A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using Perspex;
using Perspex.Controls;
using Perspex.Media;
using Perspex.Styling;
using Perspex.Themes.Default;
using Perspex.Windows;
using Perspex.Windows.Media;
using Perspex.Windows.Threading;
using Splat;
namespace TestApplication
{
class TestLogger : ILogger
{
public LogLevel Level
{
get;
set;
}
public void Write(string message, LogLevel logLevel)
{
if ((int)logLevel < (int)Level) return;
System.Diagnostics.Debug.WriteLine(message);
}
}
class Program
{
static void Main(string[] args)
{
Locator.CurrentMutable.Register(() => new TextService(new SharpDX.DirectWrite.Factory()), typeof(ITextService));
Locator.CurrentMutable.Register(() => new Styler(), typeof(IStyler));
Locator.CurrentMutable.Register(() => new TestLogger(), typeof(ILogger));
Application application = new Application
{
Styles = new Styles
{
new DefaultTheme(),
}
};
Window window = new Window
{
Content = new Button
{
Background = new SolidColorBrush(0xff0000ff),
Content = "Hello World",
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
},
};
window.Show();
Dispatcher.Run();
}
}
}