A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="InputElement.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Input
{
using System;
using System.Linq;
using Perspex.Interactivity;
using Perspex.Rendering;
using Perspex.VisualTree;
public class InputElement : Interactive, IInputElement
{
public static readonly PerspexProperty<bool> FocusableProperty =
PerspexProperty.Register<InputElement, bool>("Focusable");
public static readonly PerspexProperty<bool> IsEnabledProperty =
PerspexProperty.Register<InputElement, bool>("IsEnabled", true);
public static readonly PerspexProperty<bool> IsEnabledCoreProperty =
PerspexProperty.Register<InputElement, bool>("IsEnabledCore", true);
public static readonly PerspexProperty<bool> IsFocusedProperty =
PerspexProperty.Register<InputElement, bool>("IsFocused");
public static readonly PerspexProperty<bool> IsHitTestVisibleProperty =
PerspexProperty.Register<InputElement, bool>("IsHitTestVisible", true);
public static readonly PerspexProperty<bool> IsPointerOverProperty =
PerspexProperty.Register<InputElement, bool>("IsPointerOver");
public static readonly PerspexProperty<bool> IsTabFocusedProperty =
PerspexProperty.Register<InputElement, bool>("IsTabFocused");
public static readonly RoutedEvent<GotFocusEventArgs> GotFocusEvent =
RoutedEvent.Register<InputElement, GotFocusEventArgs>("GotFocus", RoutingStrategies.Bubble);
public static readonly RoutedEvent<RoutedEventArgs> LostFocusEvent =
RoutedEvent.Register<InputElement, RoutedEventArgs>("LostFocus", RoutingStrategies.Bubble);
public static readonly RoutedEvent<KeyEventArgs> KeyDownEvent =
RoutedEvent.Register<InputElement, KeyEventArgs>(
"KeyDown",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
public static readonly RoutedEvent<PointerEventArgs> PointerEnterEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>("PointerEnter", RoutingStrategies.Direct);
public static readonly RoutedEvent<PointerEventArgs> PointerLeaveEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>("PointerLeave", RoutingStrategies.Direct);
public static readonly RoutedEvent<PointerEventArgs> PointerMovedEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>(
"PointerMove",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
public static readonly RoutedEvent<PointerPressEventArgs> PointerPressedEvent =
RoutedEvent.Register<InputElement, PointerPressEventArgs>(
"PointerPressed",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
public static readonly RoutedEvent<PointerEventArgs> PointerReleasedEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>(
"PointerReleased",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
public static readonly RoutedEvent<PointerWheelEventArgs> PointerWheelChangedEvent =
RoutedEvent.Register<InputElement, PointerWheelEventArgs>(
"PointerWheelChanged",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
static InputElement()
{
IsEnabledProperty.Changed.Subscribe(IsEnabledChanged);
GotFocusEvent.AddClassHandler<InputElement>(x => x.OnGotFocus);
LostFocusEvent.AddClassHandler<InputElement>(x => x.OnLostFocus);
KeyDownEvent.AddClassHandler<InputElement>(x => x.OnKeyDown);
PointerEnterEvent.AddClassHandler<InputElement>(x => x.OnPointerEnter);
PointerLeaveEvent.AddClassHandler<InputElement>(x => x.OnPointerLeave);
PointerMovedEvent.AddClassHandler<InputElement>(x => x.OnPointerMoved);
PointerPressedEvent.AddClassHandler<InputElement>(x => x.OnPointerPressed);
PointerReleasedEvent.AddClassHandler<InputElement>(x => x.OnPointerReleased);
PointerWheelChangedEvent.AddClassHandler<InputElement>(x => x.OnPointerWheelChanged);
}
public event EventHandler<RoutedEventArgs> GotFocus
{
add { this.AddHandler(GotFocusEvent, value); }
remove { this.RemoveHandler(GotFocusEvent, value); }
}
public event EventHandler<RoutedEventArgs> LostFocus
{
add { this.AddHandler(LostFocusEvent, value); }
remove { this.RemoveHandler(LostFocusEvent, value); }
}
public event EventHandler<KeyEventArgs> KeyDown
{
add { this.AddHandler(KeyDownEvent, value); }
remove { this.RemoveHandler(KeyDownEvent, value); }
}
public event EventHandler<PointerEventArgs> PointerEnter
{
add { this.AddHandler(PointerEnterEvent, value); }
remove { this.RemoveHandler(PointerEnterEvent, value); }
}
public event EventHandler<PointerEventArgs> PointerLeave
{
add { this.AddHandler(PointerLeaveEvent, value); }
remove { this.RemoveHandler(PointerLeaveEvent, value); }
}
public event EventHandler<PointerEventArgs> PointerMoved
{
add { this.AddHandler(PointerMovedEvent, value); }
remove { this.RemoveHandler(PointerMovedEvent, value); }
}
public event EventHandler<PointerPressEventArgs> PointerPressed
{
add { this.AddHandler(PointerPressedEvent, value); }
remove { this.RemoveHandler(PointerPressedEvent, value); }
}
public event EventHandler<PointerEventArgs> PointerReleased
{
add { this.AddHandler(PointerReleasedEvent, value); }
remove { this.RemoveHandler(PointerReleasedEvent, value); }
}
public event EventHandler<PointerWheelEventArgs> PointerWheelChanged
{
add { this.AddHandler(PointerWheelChangedEvent, value); }
remove { this.RemoveHandler(PointerWheelChangedEvent, value); }
}
public bool Focusable
{
get { return this.GetValue(FocusableProperty); }
set { this.SetValue(FocusableProperty, value); }
}
public bool IsEnabled
{
get { return this.GetValue(IsEnabledProperty); }
set { this.SetValue(IsEnabledProperty, value); }
}
public bool IsFocused
{
get { return this.GetValue(IsFocusedProperty); }
private set { this.SetValue(IsFocusedProperty, value); }
}
public bool IsHitTestVisible
{
get { return this.GetValue(IsHitTestVisibleProperty); }
set { this.SetValue(IsHitTestVisibleProperty, value); }
}
public bool IsPointerOver
{
get { return this.GetValue(IsPointerOverProperty); }
internal set { this.SetValue(IsPointerOverProperty, value); }
}
bool IInputElement.IsEnabledCore
{
get { return this.IsEnabledCore; }
}
bool IInputElement.IsTabFocused
{
get { return this.GetValue(IsTabFocusedProperty); }
}
protected bool IsEnabledCore
{
get { return this.GetValue(IsEnabledCoreProperty); }
set { this.SetValue(IsEnabledCoreProperty, value); }
}
public IInputElement InputHitTest(Point p)
{
return this.GetInputElementsAt(p).FirstOrDefault();
}
public void Focus()
{
FocusManager.Instance.Focus(this);
}
protected override void OnDetachedFromVisualTree(IRenderRoot oldRoot)
{
base.OnDetachedFromVisualTree(oldRoot);
if (this.IsFocused)
{
FocusManager.Instance.Focus(null);
}
}
protected override void OnVisualParentChanged(Visual oldParent)
{
this.UpdateIsEnabledCore();
}
protected virtual void OnGotFocus(GotFocusEventArgs e)
{
this.IsFocused = e.OriginalSource == this;
this.SetValue(IsTabFocusedProperty, e.KeyboardNavigated);
}
protected virtual void OnLostFocus(RoutedEventArgs e)
{
this.IsFocused = false;
this.SetValue(IsTabFocusedProperty, false);
}
protected virtual void OnKeyDown(KeyEventArgs e)
{
if (e.Key == Key.Tab && !e.Handled)
{
var shift = (e.Device.Modifiers & ModifierKeys.Shift) != 0;
if (!shift)
{
KeyboardNavigation.Instance.TabNext(this);
}
else
{
KeyboardNavigation.Instance.TabPrevious(this);
}
e.Handled = true;
}
}
protected virtual void OnPointerEnter(PointerEventArgs e)
{
this.IsPointerOver = true;
}
protected virtual void OnPointerLeave(PointerEventArgs e)
{
this.IsPointerOver = false;
}
protected virtual void OnPointerMoved(PointerEventArgs e)
{
}
protected virtual void OnPointerPressed(PointerPressEventArgs e)
{
}
protected virtual void OnPointerReleased(PointerEventArgs e)
{
}
protected virtual void OnPointerWheelChanged(PointerWheelEventArgs e)
{
}
private static void IsEnabledChanged(PerspexPropertyChangedEventArgs e)
{
((InputElement)e.Sender).UpdateIsEnabledCore();
}
private void UpdateIsEnabledCore()
{
this.UpdateIsEnabledCore(this.GetVisualParent<InputElement>());
}
private void UpdateIsEnabledCore(InputElement parent)
{
if (parent != null)
{
this.IsEnabledCore = this.IsEnabled && parent.IsEnabledCore;
}
else
{
this.IsEnabledCore = this.IsEnabled;
}
foreach (var child in this.GetVisualChildren().OfType<InputElement>())
{
child.UpdateIsEnabledCore(this);
}
}
}
}