A cross-platform UI framework for .NET
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using System;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
namespace ControlCatalog
{
public class TestControl : Control
{
private Random _r = new Random();
private double angle = 45;
public TestControl()
{
DispatcherTimer t = new DispatcherTimer();
t.Interval = TimeSpan.FromSeconds(0.0125);
t.Tick += (sender, e) =>
{
angle += 1;
Dispatcher.UIThread.Post(InvalidateVisual, DispatcherPriority.Background);
};
t.Start();
}
const double degreeToRadians = Math.PI / 180.0;
private static double CalculateAngle(Point p1, Point p2)
{
var xDiff = p2.X - p1.X;
var yDiff = p2.Y - p1.Y;
return Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI;
}
private static double CalculateOppSide(double angle, double hyp)
{
return Math.Sin(angle * degreeToRadians) * hyp;
}
private static double CalculateAdjSide(double angle, double hyp)
{
return Math.Cos(angle * degreeToRadians) * hyp;
}
static Rect CalculateBounds(Point p1, Point p2, double thickness, double angleToCorner)
{
var pts = TranslatePointsAlongTangent(p1, p2, angleToCorner + 90, thickness / 2);
return new Rect(pts.p1, pts.p2);
}
static (Point p1, Point p2) TranslatePointsAlongTangent(Point p1, Point p2, double angle, double distance)
{
var xDiff = CalculateOppSide(angle, distance);
var yDiff = CalculateAdjSide(angle, distance);
var c1 = new Point(p1.X + xDiff, p1.Y - yDiff);
var c2 = new Point(p1.X - xDiff, p1.Y + yDiff);
var c3 = new Point(p2.X + xDiff, p2.Y - yDiff);
var c4 = new Point(p2.X - xDiff, p2.Y + yDiff);
var minX = Math.Min(c1.X, Math.Min(c2.X, Math.Min(c3.X, c4.X)));
var minY = Math.Min(c1.Y, Math.Min(c2.Y, Math.Min(c3.Y, c4.Y)));
var maxX = Math.Max(c1.X, Math.Max(c2.X, Math.Max(c3.X, c4.X)));
var maxY = Math.Max(c1.Y, Math.Max(c2.Y, Math.Max(c3.Y, c4.Y)));
return (new Point(minX, minY), new Point(maxX, maxY));
}
static Rect CalculateBounds (Point p1, Point p2, Pen p)
{
var angle = CalculateAngle(p1, p2);
var angleToCorner = 90 - angle;
if (p.LineCap != PenLineCap.Flat)
{
var pts = TranslatePointsAlongTangent(p1, p2, angleToCorner, p.Thickness / 2);
return CalculateBounds(pts.p1, pts.p2, p.Thickness, angleToCorner);
}
else
{
return CalculateBounds(p1, p2, p.Thickness, angleToCorner);
}
}
public override void Render(DrawingContext drawingContext)
{
var lineLength = Math.Sqrt((100 * 100) + (100 * 100));
var diffX = CalculateAdjSide(angle, lineLength);
var diffY = CalculateOppSide(angle, lineLength);
var p1 = new Point(400, 400);
var p2 = new Point(p1.X + diffX, p1.Y + diffY);
var pen = new Pen(Brushes.Green, 20, lineCap: PenLineCap.Round);
var boundPen = new Pen(Brushes.Black);
drawingContext.DrawLine(pen, p1, p2);
drawingContext.DrawRectangle(boundPen, CalculateBounds(p1, p2, pen));
//Dispatcher.UIThread.Post(InvalidateVisual, DispatcherPriority.Background);
}
}
public class TestControl1 : Control
{
private Random _r = new Random();
public override void Render(DrawingContext drawingContext)
{
drawingContext.FillRectangle(Brushes.Red, Bounds);
}
}
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void InitializeComponent()
{
// TODO: iOS does not support dynamically loading assemblies
// so we must refer to this resource DLL statically. For
// now I am doing that here. But we need a better solution!!
var theme = new Avalonia.Themes.Default.DefaultTheme();
theme.TryGetResource("Button", out _);
AvaloniaXamlLoader.Load(this);
}
}
}