A cross-platform UI framework for .NET
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//
// AvnTextInputMethod.h
// Avalonia.Native.OSX
//
// Created by Benedikt Stebner on 22.11.22.
// Copyright © 2022 Avalonia. All rights reserved.
//
#ifndef AvnTextInputMethod_h
#define AvnTextInputMethod_h
#import <Foundation/Foundation.h>
#include "com.h"
#include "comimpl.h"
#include "avalonia-native.h"
#import "AvnTextInputMethodDelegate.h"
class AvnTextInputMethod: public virtual ComObject, public virtual IAvnTextInputMethod{
private:
id<AvnTextInputMethodDelegate> _inputMethodDelegate;
public:
FORWARD_IUNKNOWN()
BEGIN_INTERFACE_MAP()
INTERFACE_MAP_ENTRY(IAvnTextInputMethod, IID_IAvnTextInputMethod)
END_INTERFACE_MAP()
virtual ~AvnTextInputMethod();
AvnTextInputMethod(id<AvnTextInputMethodDelegate> inputMethodDelegate);
bool IsActive ();
HRESULT SetClient (IAvnTextInputMethodClient* client) override;
virtual void Reset () override;
virtual void SetCursorRect (AvnRect rect) override;
virtual void SetSurroundingText (char* text, int anchorOffset, int cursorOffset) override;
public:
ComPtr<IAvnTextInputMethodClient> Client;
};
#endif /* AvnTextInputMethod_h */