A cross-platform UI framework for .NET
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using System;
using Avalonia.Collections;
using Avalonia.Automation.Peers;
using Avalonia.Controls.Metadata;
using Avalonia.Controls.Mixins;
using Avalonia.Controls.Primitives;
using Avalonia.Data;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Layout;
using Avalonia.Utilities;
using Avalonia.Automation;
namespace Avalonia.Controls
{
/// <summary>
/// Enum which describes how to position the ticks in a <see cref="Slider"/>.
/// </summary>
public enum TickPlacement
{
/// <summary>
/// No tick marks will appear.
/// </summary>
None,
/// <summary>
/// Tick marks will appear above the track for a horizontal <see cref="Slider"/>, or to the left of the track for a vertical <see cref="Slider"/>.
/// </summary>
TopLeft,
/// <summary>
/// Tick marks will appear below the track for a horizontal <see cref="Slider"/>, or to the right of the track for a vertical <see cref="Slider"/>.
/// </summary>
BottomRight,
/// <summary>
/// Tick marks appear on both sides of either a horizontal or vertical <see cref="Slider"/>.
/// </summary>
Outside
}
/// <summary>
/// A control that lets the user select from a range of values by moving a Thumb control along a Track.
/// </summary>
[TemplatePart("PART_DecreaseButton", typeof(Button))]
[TemplatePart("PART_IncreaseButton", typeof(Button))]
[TemplatePart("PART_Track", typeof(Track))]
[PseudoClasses(":vertical", ":horizontal", ":pressed")]
public class Slider : RangeBase
{
/// <summary>
/// Defines the <see cref="Orientation"/> property.
/// </summary>
public static readonly StyledProperty<Orientation> OrientationProperty =
ScrollBar.OrientationProperty.AddOwner<Slider>();
/// <summary>
/// Defines the <see cref="IsDirectionReversed"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsDirectionReversedProperty =
Track.IsDirectionReversedProperty.AddOwner<Slider>();
/// <summary>
/// Defines the <see cref="IsSnapToTickEnabled"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsSnapToTickEnabledProperty =
AvaloniaProperty.Register<Slider, bool>(nameof(IsSnapToTickEnabled), false);
/// <summary>
/// Defines the <see cref="TickFrequency"/> property.
/// </summary>
public static readonly StyledProperty<double> TickFrequencyProperty =
AvaloniaProperty.Register<Slider, double>(nameof(TickFrequency), 0.0);
/// <summary>
/// Defines the <see cref="TickPlacement"/> property.
/// </summary>
public static readonly StyledProperty<TickPlacement> TickPlacementProperty =
AvaloniaProperty.Register<Slider, TickPlacement>(nameof(TickPlacement), 0d);
/// <summary>
/// Defines the <see cref="TicksProperty"/> property.
/// </summary>
public static readonly StyledProperty<AvaloniaList<double>> TicksProperty =
TickBar.TicksProperty.AddOwner<Slider>();
// Slider required parts
private bool _isDragging = false;
private Track? _track;
private Button? _decreaseButton;
private Button? _increaseButton;
private IDisposable? _decreaseButtonPressDispose;
private IDisposable? _decreaseButtonReleaseDispose;
private IDisposable? _increaseButtonSubscription;
private IDisposable? _increaseButtonReleaseDispose;
private IDisposable? _pointerMovedDispose;
private const double Tolerance = 0.0001;
/// <summary>
/// Initializes static members of the <see cref="Slider"/> class.
/// </summary>
static Slider()
{
PressedMixin.Attach<Slider>();
FocusableProperty.OverrideDefaultValue<Slider>(true);
OrientationProperty.OverrideDefaultValue(typeof(Slider), Orientation.Horizontal);
Thumb.DragStartedEvent.AddClassHandler<Slider>((x, e) => x.OnThumbDragStarted(e), RoutingStrategies.Bubble);
Thumb.DragCompletedEvent.AddClassHandler<Slider>((x, e) => x.OnThumbDragCompleted(e),
RoutingStrategies.Bubble);
ValueProperty.OverrideMetadata<Slider>(new DirectPropertyMetadata<double>(enableDataValidation: true));
AutomationProperties.ControlTypeOverrideProperty.OverrideDefaultValue<Slider>(AutomationControlType.Slider);
}
/// <summary>
/// Instantiates a new instance of the <see cref="Slider"/> class.
/// </summary>
public Slider()
{
UpdatePseudoClasses(Orientation);
}
/// <summary>
/// Defines the ticks to be drawn on the tick bar.
/// </summary>
public AvaloniaList<double> Ticks
{
get => GetValue(TicksProperty);
set => SetValue(TicksProperty, value);
}
/// <summary>
/// Gets or sets the orientation of a <see cref="Slider"/>.
/// </summary>
public Orientation Orientation
{
get { return GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
/// <summary>
/// Gets or sets the direction of increasing value.
/// </summary>
/// <value>
/// true if the direction of increasing value is to the left for a horizontal slider or
/// down for a vertical slider; otherwise, false. The default is false.
/// </value>
public bool IsDirectionReversed
{
get { return GetValue(IsDirectionReversedProperty); }
set { SetValue(IsDirectionReversedProperty, value); }
}
/// <summary>
/// Gets or sets a value that indicates whether the <see cref="Slider"/> automatically moves the <see cref="Thumb"/> to the closest tick mark.
/// </summary>
public bool IsSnapToTickEnabled
{
get { return GetValue(IsSnapToTickEnabledProperty); }
set { SetValue(IsSnapToTickEnabledProperty, value); }
}
/// <summary>
/// Gets or sets the interval between tick marks.
/// </summary>
public double TickFrequency
{
get { return GetValue(TickFrequencyProperty); }
set { SetValue(TickFrequencyProperty, value); }
}
/// <summary>
/// Gets or sets a value that indicates where to draw
/// tick marks in relation to the track.
/// </summary>
public TickPlacement TickPlacement
{
get { return GetValue(TickPlacementProperty); }
set { SetValue(TickPlacementProperty, value); }
}
/// <inheritdoc/>
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{
base.OnApplyTemplate(e);
_decreaseButtonPressDispose?.Dispose();
_decreaseButtonReleaseDispose?.Dispose();
_increaseButtonSubscription?.Dispose();
_increaseButtonReleaseDispose?.Dispose();
_pointerMovedDispose?.Dispose();
_decreaseButton = e.NameScope.Find<Button>("PART_DecreaseButton");
_track = e.NameScope.Find<Track>("PART_Track");
_increaseButton = e.NameScope.Find<Button>("PART_IncreaseButton");
if (_track != null)
{
_track.IgnoreThumbDrag = true;
}
if (_decreaseButton != null)
{
_decreaseButtonPressDispose = _decreaseButton.AddDisposableHandler(PointerPressedEvent, TrackPressed, RoutingStrategies.Tunnel);
_decreaseButtonReleaseDispose = _decreaseButton.AddDisposableHandler(PointerReleasedEvent, TrackReleased, RoutingStrategies.Tunnel);
}
if (_increaseButton != null)
{
_increaseButtonSubscription = _increaseButton.AddDisposableHandler(PointerPressedEvent, TrackPressed, RoutingStrategies.Tunnel);
_increaseButtonReleaseDispose = _increaseButton.AddDisposableHandler(PointerReleasedEvent, TrackReleased, RoutingStrategies.Tunnel);
}
_pointerMovedDispose = this.AddDisposableHandler(PointerMovedEvent, TrackMoved, RoutingStrategies.Tunnel);
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if (e.Handled || e.KeyModifiers != KeyModifiers.None) return;
var handled = true;
switch (e.Key)
{
case Key.Down:
case Key.Left:
MoveToNextTick(IsDirectionReversed ? SmallChange : -SmallChange);
break;
case Key.Up:
case Key.Right:
MoveToNextTick(IsDirectionReversed ? -SmallChange : SmallChange);
break;
case Key.PageUp:
MoveToNextTick(IsDirectionReversed ? -LargeChange : LargeChange);
break;
case Key.PageDown:
MoveToNextTick(IsDirectionReversed ? LargeChange : -LargeChange);
break;
case Key.Home:
Value = Minimum;
break;
case Key.End:
Value = Maximum;
break;
default:
handled = false;
break;
}
e.Handled = handled;
}
private void MoveToNextTick(double direction)
{
if (direction == 0.0) return;
var value = Value;
// Find the next value by snapping
var next = SnapToTick(Math.Max(Minimum, Math.Min(Maximum, value + direction)));
var greaterThan = direction > 0; //search for the next tick greater than value?
// If the snapping brought us back to value, find the next tick point
if (Math.Abs(next - value) < Tolerance
&& !(greaterThan && Math.Abs(value - Maximum) < Tolerance) // Stop if searching up if already at Max
&& !(!greaterThan && Math.Abs(value - Minimum) < Tolerance)) // Stop if searching down if already at Min
{
var ticks = Ticks;
// If ticks collection is available, use it.
// Note that ticks may be unsorted.
if (ticks != null && ticks.Count > 0)
{
foreach (var tick in ticks)
{
// Find the smallest tick greater than value or the largest tick less than value
if (greaterThan && MathUtilities.GreaterThan(tick, value) &&
(MathUtilities.LessThan(tick, next) || Math.Abs(next - value) < Tolerance)
|| !greaterThan && MathUtilities.LessThan(tick, value) &&
(MathUtilities.GreaterThan(tick, next) || Math.Abs(next - value) < Tolerance))
{
next = tick;
}
}
}
else if (MathUtilities.GreaterThan(TickFrequency, 0.0))
{
// Find the current tick we are at
var tickNumber = Math.Round((value - Minimum) / TickFrequency);
if (greaterThan)
tickNumber += 1.0;
else
tickNumber -= 1.0;
next = Minimum + tickNumber * TickFrequency;
}
}
// Update if we've found a better value
if (Math.Abs(next - value) > Tolerance)
{
Value = next;
}
}
private void TrackMoved(object? sender, PointerEventArgs e)
{
if (!IsEnabled)
{
_isDragging = false;
return;
}
if (_isDragging)
{
MoveToPoint(e.GetCurrentPoint(_track));
}
}
private void TrackReleased(object? sender, PointerReleasedEventArgs e)
{
_isDragging = false;
}
private void TrackPressed(object? sender, PointerPressedEventArgs e)
{
if (e.GetCurrentPoint(this).Properties.IsLeftButtonPressed)
{
MoveToPoint(e.GetCurrentPoint(_track));
_isDragging = true;
}
}
private void MoveToPoint(PointerPoint posOnTrack)
{
if (_track is null)
return;
var orient = Orientation == Orientation.Horizontal;
var thumbLength = (orient
? _track.Thumb.Bounds.Width
: _track.Thumb.Bounds.Height) + double.Epsilon;
var trackLength = (orient
? _track.Bounds.Width
: _track.Bounds.Height) - thumbLength;
var trackPos = orient ? posOnTrack.Position.X : posOnTrack.Position.Y;
var logicalPos = MathUtilities.Clamp((trackPos - thumbLength * 0.5) / trackLength, 0.0d, 1.0d);
var invert = orient ?
IsDirectionReversed ? 1 : 0 :
IsDirectionReversed ? 0 : 1;
var calcVal = Math.Abs(invert - logicalPos);
var range = Maximum - Minimum;
var finalValue = calcVal * range + Minimum;
Value = IsSnapToTickEnabled ? SnapToTick(finalValue) : finalValue;
}
protected override void UpdateDataValidation(
AvaloniaProperty property,
BindingValueType state,
Exception? error)
{
if (property == ValueProperty)
{
DataValidationErrors.SetError(this, error);
}
}
protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs change)
{
base.OnPropertyChanged(change);
if (change.Property == OrientationProperty)
{
UpdatePseudoClasses(change.GetNewValue<Orientation>());
}
}
/// <summary>
/// Called when user start dragging the <see cref="Thumb"/>.
/// </summary>
/// <param name="e"></param>
protected virtual void OnThumbDragStarted(VectorEventArgs e)
{
_isDragging = true;
}
/// <summary>
/// Called when user stop dragging the <see cref="Thumb"/>.
/// </summary>
/// <param name="e"></param>
protected virtual void OnThumbDragCompleted(VectorEventArgs e)
{
_isDragging = false;
}
/// <summary>
/// Snap the input 'value' to the closest tick.
/// </summary>
/// <param name="value">Value that want to snap to closest Tick.</param>
private double SnapToTick(double value)
{
if (IsSnapToTickEnabled)
{
var previous = Minimum;
var next = Maximum;
// This property is rarely set so let's try to avoid the GetValue
var ticks = Ticks;
// If ticks collection is available, use it.
// Note that ticks may be unsorted.
if (ticks != null && ticks.Count > 0)
{
foreach (var tick in ticks)
{
if (MathUtilities.AreClose(tick, value))
{
return value;
}
if (MathUtilities.LessThan(tick, value) && MathUtilities.GreaterThan(tick, previous))
{
previous = tick;
}
else if (MathUtilities.GreaterThan(tick, value) && MathUtilities.LessThan(tick, next))
{
next = tick;
}
}
}
else if (MathUtilities.GreaterThan(TickFrequency, 0.0))
{
previous = Minimum + Math.Round((value - Minimum) / TickFrequency) * TickFrequency;
next = Math.Min(Maximum, previous + TickFrequency);
}
// Choose the closest value between previous and next. If tie, snap to 'next'.
value = MathUtilities.GreaterThanOrClose(value, (previous + next) * 0.5) ? next : previous;
}
return value;
}
private void UpdatePseudoClasses(Orientation o)
{
PseudoClasses.Set(":vertical", o == Orientation.Vertical);
PseudoClasses.Set(":horizontal", o == Orientation.Horizontal);
}
}
}