A cross-platform UI framework for .NET
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using Avalonia.Platform;
using Avalonia.Threading;
using Avalonia.UnitTests;
using Moq;
using Xunit;
namespace Avalonia.Controls.UnitTests;
public class LoadedTests
{
[Fact]
public void Window_Loads_And_Unloads()
{
// Some other tests are populating the queue and are not resetting the dispatcher, so we need to purge it
Control.ResetLoadedQueueForUnitTests();
using (UnitTestApplication.Start(TestServices.StyledWindow))
{
int loadedCount = 0, unloadedCount = 0;
var target = new Window();
target.Loaded += (_, _) => loadedCount++;
target.Unloaded += (_, _) => unloadedCount++;
Assert.Equal(0, loadedCount);
Assert.Equal(0, unloadedCount);
target.Show();
Dispatcher.UIThread.RunJobs(DispatcherPriority.Loaded);
Assert.True(target.IsLoaded);
Assert.Equal(1, loadedCount);
Assert.Equal(0, unloadedCount);
target.Close();
Assert.Equal(1, loadedCount);
Assert.Equal(1, unloadedCount);
Assert.False(target.IsLoaded);
}
}
[Fact]
public void Control_Loads_And_Unloads()
{
// Some other tests are populating the queue and are not resetting the dispatcher, so we need to purge it
Control.ResetLoadedQueueForUnitTests();
using (UnitTestApplication.Start(TestServices.StyledWindow))
{
int loadedCount = 0, unloadedCount = 0;
var window = new Window();
window.Show();
var target = new Button();
target.Loaded += (_, _) => loadedCount++;
target.Unloaded += (_, _) => unloadedCount++;
Assert.Equal(0, loadedCount);
Assert.Equal(0, unloadedCount);
window.Content = target;
Dispatcher.UIThread.RunJobs(DispatcherPriority.Loaded);
Assert.True(target.IsLoaded);
Assert.Equal(1, loadedCount);
Assert.Equal(0, unloadedCount);
window.Content = null;
Assert.Equal(1, loadedCount);
Assert.Equal(1, unloadedCount);
Assert.False(target.IsLoaded);
}
}
}