A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Avalonia.Platform;
namespace Avalonia.Media.Fonts
{
/// <inheritdoc />
/// <summary>
/// Implementation of <see cref="T:Avalonia.Media.Fonts.IFontResourceLoader" />
/// </summary>
public class FontResourceLoader : IFontResourceLoader
{
private static readonly Dictionary<string, AssemblyDescriptor> s_assemblyNameCache
= new Dictionary<string, AssemblyDescriptor>();
private readonly AssemblyDescriptor _defaultAssembly;
/// <summary>
/// Initializes a new instance of the <see cref="FontResourceLoader"/> class.
/// </summary>
/// <param name="assembly">The default assembly.</param>
public FontResourceLoader(Assembly assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetEntryAssembly();
}
if (assembly != null)
{
_defaultAssembly = new AssemblyDescriptor(assembly);
}
}
/// <inheritdoc />
/// <summary>
/// Returns a quanity of <see cref="T:Avalonia.Media.Fonts.FontResource" /> that belongs to a given <see cref="T:Avalonia.Media.Fonts.FontFamilyKey" />
/// </summary>
/// <param name="fontFamilyKey"></param>
/// <returns></returns>
public IEnumerable<FontResource> GetFontResources(FontFamilyKey fontFamilyKey)
{
return fontFamilyKey.FileName != null
? GetFontResourcesByFileName(fontFamilyKey.Location, fontFamilyKey.FileName)
: GetFontResourcesByLocation(fontFamilyKey.Location);
}
/// <summary>
/// Searches for font resources at a given location and returns a quanity of found resources
/// </summary>
/// <param name="location"></param>
/// <returns></returns>
private IEnumerable<FontResource> GetFontResourcesByLocation(Uri location)
{
var assembly = GetAssembly(location);
if (assembly == null) return Enumerable.Empty<FontResource>();
var locationPath = location.AbsolutePath;
var matchingResources = assembly.Resources.Where(x => x.Contains(locationPath));
return matchingResources.Select(x => new FontResource(GetResourceUri(x, assembly.Name)));
}
/// <summary>
/// Searches for font resources at a given location and only accepts resources that fit to a given filename expression.
/// <para>Filenames can target multible files with * wildcard. For example "FontFile*.ttf"</para>
/// </summary>
/// <param name="location"></param>
/// <param name="fileName"></param>
/// <returns></returns>
private IEnumerable<FontResource> GetFontResourcesByFileName(Uri location, string fileName)
{
var assembly = GetAssembly(location);
if (assembly == null) return Enumerable.Empty<FontResource>();
var compareTo = location.AbsolutePath + "." + fileName.Split('*').First();
var matchingResources = assembly.Resources.Where(x => x.Contains(compareTo));
return matchingResources.Select(x => new FontResource(GetResourceUri(x, assembly.Name)));
}
/// <summary>
/// Returns a valid resource <see cref="Uri"/> that follows the resm scheme
/// </summary>
/// <param name="path"></param>
/// <param name="assemblyName"></param>
/// <returns></returns>
private static Uri GetResourceUri(string path, string assemblyName)
{
return new Uri("resm:" + path + "?assembly=" + assemblyName);
}
/// <summary>
/// Extracts a <see cref="AssemblyDescriptor"/> from a given <see cref="Uri"/>
/// </summary>
/// <param name="uri"></param>
/// <returns></returns>
private AssemblyDescriptor GetAssembly(Uri uri)
{
if (uri == null) return null;
var parameters = ParseParameters(uri);
return parameters.TryGetValue("assembly", out var assemblyName) ? GetAssembly(assemblyName) : _defaultAssembly;
}
/// <summary>
/// Returns a <see cref="AssemblyDescriptor"/> that is identified by a given name.
/// <para>
/// If name is <value>null</value> the default assembly is used.
/// </para>
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private AssemblyDescriptor GetAssembly(string name)
{
if (name == null)
{
return _defaultAssembly;
}
if (!s_assemblyNameCache.TryGetValue(name, out var rv))
{
var loadedAssemblies = AvaloniaLocator.Current.GetService<IRuntimePlatform>().GetLoadedAssemblies();
var match = loadedAssemblies.FirstOrDefault(a => a.GetName().Name == name);
if (match != null)
{
s_assemblyNameCache[name] = rv = new AssemblyDescriptor(match);
}
else
{
// iOS does not support loading assemblies dynamically!
//
#if NETCOREAPP1_0
s_assemblyNameCache[name] = rv = new AssemblyDescriptor(Assembly.Load(new AssemblyName(name)));
#elif __IOS__
throw new InvalidOperationException(
$"Assembly {name} needs to be referenced and explicitly loaded before loading resources");
#else
s_assemblyNameCache[name] = rv = new AssemblyDescriptor(Assembly.Load(name));
#endif
}
}
return rv;
}
/// <summary>
/// Parses the parameters.
/// </summary>
/// <param name="uri">The URI.</param>
/// <returns></returns>
private static Dictionary<string, string> ParseParameters(Uri uri)
{
return uri.Query.TrimStart('?')
.Split(new[] { '&' }, StringSplitOptions.RemoveEmptyEntries)
.Select(p => p.Split('='))
.ToDictionary(p => p[0], p => p[1]);
}
private class AssemblyDescriptor
{
public AssemblyDescriptor(Assembly assembly)
{
Assembly = assembly;
if (Assembly == null) return;
Resources = assembly.GetManifestResourceNames().ToList();
Name = Assembly.GetName().Name;
}
/// <summary>
/// Gets the name.
/// </summary>
/// <value>
/// The name.
/// </value>
public string Name { get; }
/// <summary>
/// Gets the assembly.
/// </summary>
/// <value>
/// The assembly.
/// </value>
public Assembly Assembly { get; }
/// <summary>
/// Gets the resources.
/// </summary>
/// <value>
/// The resources.
/// </value>
public List<string> Resources { get; }
}
}
}