csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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92 lines
3.1 KiB
92 lines
3.1 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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using Avalonia.Media;
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using Avalonia.Platform;
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using Avalonia.VisualTree;
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namespace Avalonia.Rendering.SceneGraph
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{
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/// <summary>
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/// A node in the scene graph which represents a line draw.
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/// </summary>
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internal class LineNode : BrushDrawOperation
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GeometryNode"/> class.
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/// </summary>
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/// <param name="transform">The transform.</param>
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/// <param name="pen">The stroke pen.</param>
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/// <param name="p1">The start point of the line.</param>
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/// <param name="p2">The end point of the line.</param>
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/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
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public LineNode(
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Matrix transform,
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Pen pen,
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Point p1,
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Point p2,
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IDictionary<IVisual, Scene> childScenes = null)
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: base(new Rect(p1, p2), transform, pen)
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{
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Transform = transform;
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Pen = pen?.ToImmutable();
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P1 = p1;
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P2 = p2;
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ChildScenes = childScenes;
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}
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/// <summary>
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/// Gets the transform with which the node will be drawn.
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/// </summary>
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public Matrix Transform { get; }
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/// <summary>
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/// Gets the stroke pen.
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/// </summary>
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public Pen Pen { get; }
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/// <summary>
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/// Gets the start point of the line.
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/// </summary>
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public Point P1 { get; }
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/// <summary>
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/// Gets the end point of the line.
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/// </summary>
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public Point P2 { get; }
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/// <inheritdoc/>
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public override IDictionary<IVisual, Scene> ChildScenes { get; }
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/// <summary>
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/// Determines if this draw operation equals another.
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/// </summary>
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/// <param name="transform">The transform of the other draw operation.</param>
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/// <param name="pen">The stroke of the other draw operation.</param>
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/// <param name="p1">The start point of the other draw operation.</param>
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/// <param name="p2">The end point of the other draw operation.</param>
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/// <returns>True if the draw operations are the same, otherwise false.</returns>
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/// <remarks>
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/// The properties of the other draw operation are passed in as arguments to prevent
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/// allocation of a not-yet-constructed draw operation object.
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/// </remarks>
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public bool Equals(Matrix transform, Pen pen, Point p1, Point p2)
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{
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return transform == Transform && pen == Pen && p1 == P1 && p2 == P2;
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}
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public override void Render(IDrawingContextImpl context)
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{
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context.Transform = Transform;
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context.DrawLine(Pen, P1, P2);
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}
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public override bool HitTest(Point p)
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{
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// TODO: Implement line hit testing.
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return false;
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}
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}
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}
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