A cross-platform UI framework for .NET
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using System;
using System.Numerics;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Rendering.Composition;
namespace ControlCatalog.Pages
{
public class GesturePage : UserControl
{
private bool _isInit;
private float _currentScale;
public GesturePage()
{
this.InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
if(_isInit)
{
return;
}
_isInit = true;
SetPullHandlers(this.Find<Border>("TopPullZone"), false);
SetPullHandlers(this.Find<Border>("BottomPullZone"), true);
SetPullHandlers(this.Find<Border>("RightPullZone"), true);
SetPullHandlers(this.Find<Border>("LeftPullZone"), false);
var image = this.Find<Image>("PinchImage");
SetPinchHandlers(image);
var reset = this.Find<Button>("ResetButton");
reset!.Click += (s, e) =>
{
var compositionVisual = ElementComposition.GetElementVisual(image);
if(compositionVisual!= null)
{
_currentScale = 1;
compositionVisual.Scale = new Vector3(1,1,1);
image.InvalidateMeasure();
}
};
}
private void SetPinchHandlers(Control? control)
{
if (control == null)
{
return;
}
_currentScale = 1;
Vector3 currentOffset = default;
bool isZooming = false;
CompositionVisual? compositionVisual = null;
void InitComposition(Control visual)
{
if (compositionVisual != null)
{
return;
}
compositionVisual = ElementComposition.GetElementVisual(visual);
}
control.LayoutUpdated += (s, e) =>
{
InitComposition(control!);
if (compositionVisual != null)
{
compositionVisual.Scale = new(_currentScale, _currentScale, 1);
if(currentOffset == default)
{
currentOffset = compositionVisual.Offset;
}
}
};
control.AddHandler(Gestures.PinchEvent, (s, e) =>
{
InitComposition(control!);
isZooming = true;
if(compositionVisual != null)
{
var scale = _currentScale * (float)e.Scale;
compositionVisual.Scale = new(scale, scale, 1);
}
});
control.AddHandler(Gestures.PinchEndedEvent, (s, e) =>
{
InitComposition(control!);
isZooming = false;
if (compositionVisual != null)
{
_currentScale = compositionVisual.Scale.X;
}
});
control.AddHandler(Gestures.ScrollGestureEvent, (s, e) =>
{
InitComposition(control!);
if (compositionVisual != null && !isZooming)
{
currentOffset -= new Vector3((float)e.Delta.X, (float)e.Delta.Y, 0);
compositionVisual.Offset = currentOffset;
}
});
}
private void SetPullHandlers(Control? control, bool inverse)
{
if (control == null)
{
return;
}
var ball = control.FindLogicalDescendantOfType<Border>();
Vector3 defaultOffset = default;
CompositionVisual? ballCompositionVisual = null;
if (ball != null)
{
InitComposition(ball);
}
else
{
return;
}
control.LayoutUpdated += (s, e) =>
{
InitComposition(ball!);
if (ballCompositionVisual != null)
{
defaultOffset = ballCompositionVisual.Offset;
}
};
control.AddHandler(Gestures.PullGestureEvent, (s, e) =>
{
Vector3 center = new((float)control.Bounds.Center.X, (float)control.Bounds.Center.Y, 0);
InitComposition(ball!);
if (ballCompositionVisual != null)
{
ballCompositionVisual.Offset = defaultOffset + new System.Numerics.Vector3((float)e.Delta.X * 0.4f, (float)e.Delta.Y * 0.4f, 0) * (inverse ? -1 : 1);
}
});
control.AddHandler(Gestures.PullGestureEndedEvent, (s, e) =>
{
InitComposition(ball!);
if (ballCompositionVisual != null)
{
ballCompositionVisual.Offset = defaultOffset;
}
});
void InitComposition(Control control)
{
if (ballCompositionVisual != null)
{
return;
}
ballCompositionVisual = ElementComposition.GetElementVisual(ball);
if (ballCompositionVisual != null)
{
var offsetAnimation = ballCompositionVisual.Compositor.CreateVector3KeyFrameAnimation();
offsetAnimation.Target = "Offset";
offsetAnimation.InsertExpressionKeyFrame(1.0f, "this.FinalValue");
offsetAnimation.Duration = TimeSpan.FromMilliseconds(100);
var implicitAnimations = ballCompositionVisual.Compositor.CreateImplicitAnimationCollection();
implicitAnimations["Offset"] = offsetAnimation;
ballCompositionVisual.ImplicitAnimations = implicitAnimations;
}
}
}
}
}