A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

68 lines
2.2 KiB

using Avalonia.Platform;
using Avalonia.Visuals.Media.Imaging;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents an bitmap blending mode push or pop.
/// </summary>
internal class BitmapBlendModeNode : IDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="BitmapBlendModeNode"/> class that represents an
/// <see cref="BitmapBlendingMode"/> push.
/// </summary>
/// <param name="bitmapBlend">The <see cref="BitmapBlendingMode"/> to push.</param>
public BitmapBlendModeNode(BitmapBlendingMode bitmapBlend)
{
BlendingMode = bitmapBlend;
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapBlendModeNode"/> class that represents an
/// <see cref="BitmapBlendingMode"/> pop.
/// </summary>
public BitmapBlendModeNode()
{
}
/// <inheritdoc/>
public Rect Bounds => Rect.Empty;
/// <summary>
/// Gets the BitmapBlend to be pushed or null if the operation represents a pop.
/// </summary>
public BitmapBlendingMode? BlendingMode { get; }
/// <inheritdoc/>
public bool HitTest(Point p) => false;
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="blendingMode">the <see cref="BitmapBlendModeNode"/> how to compare</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(BitmapBlendingMode? blendingMode) => BlendingMode == blendingMode;
/// <inheritdoc/>
public void Render(IDrawingContextImpl context)
{
if (BlendingMode.HasValue)
{
context.PushBitmapBlendMode(BlendingMode.Value);
}
else
{
context.PopBitmapBlendMode();
}
}
public void Dispose()
{
}
}
}