A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Rendering;
namespace Avalonia.VisualTree
{
/// <summary>
/// Provides extension methods for working with the visual tree.
/// </summary>
public static class VisualExtensions
{
/// <summary>
/// Calculates the distance from a visual's <see cref="IRenderRoot"/>.
/// </summary>
/// <param name="visual">The visual.</param>
/// <param name="ancestor">The ancestor visual.</param>
/// <returns>
/// The number of steps from the visual to the ancestor or -1 if
/// <paramref name="visual"/> is not a descendent of <paramref name="ancestor"/>.
/// </returns>
public static int CalculateDistanceFromAncestor(this IVisual visual, IVisual ancestor)
{
Contract.Requires<ArgumentNullException>(visual != null);
var result = 0;
while (visual != null && visual != ancestor)
{
++result;
visual = visual.VisualParent;
}
return visual != null ? result : -1;
}
/// <summary>
/// Tries to get the first common ancestor of two visuals.
/// </summary>
/// <param name="visual">The first visual.</param>
/// <param name="target">The second visual.</param>
/// <returns>The common ancestor, or null if not found.</returns>
public static IVisual FindCommonVisualAncestor(this IVisual visual, IVisual target)
{
Contract.Requires<ArgumentNullException>(visual != null);
return visual.GetSelfAndVisualAncestors().Intersect(target.GetSelfAndVisualAncestors())
.FirstOrDefault();
}
/// <summary>
/// Enumerates the ancestors of an <see cref="IVisual"/> in the visual tree.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The visual's ancestors.</returns>
public static IEnumerable<IVisual> GetVisualAncestors(this IVisual visual)
{
Contract.Requires<ArgumentNullException>(visual != null);
visual = visual.VisualParent;
while (visual != null)
{
yield return visual;
visual = visual.VisualParent;
}
}
/// <summary>
/// Enumerates an <see cref="IVisual"/> and its ancestors in the visual tree.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The visual and its ancestors.</returns>
public static IEnumerable<IVisual> GetSelfAndVisualAncestors(this IVisual visual)
{
Contract.Requires<ArgumentNullException>(visual != null);
yield return visual;
foreach (var ancestor in visual.GetVisualAncestors())
{
yield return ancestor;
}
}
/// <summary>
/// Gets the first visual in the visual tree whose bounds contain a point.
/// </summary>
/// <param name="visual">The root visual to test.</param>
/// <param name="p">The point.</param>
/// <returns>The visuals at the requested point.</returns>
public static IVisual GetVisualAt(this IVisual visual, Point p)
{
Contract.Requires<ArgumentNullException>(visual != null);
return visual.GetVisualsAt(p).FirstOrDefault();
}
/// <summary>
/// Enumerates the visible visuals in the visual tree whose bounds contain a point.
/// </summary>
/// <param name="visual">The root visual to test.</param>
/// <param name="p">The point.</param>
/// <returns>The visuals at the requested point.</returns>
public static IEnumerable<IVisual> GetVisualsAt(
this IVisual visual,
Point p)
{
Contract.Requires<ArgumentNullException>(visual != null);
return visual.GetVisualsAt(p, x => x.IsVisible);
}
/// <summary>
/// Enumerates the visuals in the visual tree whose bounds contain a point.
/// </summary>
/// <param name="visual">The root visual to test.</param>
/// <param name="p">The point.</param>
/// <param name="filter">
/// A filter predicate. If the predicate returns false then the visual and all its
/// children will be excluded from the results.
/// </param>
/// <returns>The visuals at the requested point.</returns>
public static IEnumerable<IVisual> GetVisualsAt(
this IVisual visual,
Point p,
Func<IVisual, bool> filter)
{
Contract.Requires<ArgumentNullException>(visual != null);
var root = visual.GetVisualRoot();
var rootPoint = visual.TranslatePoint(p, root);
if (rootPoint.HasValue)
{
return root.Renderer.HitTest(rootPoint.Value, visual, filter);
}
return Enumerable.Empty<IVisual>();
}
/// <summary>
/// Enumerates the children of an <see cref="IVisual"/> in the visual tree.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The visual children.</returns>
public static IEnumerable<IVisual> GetVisualChildren(this IVisual visual)
{
return visual.VisualChildren;
}
/// <summary>
/// Enumerates the descendants of an <see cref="IVisual"/> in the visual tree.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The visual's ancestors.</returns>
public static IEnumerable<IVisual> GetVisualDescendants(this IVisual visual)
{
foreach (IVisual child in visual.VisualChildren)
{
yield return child;
foreach (IVisual descendant in child.GetVisualDescendants())
{
yield return descendant;
}
}
}
/// <summary>
/// Enumerates an <see cref="IVisual"/> and its descendants in the visual tree.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The visual and its ancestors.</returns>
public static IEnumerable<IVisual> GetSelfAndVisualDescendants(this IVisual visual)
{
yield return visual;
foreach (var ancestor in visual.GetVisualDescendants())
{
yield return ancestor;
}
}
/// <summary>
/// Gets the visual parent of an <see cref="IVisual"/>.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>The parent, or null if the visual is unparented.</returns>
public static IVisual GetVisualParent(this IVisual visual)
{
return visual.VisualParent;
}
/// <summary>
/// Gets the visual parent of an <see cref="IVisual"/>.
/// </summary>
/// <typeparam name="T">The type of the visual parent.</typeparam>
/// <param name="visual">The visual.</param>
/// <returns>
/// The parent, or null if the visual is unparented or its parent is not of type <typeparamref name="T"/>.
/// </returns>
public static T GetVisualParent<T>(this IVisual visual) where T : class
{
return visual.VisualParent as T;
}
/// <summary>
/// Gets the root visual for an <see cref="IVisual"/>.
/// </summary>
/// <param name="visual">The visual.</param>
/// <returns>
/// The root visual or null if the visual is not rooted.
/// </returns>
public static IRenderRoot GetVisualRoot(this IVisual visual)
{
Contract.Requires<ArgumentNullException>(visual != null);
return visual as IRenderRoot ?? visual.VisualRoot;
}
/// <summary>
/// Tests whether an <see cref="IVisual"/> is an ancestor of another visual.
/// </summary>
/// <param name="visual">The visual.</param>
/// <param name="target">The potential descendant.</param>
/// <returns>
/// True if <paramref name="visual"/> is an ancestor of <paramref name="target"/>;
/// otherwise false.
/// </returns>
public static bool IsVisualAncestorOf(this IVisual visual, IVisual target)
{
return target.GetVisualAncestors().Any(x => x == visual);
}
public static IEnumerable<IVisual> SortByZIndex(this IEnumerable<IVisual> elements)
{
return elements
.Select((element, index) => new ZOrderElement
{
Element = element,
Index = index,
ZIndex = element.ZIndex,
})
.OrderBy(x => x, null)
.Select(x => x.Element);
}
private class ZOrderElement : IComparable<ZOrderElement>
{
public IVisual Element { get; set; }
public int Index { get; set; }
public int ZIndex { get; set; }
public int CompareTo(ZOrderElement other)
{
var z = other.ZIndex - ZIndex;
if (z != 0)
{
return z;
}
else
{
return other.Index - Index;
}
}
}
}
}