A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a line draw.
/// </summary>
internal class LineNode : BrushDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="GeometryNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="pen">The stroke pen.</param>
/// <param name="p1">The start point of the line.</param>
/// <param name="p2">The end point of the line.</param>
/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
public LineNode(
Matrix transform,
Pen pen,
Point p1,
Point p2,
IDictionary<IVisual, Scene> childScenes = null)
: base(new Rect(p1, p2), transform, pen)
{
Transform = transform;
Pen = pen?.ToImmutable();
P1 = p1;
P2 = p2;
ChildScenes = childScenes;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <summary>
/// Gets the stroke pen.
/// </summary>
public Pen Pen { get; }
/// <summary>
/// Gets the start point of the line.
/// </summary>
public Point P1 { get; }
/// <summary>
/// Gets the end point of the line.
/// </summary>
public Point P2 { get; }
/// <inheritdoc/>
public override IDictionary<IVisual, Scene> ChildScenes { get; }
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="pen">The stroke of the other draw operation.</param>
/// <param name="p1">The start point of the other draw operation.</param>
/// <param name="p2">The end point of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, Pen pen, Point p1, Point p2)
{
return transform == Transform && pen == Pen && p1 == P1 && p2 == P2;
}
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
context.DrawLine(Pen, P1, P2);
}
public override bool HitTest(Point p)
{
// TODO: Implement line hit testing.
return false;
}
}
}