A cross-platform UI framework for .NET
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using Avalonia.Logging.Serilog;
using Serilog;
using System;
using System.Linq;
using Avalonia;
namespace ControlCatalog
{
internal class Program
{
static void Main(string[] args)
{
InitializeLogging();
new App()
.ConfigureRenderSystem(args)
.LoadFromXaml()
.RunWithMainWindow<MainWindow>();
}
// This will be made into a runtime configuration extension soon!
private static void InitializeLogging()
{
#if DEBUG
SerilogLogger.Initialize(new LoggerConfiguration()
.MinimumLevel.Warning()
.WriteTo.Trace(outputTemplate: "{Area}: {Message}")
.CreateLogger());
#endif
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Experimental: Would like to move this into a shared location once I figure out the best place for it
// considering all common libraries are PCL and do not have access to Environment.OSVersion.Platform
// nor do they have access to the platform specific render/subsystem extensions.
//
// Perhaps via DI we register each system with a priority/rank
//
public static class RenderSystemExtensions
{
[Flags]
enum RenderSystem
{
None = 0,
GTK = 1,
Skia = 2,
Direct2D = 4
};
/// <summary>
/// Default (Optimal) render system for a particular platform
/// </summary>
/// <returns></returns>
private static RenderSystem DefaultRenderSystem()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.MacOSX:
return RenderSystem.GTK;
case PlatformID.Unix:
return RenderSystem.GTK;
case PlatformID.Win32Windows:
return RenderSystem.Direct2D;
}
return RenderSystem.None;
}
/// <summary>
/// Returns an array of avalidable rendering systems in priority order
/// </summary>
/// <returns></returns>
private static RenderSystem[] AvailableRenderSystems()
{
switch (Environment.OSVersion.Platform)
{
case PlatformID.MacOSX:
return new RenderSystem[] { RenderSystem.GTK, RenderSystem.Skia };
case PlatformID.Unix:
return new RenderSystem[] { RenderSystem.GTK, RenderSystem.Skia };
case PlatformID.Win32Windows:
return new RenderSystem[] { RenderSystem.Direct2D, RenderSystem.Skia, RenderSystem.GTK };
}
return new RenderSystem[0];
}
/// <summary>
/// Selects the optimal render system for desktop platforms. Supports cmd line overrides
/// </summary>
/// <param name="app"></param>
/// <param name="args"></param>
public static TApp ConfigureRenderSystem<TApp>(this TApp app, string[] args) where TApp : Application
{
// So this all works great under Windows where it can support
// ALL configurations. But on OSX/Unix we cannot use Direct2D
//
if (args.Contains("--gtk") || DefaultRenderSystem() == RenderSystem.GTK)
{
app.UseGtk();
app.UseCairo();
}
else
{
app.UseWin32();
if (args.Contains("--skia") || DefaultRenderSystem() == RenderSystem.Skia)
{
app.UseSkia();
}
else
{
app.UseDirect2D();
}
}
return app;
}
}
}