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112 lines
3.4 KiB
112 lines
3.4 KiB
// -----------------------------------------------------------------------
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// <copyright file="Renderer.cs" company="Steven Kirk">
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// Copyright 2013 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex.Windows
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{
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using System;
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using SharpDX;
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using SharpDX.Direct2D1;
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using DwFactory = SharpDX.DirectWrite.Factory;
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using Matrix = Perspex.Media.Matrix;
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/// <summary>
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/// Renders a <see cref="Canvas"/>.
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/// </summary>
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public class Renderer
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{
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/// <summary>
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/// The render target.
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/// </summary>
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private WindowRenderTarget renderTarget;
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/// <summary>
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/// Initializes a new instance of the <see cref="Renderer"/> class.
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/// </summary>
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/// <param name="hwnd">The window handle.</param>
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/// <param name="width">The width of the window.</param>
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/// <param name="height">The height of the window.</param>
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public Renderer(IntPtr hwnd, int width, int height)
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{
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this.Direct2DFactory = new Factory();
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this.DirectWriteFactory = new DwFactory();
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RenderTargetProperties renderTargetProperties = new RenderTargetProperties
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{
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};
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HwndRenderTargetProperties hwndProperties = new HwndRenderTargetProperties
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{
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Hwnd = hwnd,
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PixelSize = new Size2(width, height),
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};
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this.renderTarget = new WindowRenderTarget(
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this.Direct2DFactory,
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renderTargetProperties,
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hwndProperties);
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}
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/// <summary>
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/// Gets the Direct2D factory.
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/// </summary>
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public Factory Direct2DFactory
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets the DirectWrite factory.
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/// </summary>
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public DwFactory DirectWriteFactory
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{
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get;
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private set;
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}
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/// <summary>
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/// Renders the specified visual.
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/// </summary>
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/// <param name="visual">The visual to render.</param>
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public void Render(IVisual visual)
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{
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using (DrawingContext context = new DrawingContext(this.renderTarget, this.DirectWriteFactory))
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{
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this.Render(visual, context);
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}
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}
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/// <summary>
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/// Resizes the renderer.
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/// </summary>
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/// <param name="width">The new width.</param>
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/// <param name="height">The new height.</param>
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public void Resize(int width, int height)
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{
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this.renderTarget.Resize(new Size2(width, height));
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}
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/// <summary>
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/// Renders the specified visual.
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/// </summary>
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/// <param name="visual">The visual to render.</param>
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/// <param name="context">The drawing context.</param>
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private void Render(IVisual visual, DrawingContext context)
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{
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visual.Render(context);
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foreach (Visual child in visual.VisualChildren)
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{
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Matrix translate = Matrix.Translation(child.Bounds.X, child.Bounds.Y);
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using (context.PushTransform(translate))
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{
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this.Render(child, context);
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}
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}
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}
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}
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}
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