A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Platform;
namespace Avalonia.Threading
{
/// <summary>
/// Provides services for managing work items on a thread.
/// </summary>
/// <remarks>
/// In Avalonia, there is usually only a single <see cref="Dispatcher"/> in the application -
/// the one for the UI thread, retrieved via the <see cref="UIThread"/> property.
/// </remarks>
public class Dispatcher
{
private readonly JobRunner _jobRunner;
private IPlatformThreadingInterface _platform;
public static Dispatcher UIThread { get; } =
new Dispatcher(AvaloniaLocator.Current.GetService<IPlatformThreadingInterface>());
public Dispatcher(IPlatformThreadingInterface platform)
{
_platform = platform;
_jobRunner = new JobRunner(platform);
if (_platform != null)
{
_platform.Signaled += _jobRunner.RunJobs;
}
}
/// <summary>
/// Checks that the current thread is the UI thread.
/// </summary>
public bool CheckAccess() => _platform?.CurrentThreadIsLoopThread ?? true;
/// <summary>
/// Checks that the current thread is the UI thread and throws if not.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The current thread is not the UI thread.
/// </exception>
public void VerifyAccess()
{
if (!CheckAccess())
throw new InvalidOperationException("Call from invalid thread");
}
/// <summary>
/// Runs the dispatcher's main loop.
/// </summary>
/// <param name="cancellationToken">
/// A cancellation token used to exit the main loop.
/// </param>
public void MainLoop(CancellationToken cancellationToken)
{
var platform = AvaloniaLocator.Current.GetService<IPlatformThreadingInterface>();
cancellationToken.Register(platform.Signal);
platform.RunLoop(cancellationToken);
}
/// <summary>
/// Runs continuations pushed on the loop.
/// </summary>
public void RunJobs()
{
_jobRunner?.RunJobs();
}
/// <summary>
/// Invokes a method on the dispatcher thread.
/// </summary>
/// <param name="action">The method.</param>
/// <param name="priority">The priority with which to invoke the method.</param>
/// <returns>A task that can be used to track the method's execution.</returns>
public Task InvokeTaskAsync(Action action, DispatcherPriority priority = DispatcherPriority.Normal)
{
return _jobRunner?.InvokeAsync(action, priority);
}
/// <summary>
/// Post action that will be invoked on main thread
/// </summary>
/// <param name="action">The method.</param>
/// <param name="priority">The priority with which to invoke the method.</param>
public void InvokeAsync(Action action, DispatcherPriority priority = DispatcherPriority.Normal)
{
_jobRunner?.Post(action, priority);
}
/// <summary>
/// Allows unit tests to change the platform threading interface.
/// </summary>
internal void UpdateServices()
{
if (_platform != null)
{
_platform.Signaled -= _jobRunner.RunJobs;
}
_platform = AvaloniaLocator.Current.GetService<IPlatformThreadingInterface>();
_jobRunner.UpdateServices();
if (_platform != null)
{
_platform.Signaled += _jobRunner.RunJobs;
}
}
}
}