object, dispatcher.Object);
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var renderTask = new Mock<IRenderLoopTask>();
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renderTask.Setup(t => t.NeedsUpdate).Returns(true);
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renderTask.Setup(t => t.Render())
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.Callback(() => Assert.False(inDispatcher));
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loop.Add(renderTask.Object);
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timer.Raise(t => t.Tick += null, TimeSpan.Zero);
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renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
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}
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[Fact]
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public void RenderLoop_Passes_Tick_Count_To_Update()
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{
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var dispatcher = new Mock<IDispatcher>();
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dispatcher.Setup(
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d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
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.Callback((Action a, DispatcherPriority _) => a());
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var timer = new Mock<IRenderTimer>();
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var loop = new RenderLoop(timer.Object, dispatcher.Object);
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var renderTask = new Mock<IRenderLoopTask>();
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renderTask.Setup(t => t.NeedsUpdate).Returns(true);
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loop.Add(renderTask.Object);
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var time = new TimeSpan(123456789L);
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timer.Raise(t => t.Tick += null, time);
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renderTask.Verify(t => t.Update(time), Times.Once());
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}
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}
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}
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