A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Windows.Input;
using Avalonia.Data;
using Avalonia.Input;
using Avalonia.Interactivity;
namespace Avalonia.Controls
{
/// <summary>
/// Defines how a <see cref="Button"/> reacts to clicks.
/// </summary>
public enum ClickMode
{
/// <summary>
/// The <see cref="Button.Click"/> event is raised when the pointer is released.
/// </summary>
Release,
/// <summary>
/// The <see cref="Button.Click"/> event is raised when the pointer is pressed.
/// </summary>
Press,
}
/// <summary>
/// A button control.
/// </summary>
public class Button : ContentControl
{
/// <summary>
/// Defines the <see cref="ClickMode"/> property.
/// </summary>
public static readonly StyledProperty<ClickMode> ClickModeProperty =
AvaloniaProperty.Register<Button, ClickMode>(nameof(ClickMode));
/// <summary>
/// Defines the <see cref="Command"/> property.
/// </summary>
public static readonly DirectProperty<Button, ICommand> CommandProperty =
AvaloniaProperty.RegisterDirect<Button, ICommand>(nameof(Command),
button => button.Command, (button, command) => button.Command = command, enableDataValidation: true);
/// <summary>
/// Defines the <see cref="HotKey"/> property.
/// </summary>
public static readonly StyledProperty<KeyGesture> HotKeyProperty =
HotKeyManager.HotKeyProperty.AddOwner<Button>();
/// <summary>
/// Defines the <see cref="CommandParameter"/> property.
/// </summary>
public static readonly StyledProperty<object> CommandParameterProperty =
AvaloniaProperty.Register<Button, object>(nameof(CommandParameter));
/// <summary>
/// Defines the <see cref="IsDefaultProperty"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsDefaultProperty =
AvaloniaProperty.Register<Button, bool>(nameof(IsDefault));
/// <summary>
/// Defines the <see cref="Click"/> event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> ClickEvent =
RoutedEvent.Register<Button, RoutedEventArgs>(nameof(Click), RoutingStrategies.Bubble);
private ICommand _command;
public static readonly StyledProperty<bool> IsPressedProperty =
AvaloniaProperty.Register<Button, bool>(nameof(IsPressed));
/// <summary>
/// Initializes static members of the <see cref="Button"/> class.
/// </summary>
static Button()
{
FocusableProperty.OverrideDefaultValue(typeof(Button), true);
CommandProperty.Changed.Subscribe(CommandChanged);
IsDefaultProperty.Changed.Subscribe(IsDefaultChanged);
PseudoClass(IsPressedProperty, ":pressed");
}
/// <summary>
/// Raised when the user clicks the button.
/// </summary>
public event EventHandler<RoutedEventArgs> Click
{
add { AddHandler(ClickEvent, value); }
remove { RemoveHandler(ClickEvent, value); }
}
/// <summary>
/// Gets or sets a value indicating how the <see cref="Button"/> should react to clicks.
/// </summary>
public ClickMode ClickMode
{
get { return GetValue(ClickModeProperty); }
set { SetValue(ClickModeProperty, value); }
}
/// <summary>
/// Gets or sets an <see cref="ICommand"/> to be invoked when the button is clicked.
/// </summary>
public ICommand Command
{
get { return _command; }
set { SetAndRaise(CommandProperty, ref _command, value); }
}
/// <summary>
/// Gets or sets an <see cref="KeyGesture"/> associated with this control
/// </summary>
public KeyGesture HotKey
{
get { return GetValue(HotKeyProperty); }
set { SetValue(HotKeyProperty, value); }
}
/// <summary>
/// Gets or sets a parameter to be passed to the <see cref="Command"/>.
/// </summary>
public object CommandParameter
{
get { return GetValue(CommandParameterProperty); }
set { SetValue(CommandParameterProperty, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the button is the default button for the
/// window.
/// </summary>
public bool IsDefault
{
get { return GetValue(IsDefaultProperty); }
set { SetValue(IsDefaultProperty, value); }
}
public bool IsPressed
{
get { return GetValue(IsPressedProperty); }
private set { SetValue(IsPressedProperty, value); }
}
/// <inheritdoc/>
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
if (IsDefault)
{
if (e.Root is IInputElement inputElement)
{
ListenForDefault(inputElement);
}
}
}
/// <inheritdoc/>
protected override void OnKeyDown(KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
OnClick();
e.Handled = true;
}
else if (e.Key == Key.Space)
{
if (ClickMode == ClickMode.Press)
{
OnClick();
}
IsPressed = true;
e.Handled = true;
}
base.OnKeyDown(e);
}
/// <inheritdoc/>
protected override void OnKeyUp(KeyEventArgs e)
{
if (e.Key == Key.Space)
{
if (ClickMode == ClickMode.Release)
{
OnClick();
}
IsPressed = false;
e.Handled = true;
}
}
/// <inheritdoc/>
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
if (IsDefault)
{
if (e.Root is IInputElement inputElement)
{
StopListeningForDefault(inputElement);
}
}
}
/// <summary>
/// Invokes the <see cref="Click"/> event.
/// </summary>
protected virtual void OnClick()
{
var e = new RoutedEventArgs(ClickEvent);
RaiseEvent(e);
if (Command != null)
{
Command.Execute(CommandParameter);
e.Handled = true;
}
}
/// <inheritdoc/>
protected override void OnPointerPressed(PointerPressedEventArgs e)
{
base.OnPointerPressed(e);
if (e.MouseButton == MouseButton.Left)
{
e.Device.Capture(this);
IsPressed = true;
e.Handled = true;
if (ClickMode == ClickMode.Press)
{
OnClick();
}
}
}
/// <inheritdoc/>
protected override void OnPointerReleased(PointerReleasedEventArgs e)
{
base.OnPointerReleased(e);
if (IsPressed && e.MouseButton == MouseButton.Left)
{
e.Device.Capture(null);
IsPressed = false;
e.Handled = true;
if (ClickMode == ClickMode.Release && new Rect(Bounds.Size).Contains(e.GetPosition(this)))
{
OnClick();
}
}
}
protected override void UpdateDataValidation(AvaloniaProperty property, BindingNotification status)
{
base.UpdateDataValidation(property, status);
if(property == CommandProperty)
{
if(status?.ErrorType == BindingErrorType.Error)
{
IsEnabled = false;
}
}
}
/// <summary>
/// Called when the <see cref="Command"/> property changes.
/// </summary>
/// <param name="e">The event args.</param>
private static void CommandChanged(AvaloniaPropertyChangedEventArgs e)
{
if (e.Sender is Button button)
{
var oldCommand = e.OldValue as ICommand;
var newCommand = e.NewValue as ICommand;
if (oldCommand != null)
{
oldCommand.CanExecuteChanged -= button.CanExecuteChanged;
}
if (newCommand != null)
{
newCommand.CanExecuteChanged += button.CanExecuteChanged;
}
button.CanExecuteChanged(button, EventArgs.Empty);
}
}
/// <summary>
/// Called when the <see cref="IsDefault"/> property changes.
/// </summary>
/// <param name="e">The event args.</param>
private static void IsDefaultChanged(AvaloniaPropertyChangedEventArgs e)
{
var button = e.Sender as Button;
var isDefault = (bool)e.NewValue;
if (button?.VisualRoot is IInputElement inputRoot)
{
if (isDefault)
{
button.ListenForDefault(inputRoot);
}
else
{
button.StopListeningForDefault(inputRoot);
}
}
}
/// <summary>
/// Called when the <see cref="ICommand.CanExecuteChanged"/> event fires.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
private void CanExecuteChanged(object sender, EventArgs e)
{
// HACK: Just set the IsEnabled property for the moment. This needs to be changed to
// use IsEnabledCore etc. but it will do for now.
IsEnabled = Command == null || Command.CanExecute(CommandParameter);
}
/// <summary>
/// Starts listening for the Enter key when the button <see cref="IsDefault"/>.
/// </summary>
/// <param name="root">The input root.</param>
private void ListenForDefault(IInputElement root)
{
root.AddHandler(KeyDownEvent, RootKeyDown);
}
/// <summary>
/// Stops listening for the Enter key when the button is no longer <see cref="IsDefault"/>.
/// </summary>
/// <param name="root">The input root.</param>
private void StopListeningForDefault(IInputElement root)
{
root.RemoveHandler(KeyDownEvent, RootKeyDown);
}
/// <summary>
/// Called when a key is pressed on the input root and the button <see cref="IsDefault"/>.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
private void RootKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && IsVisible && IsEnabled)
{
OnClick();
}
}
}
}