A cross-platform UI framework for .NET
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using System;
using Avalonia.Data;
using Avalonia.Threading;
namespace Avalonia.PropertyStore
{
internal class LocalValueBindingObserver<T> : IObserver<T>,
IObserver<BindingValue<T>>,
IDisposable
{
private readonly ValueStore _owner;
private IDisposable? _subscription;
public LocalValueBindingObserver(ValueStore owner, StyledPropertyBase<T> property)
{
_owner = owner;
Property = property;
}
public StyledPropertyBase<T> Property { get;}
public void Start(IObservable<T> source)
{
_subscription = source.Subscribe(this);
}
public void Start(IObservable<BindingValue<T>> source)
{
_subscription = source.Subscribe(this);
}
public void Dispose()
{
_subscription?.Dispose();
_subscription = null;
_owner.OnLocalValueBindingCompleted(Property, this);
}
public void OnCompleted() => _owner.OnLocalValueBindingCompleted(Property, this);
public void OnError(Exception error) => OnCompleted();
public void OnNext(T value)
{
static void Execute(ValueStore owner, StyledPropertyBase<T> property, T value)
{
if (property.ValidateValue?.Invoke(value) != false)
owner.SetValue(property, value, BindingPriority.LocalValue);
else
owner.ClearLocalValue(property);
}
if (Dispatcher.UIThread.CheckAccess())
{
Execute(_owner, Property, value);
}
else
{
// To avoid allocating closure in the outer scope we need to capture variables
// locally. This allows us to skip most of the allocations when on UI thread.
var instance = _owner;
var property = Property;
var newValue = value;
Dispatcher.UIThread.Post(() => Execute(instance, property, newValue));
}
}
public void OnNext(BindingValue<T> value)
{
static void Execute(LocalValueBindingObserver<T> instance, BindingValue<T> value)
{
var owner = instance._owner;
var property = instance.Property;
LoggingUtils.LogIfNecessary(owner.Owner, property, value);
if (value.HasValue)
owner.SetValue(property, value.Value, BindingPriority.LocalValue);
else if (value.Type != BindingValueType.DataValidationError)
owner.ClearLocalValue(property);
}
if (Dispatcher.UIThread.CheckAccess())
{
Execute(this, value);
}
else
{
// To avoid allocating closure in the outer scope we need to capture variables
// locally. This allows us to skip most of the allocations when on UI thread.
var instance = this;
var newValue = value;
Dispatcher.UIThread.Post(() => Execute(instance, newValue));
}
}
}
}