csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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66 lines
2.3 KiB
66 lines
2.3 KiB
using Avalonia.Media;
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using Avalonia.Platform;
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using Avalonia.Utilities;
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namespace Avalonia.Rendering.SceneGraph
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{
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/// <summary>
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/// A node in the scene graph which represents a glyph run draw.
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/// </summary>
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internal class GlyphRunNode : BrushDrawOperation
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GlyphRunNode"/> class.
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/// </summary>
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/// <param name="transform">The transform.</param>
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/// <param name="foreground">The foreground brush.</param>
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/// <param name="glyphRun">The glyph run to draw.</param>
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public GlyphRunNode(
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Matrix transform,
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IImmutableBrush? foreground,
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IRef<IGlyphRunImpl> glyphRun)
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: base(glyphRun.Item.Bounds, transform, foreground)
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{
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GlyphRun = glyphRun.Clone();
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}
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/// <summary>
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/// Gets the glyph run to draw.
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/// </summary>
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public IRef<IGlyphRunImpl> GlyphRun { get; }
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/// <inheritdoc/>
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public override void Render(IDrawingContextImpl context) => context.DrawGlyphRun(Brush, GlyphRun);
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/// <summary>
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/// Determines if this draw operation equals another.
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/// </summary>
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/// <param name="transform">The transform of the other draw operation.</param>
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/// <param name="foreground">The foreground of the other draw operation.</param>
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/// <param name="glyphRun">The glyph run of the other draw operation.</param>
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/// <returns>True if the draw operations are the same, otherwise false.</returns>
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/// <remarks>
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/// The properties of the other draw operation are passed in as arguments to prevent
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/// allocation of a not-yet-constructed draw operation object.
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/// </remarks>
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internal bool Equals(Matrix transform, IBrush foreground, IRef<IGlyphRunImpl> glyphRun)
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{
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return transform == Transform &&
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Equals(foreground, Brush) &&
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Equals(glyphRun.Item, GlyphRun.Item);
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}
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/// <inheritdoc/>
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public override bool HitTestTransformed(Point p)
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{
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return GlyphRun.Item.Bounds.ContainsExclusive(p);
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}
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public override void Dispose()
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{
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GlyphRun?.Dispose();
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base.Dispose();
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}
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}
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}
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