A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

1233 lines
45 KiB

using System;
using System.Collections.Generic;
using Avalonia.Utilities;
namespace Avalonia.Media.TextFormatting
{
internal class TextLineImpl : TextLine
{
private readonly List<DrawableTextRun> _textRuns;
private readonly double _paragraphWidth;
private readonly TextParagraphProperties _paragraphProperties;
private TextLineMetrics _textLineMetrics;
private readonly FlowDirection _flowDirection;
public TextLineImpl(List<DrawableTextRun> textRuns, int firstTextSourceIndex, int length, double paragraphWidth,
TextParagraphProperties paragraphProperties, FlowDirection flowDirection = FlowDirection.LeftToRight,
TextLineBreak? lineBreak = null, bool hasCollapsed = false)
{
FirstTextSourceIndex = firstTextSourceIndex;
Length = length;
TextLineBreak = lineBreak;
HasCollapsed = hasCollapsed;
_textRuns = textRuns;
_paragraphWidth = paragraphWidth;
_paragraphProperties = paragraphProperties;
_flowDirection = flowDirection;
}
/// <inheritdoc/>
public override IReadOnlyList<TextRun> TextRuns => _textRuns;
/// <inheritdoc/>
public override int FirstTextSourceIndex { get; }
/// <inheritdoc/>
public override int Length { get; }
/// <inheritdoc/>
public override TextLineBreak? TextLineBreak { get; }
/// <inheritdoc/>
public override bool HasCollapsed { get; }
/// <inheritdoc/>
public override bool HasOverflowed => _textLineMetrics.HasOverflowed;
/// <inheritdoc/>
public override double Baseline => _textLineMetrics.TextBaseline;
/// <inheritdoc/>
public override double Extent => _textLineMetrics.Height;
/// <inheritdoc/>
public override double Height => _textLineMetrics.Height;
/// <inheritdoc/>
public override int NewLineLength => _textLineMetrics.NewLineLength;
/// <inheritdoc/>
public override double OverhangAfter => 0;
/// <inheritdoc/>
public override double OverhangLeading => 0;
/// <inheritdoc/>
public override double OverhangTrailing => 0;
/// <inheritdoc/>
public override int TrailingWhitespaceLength => _textLineMetrics.TrailingWhitespaceLength;
/// <inheritdoc/>
public override double Start => _textLineMetrics.Start;
/// <inheritdoc/>
public override double Width => _textLineMetrics.Width;
/// <inheritdoc/>
public override double WidthIncludingTrailingWhitespace => _textLineMetrics.WidthIncludingTrailingWhitespace;
/// <inheritdoc/>
public override void Draw(DrawingContext drawingContext, Point lineOrigin)
{
var (currentX, currentY) = lineOrigin;
foreach (var textRun in _textRuns)
{
var offsetY = GetBaselineOffset(this, textRun);
textRun.Draw(drawingContext, new Point(currentX, currentY + offsetY));
currentX += textRun.Size.Width;
}
}
private static double GetBaselineOffset(TextLine textLine, DrawableTextRun textRun)
{
var baseline = textRun.Baseline;
var baselineAlignment = textRun.Properties?.BaselineAlignment;
switch (baselineAlignment)
{
case BaselineAlignment.Top:
return 0;
case BaselineAlignment.Center:
return textLine.Height / 2 - textRun.Size.Height / 2;
case BaselineAlignment.Bottom:
return textLine.Height - textRun.Size.Height;
case BaselineAlignment.Baseline:
case BaselineAlignment.TextTop:
case BaselineAlignment.TextBottom:
case BaselineAlignment.Subscript:
case BaselineAlignment.Superscript:
return textLine.Baseline - baseline;
default:
throw new ArgumentOutOfRangeException(nameof(baselineAlignment), baselineAlignment, null);
}
}
/// <inheritdoc/>
public override TextLine Collapse(params TextCollapsingProperties[] collapsingPropertiesList)
{
if (collapsingPropertiesList.Length == 0)
{
return this;
}
var collapsingProperties = collapsingPropertiesList[0];
var collapsedRuns = collapsingProperties.Collapse(this);
if (collapsedRuns is null)
{
return this;
}
var collapsedLine = new TextLineImpl(collapsedRuns, FirstTextSourceIndex, Length, _paragraphWidth, _paragraphProperties,
_flowDirection, TextLineBreak, true);
if (collapsedRuns.Count > 0)
{
collapsedLine.FinalizeLine();
}
return collapsedLine;
}
/// <inheritdoc/>
public override CharacterHit GetCharacterHitFromDistance(double distance)
{
if (_textRuns.Count == 0)
{
return new CharacterHit();
}
distance -= Start;
if (distance <= 0)
{
// hit happens before the line, return the first position
var firstRun = _textRuns[0];
if (firstRun is ShapedTextCharacters shapedTextCharacters)
{
return shapedTextCharacters.GlyphRun.GetCharacterHitFromDistance(distance, out _);
}
return _flowDirection == FlowDirection.LeftToRight ?
new CharacterHit(FirstTextSourceIndex) :
new CharacterHit(FirstTextSourceIndex + Length);
}
// process hit that happens within the line
var characterHit = new CharacterHit();
var currentPosition = FirstTextSourceIndex;
foreach (var currentRun in _textRuns)
{
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
characterHit = shapedRun.GlyphRun.GetCharacterHitFromDistance(distance, out _);
break;
}
default:
{
if (distance < currentRun.Size.Width / 2)
{
characterHit = new CharacterHit(currentPosition);
}
else
{
characterHit = new CharacterHit(currentPosition, currentRun.TextSourceLength);
}
break;
}
}
if (distance <= currentRun.Size.Width)
{
break;
}
distance -= currentRun.Size.Width;
currentPosition += currentRun.TextSourceLength;
}
return characterHit;
}
/// <inheritdoc/>
public override double GetDistanceFromCharacterHit(CharacterHit characterHit)
{
var characterIndex = characterHit.FirstCharacterIndex + (characterHit.TrailingLength != 0 ? 1 : 0);
var currentDistance = Start;
var currentPosition = FirstTextSourceIndex;
GlyphRun? lastRun = null;
for (var index = 0; index < _textRuns.Count; index++)
{
var textRun = _textRuns[index];
switch (textRun)
{
case ShapedTextCharacters shapedTextCharacters:
{
var currentRun = shapedTextCharacters.GlyphRun;
if (lastRun != null)
{
if (!lastRun.IsLeftToRight && currentRun.IsLeftToRight &&
currentRun.Characters.Start == characterHit.FirstCharacterIndex &&
characterHit.TrailingLength == 0)
{
return currentDistance;
}
}
//Look for a hit in within the current run
if (characterIndex >= textRun.Text.Start && characterIndex <= textRun.Text.Start + textRun.Text.Length)
{
var distance = currentRun.GetDistanceFromCharacterHit(characterHit);
return currentDistance + distance;
}
//Look at the left and right edge of the current run
if (currentRun.IsLeftToRight)
{
if (lastRun == null || lastRun.IsLeftToRight)
{
if (characterIndex <= textRun.Text.Start)
{
return currentDistance;
}
}
else
{
if (characterIndex == textRun.Text.Start)
{
return currentDistance;
}
}
if (characterIndex == textRun.Text.Start + textRun.Text.Length &&
characterHit.TrailingLength > 0)
{
return currentDistance + currentRun.Size.Width;
}
}
else
{
if (characterIndex == textRun.Text.Start)
{
return currentDistance + currentRun.Size.Width;
}
var nextRun = index + 1 < _textRuns.Count ?
_textRuns[index + 1] as ShapedTextCharacters :
null;
if (nextRun != null)
{
if (characterHit.FirstCharacterIndex == textRun.Text.End &&
nextRun.ShapedBuffer.IsLeftToRight)
{
return currentDistance;
}
if (characterIndex > textRun.Text.End && nextRun.Text.End < textRun.Text.End)
{
return currentDistance;
}
}
else
{
if (characterIndex > textRun.Text.End)
{
return currentDistance;
}
}
}
lastRun = currentRun;
break;
}
default:
{
if (characterIndex == currentPosition)
{
return currentDistance;
}
if (characterIndex == currentPosition + textRun.TextSourceLength)
{
return currentDistance + textRun.Size.Width;
}
break;
}
}
//No hit hit found so we add the full width
currentDistance += textRun.Size.Width;
currentPosition += textRun.TextSourceLength;
}
return currentDistance;
}
/// <inheritdoc/>
public override CharacterHit GetNextCaretCharacterHit(CharacterHit characterHit)
{
if (_textRuns.Count == 0)
{
return new CharacterHit();
}
if (TryFindNextCharacterHit(characterHit, out var nextCharacterHit))
{
return nextCharacterHit;
}
var lastTextPosition = FirstTextSourceIndex + Length;
// Can't move, we're after the last character
var runIndex = GetRunIndexAtCharacterIndex(lastTextPosition, LogicalDirection.Forward, out var currentPosition);
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
characterHit = shapedRun.GlyphRun.GetNextCaretCharacterHit(characterHit);
break;
}
default:
{
characterHit = new CharacterHit(currentPosition + currentRun.TextSourceLength);
break;
}
}
return characterHit;
}
/// <inheritdoc/>
public override CharacterHit GetPreviousCaretCharacterHit(CharacterHit characterHit)
{
if (TryFindPreviousCharacterHit(characterHit, out var previousCharacterHit))
{
return previousCharacterHit;
}
if (characterHit.FirstCharacterIndex <= FirstTextSourceIndex)
{
characterHit = new CharacterHit(FirstTextSourceIndex);
}
return characterHit; // Can't move, we're before the first character
}
/// <inheritdoc/>
public override CharacterHit GetBackspaceCaretCharacterHit(CharacterHit characterHit)
{
// same operation as move-to-previous
return GetPreviousCaretCharacterHit(characterHit);
}
public override IReadOnlyList<TextBounds> GetTextBounds(int firstTextSourceCharacterIndex, int textLength)
{
if (firstTextSourceCharacterIndex + textLength <= FirstTextSourceIndex)
{
return Array.Empty<TextBounds>();
}
var result = new List<TextBounds>(TextRuns.Count);
var lastDirection = _flowDirection;
var currentDirection = lastDirection;
var currentPosition = FirstTextSourceIndex;
var currentRect = Rect.Empty;
var startX = Start;
//A portion of the line is covered.
for (var index = 0; index < TextRuns.Count; index++)
{
var currentRun = TextRuns[index] as DrawableTextRun;
if (currentRun is null)
{
continue;
}
if(currentPosition + currentRun.TextSourceLength <= firstTextSourceCharacterIndex)
{
continue;
}
TextRun? nextRun = null;
if (index + 1 < TextRuns.Count)
{
nextRun = TextRuns[index + 1];
}
if (nextRun != null)
{
switch (nextRun)
{
case ShapedTextCharacters when currentRun is ShapedTextCharacters:
{
if (nextRun.Text.Start < currentRun.Text.Start && firstTextSourceCharacterIndex + textLength < currentRun.Text.End)
{
goto skip;
}
if (currentRun.Text.Start >= firstTextSourceCharacterIndex + textLength)
{
goto skip;
}
if (currentRun.Text.Start > nextRun.Text.Start && currentRun.Text.Start < firstTextSourceCharacterIndex)
{
goto skip;
}
if (currentRun.Text.End < firstTextSourceCharacterIndex)
{
goto skip;
}
goto noop;
}
default:
{
goto noop;
}
}
skip:
{
startX += currentRun.Size.Width;
currentPosition += currentRun.TextSourceLength;
}
continue;
noop:
{
}
}
var endX = startX;
var endOffset = 0d;
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
endOffset = shapedRun.GlyphRun.GetDistanceFromCharacterHit(
shapedRun.ShapedBuffer.IsLeftToRight ?
new CharacterHit(firstTextSourceCharacterIndex + textLength) :
new CharacterHit(firstTextSourceCharacterIndex));
endX += endOffset;
var startOffset = shapedRun.GlyphRun.GetDistanceFromCharacterHit(
shapedRun.ShapedBuffer.IsLeftToRight ?
new CharacterHit(firstTextSourceCharacterIndex) :
new CharacterHit(firstTextSourceCharacterIndex + textLength));
startX += startOffset;
var characterHit = shapedRun.GlyphRun.IsLeftToRight ?
shapedRun.GlyphRun.GetCharacterHitFromDistance(endOffset, out _) :
shapedRun.GlyphRun.GetCharacterHitFromDistance(startOffset, out _);
currentPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
currentDirection = shapedRun.ShapedBuffer.IsLeftToRight ?
FlowDirection.LeftToRight :
FlowDirection.RightToLeft;
if (nextRun is ShapedTextCharacters nextShaped)
{
if (shapedRun.ShapedBuffer.IsLeftToRight == nextShaped.ShapedBuffer.IsLeftToRight)
{
endOffset = nextShaped.GlyphRun.GetDistanceFromCharacterHit(
nextShaped.ShapedBuffer.IsLeftToRight ?
new CharacterHit(firstTextSourceCharacterIndex + textLength) :
new CharacterHit(firstTextSourceCharacterIndex));
index++;
endX += endOffset;
currentRun = nextShaped;
if (nextShaped.ShapedBuffer.IsLeftToRight)
{
characterHit = nextShaped.GlyphRun.GetCharacterHitFromDistance(endOffset, out _);
currentPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
}
}
}
break;
}
default:
{
if (currentPosition + currentRun.TextSourceLength <= firstTextSourceCharacterIndex + textLength)
{
endX += currentRun.Size.Width;
}
currentPosition += currentRun.TextSourceLength;
break;
}
}
if (endX < startX)
{
(endX, startX) = (startX, endX);
}
var width = endX - startX;
if (lastDirection == currentDirection && result.Count > 0 && MathUtilities.AreClose(currentRect.Right, startX))
{
currentRect = currentRect.WithWidth(currentRect.Width + width);
var textBounds = new TextBounds(currentRect, currentDirection);
result[result.Count - 1] = textBounds;
}
else
{
currentRect = new Rect(startX, 0, width, Height);
result.Add(new TextBounds(currentRect, currentDirection));
}
if (currentDirection == FlowDirection.LeftToRight)
{
if (currentPosition >= firstTextSourceCharacterIndex + textLength)
{
break;
}
}
else
{
if (currentPosition <= firstTextSourceCharacterIndex)
{
break;
}
endX += currentRun.Size.Width - endOffset;
}
lastDirection = currentDirection;
startX = endX;
}
return result;
}
public TextLineImpl FinalizeLine()
{
BidiReorder();
_textLineMetrics = CreateLineMetrics();
return this;
}
private static sbyte GetRunBidiLevel(DrawableTextRun run, FlowDirection flowDirection)
{
if (run is ShapedTextCharacters shapedTextCharacters)
{
return shapedTextCharacters.BidiLevel;
}
var defaultLevel = flowDirection == FlowDirection.LeftToRight ? 0 : 1;
return (sbyte)defaultLevel;
}
private void BidiReorder()
{
if (_textRuns.Count == 0)
{
return;
}
// Build up the collection of ordered runs.
var run = _textRuns[0];
OrderedBidiRun orderedRun = new(run, GetRunBidiLevel(run, _flowDirection));
var current = orderedRun;
for (var i = 1; i < _textRuns.Count; i++)
{
run = _textRuns[i];
current.Next = new OrderedBidiRun(run, GetRunBidiLevel(run, _flowDirection));
current = current.Next;
}
// Reorder them into visual order.
orderedRun = LinearReOrder(orderedRun);
// Now perform a recursive reversal of each run.
// From the highest level found in the text to the lowest odd level on each line, including intermediate levels
// not actually present in the text, reverse any contiguous sequence of characters that are at that level or higher.
// https://unicode.org/reports/tr9/#L2
sbyte max = 0;
var min = sbyte.MaxValue;
for (var i = 0; i < _textRuns.Count; i++)
{
var currentRun = _textRuns[i];
var level = GetRunBidiLevel(currentRun, _flowDirection);
if (level > max)
{
max = level;
}
if ((level & 1) != 0 && level < min)
{
min = level;
}
}
if (min > max)
{
min = max;
}
if (max == 0 || (min == max && (max & 1) == 0))
{
// Nothing to reverse.
return;
}
// Now apply the reversal and replace the original contents.
var minLevelToReverse = max;
while (minLevelToReverse >= min)
{
current = orderedRun;
while (current != null)
{
if (current.Level >= minLevelToReverse && current.Level % 2 != 0)
{
if (current.Run is ShapedTextCharacters { IsReversed: false } shapedTextCharacters)
{
shapedTextCharacters.Reverse();
}
}
current = current.Next;
}
minLevelToReverse--;
}
_textRuns.Clear();
current = orderedRun;
while (current != null)
{
_textRuns.Add(current.Run);
current = current.Next;
}
}
/// <summary>
/// Reorders a series of runs from logical to visual order, returning the left most run.
/// <see href="https://github.com/fribidi/linear-reorder/blob/f2f872257d4d8b8e137fcf831f254d6d4db79d3c/linear-reorder.c"/>
/// </summary>
/// <param name="run">The ordered bidi run.</param>
/// <returns>The <see cref="OrderedBidiRun"/>.</returns>
private static OrderedBidiRun LinearReOrder(OrderedBidiRun? run)
{
BidiRange? range = null;
while (run != null)
{
var next = run.Next;
while (range != null && range.Level > run.Level
&& range.Previous != null && range.Previous.Level >= run.Level)
{
range = BidiRange.MergeWithPrevious(range);
}
if (range != null && range.Level >= run.Level)
{
// Attach run to the range.
if ((run.Level & 1) != 0)
{
// Odd, range goes to the right of run.
run.Next = range.Left;
range.Left = run;
}
else
{
// Even, range goes to the left of run.
range.Right!.Next = run;
range.Right = run;
}
range.Level = run.Level;
}
else
{
var r = new BidiRange();
r.Left = r.Right = run;
r.Level = run.Level;
r.Previous = range;
range = r;
}
run = next;
}
while (range?.Previous != null)
{
range = BidiRange.MergeWithPrevious(range);
}
// Terminate.
range!.Right!.Next = null;
return range.Left!;
}
/// <summary>
/// Tries to find the next character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="nextCharacterHit">The next character hit.</param>
/// <returns></returns>
private bool TryFindNextCharacterHit(CharacterHit characterHit, out CharacterHit nextCharacterHit)
{
nextCharacterHit = characterHit;
var codepointIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
var lastCodepointIndex = FirstTextSourceIndex + Length;
if (codepointIndex >= lastCodepointIndex)
{
return false; // Cannot go forward anymore
}
if (codepointIndex < FirstTextSourceIndex)
{
codepointIndex = FirstTextSourceIndex;
}
var runIndex = GetRunIndexAtCharacterIndex(codepointIndex, LogicalDirection.Forward, out var currentPosition);
while (runIndex < _textRuns.Count)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex + characterHit.TrailingLength, out _);
var isAtEnd = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength == FirstTextSourceIndex + Length;
if (isAtEnd && !shapedRun.GlyphRun.IsLeftToRight)
{
nextCharacterHit = foundCharacterHit;
return true;
}
var characterIndex = codepointIndex - shapedRun.Text.Start;
if (characterIndex < 0 && shapedRun.ShapedBuffer.IsLeftToRight)
{
foundCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
}
nextCharacterHit = isAtEnd || characterHit.TrailingLength != 0 ?
foundCharacterHit :
new CharacterHit(foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength);
if (isAtEnd || nextCharacterHit.FirstCharacterIndex > characterHit.FirstCharacterIndex)
{
return true;
}
break;
}
default:
{
var textPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (textPosition == currentPosition)
{
nextCharacterHit = new CharacterHit(currentPosition + currentRun.TextSourceLength);
return true;
}
break;
}
}
currentPosition += currentRun.TextSourceLength;
runIndex++;
}
return false;
}
/// <summary>
/// Tries to find the previous character hit.
/// </summary>
/// <param name="characterHit">The current character hit.</param>
/// <param name="previousCharacterHit">The previous character hit.</param>
/// <returns></returns>
private bool TryFindPreviousCharacterHit(CharacterHit characterHit, out CharacterHit previousCharacterHit)
{
var characterIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
if (characterIndex == FirstTextSourceIndex)
{
previousCharacterHit = new CharacterHit(FirstTextSourceIndex);
return true;
}
previousCharacterHit = characterHit;
if (characterIndex < FirstTextSourceIndex)
{
return false; // Cannot go backward anymore.
}
var runIndex = GetRunIndexAtCharacterIndex(characterIndex, LogicalDirection.Backward, out var currentPosition);
while (runIndex >= 0)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex - 1, out _);
if (foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength < characterIndex)
{
previousCharacterHit = foundCharacterHit;
return true;
}
var previousPosition = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength;
if (foundCharacterHit.TrailingLength > 0 && previousPosition == characterIndex)
{
previousCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
}
if (previousCharacterHit != characterHit)
{
return true;
}
break;
}
default:
{
if (characterIndex == currentPosition + currentRun.TextSourceLength)
{
previousCharacterHit = new CharacterHit(currentPosition);
return true;
}
break;
}
}
currentPosition -= currentRun.TextSourceLength;
runIndex--;
}
return false;
}
/// <summary>
/// Gets the run index of the specified codepoint index.
/// </summary>
/// <param name="codepointIndex">The codepoint index.</param>
/// <param name="direction">The logical direction.</param>
/// <param name="textPosition">The text position of the found run index.</param>
/// <returns>The text run index.</returns>
private int GetRunIndexAtCharacterIndex(int codepointIndex, LogicalDirection direction, out int textPosition)
{
var runIndex = 0;
textPosition = FirstTextSourceIndex;
DrawableTextRun? previousRun = null;
while (runIndex < _textRuns.Count)
{
var currentRun = _textRuns[runIndex];
switch (currentRun)
{
case ShapedTextCharacters shapedRun:
{
if (previousRun is ShapedTextCharacters previousShaped && !previousShaped.ShapedBuffer.IsLeftToRight)
{
if (shapedRun.ShapedBuffer.IsLeftToRight)
{
if (currentRun.Text.Start >= codepointIndex)
{
return --runIndex;
}
}
else
{
if (codepointIndex > currentRun.Text.Start + currentRun.Text.Length)
{
return --runIndex;
}
}
}
if (direction == LogicalDirection.Forward)
{
if (codepointIndex >= currentRun.Text.Start && codepointIndex <= currentRun.Text.End)
{
return runIndex;
}
}
else
{
if (codepointIndex > currentRun.Text.Start &&
codepointIndex <= currentRun.Text.Start + currentRun.Text.Length)
{
return runIndex;
}
}
if (runIndex + 1 >= _textRuns.Count)
{
return runIndex;
}
break;
}
default:
{
if (codepointIndex == textPosition)
{
return runIndex;
}
if (runIndex + 1 >= _textRuns.Count)
{
return runIndex;
}
break;
}
}
runIndex++;
previousRun = currentRun;
textPosition += currentRun.TextSourceLength;
}
return runIndex;
}
private TextLineMetrics CreateLineMetrics()
{
var glyphTypeface = _paragraphProperties.DefaultTextRunProperties.Typeface.GlyphTypeface;
var fontRenderingEmSize = _paragraphProperties.DefaultTextRunProperties.FontRenderingEmSize;
var scale = fontRenderingEmSize / glyphTypeface.DesignEmHeight;
var width = 0d;
var widthIncludingWhitespace = 0d;
var trailingWhitespaceLength = 0;
var newLineLength = 0;
var ascent = glyphTypeface.Ascent * scale;
var descent = glyphTypeface.Descent * scale;
var lineGap = glyphTypeface.LineGap * scale;
var height = descent - ascent + lineGap;
var lineHeight = _paragraphProperties.LineHeight;
for (var index = 0; index < _textRuns.Count; index++)
{
switch (_textRuns[index])
{
case ShapedTextCharacters textRun:
{
var fontMetrics =
new FontMetrics(textRun.Properties.Typeface, textRun.Properties.FontRenderingEmSize);
if (fontRenderingEmSize < textRun.Properties.FontRenderingEmSize)
{
fontRenderingEmSize = textRun.Properties.FontRenderingEmSize;
if (ascent > fontMetrics.Ascent)
{
ascent = fontMetrics.Ascent;
}
if (descent < fontMetrics.Descent)
{
descent = fontMetrics.Descent;
}
if (lineGap < fontMetrics.LineGap)
{
lineGap = fontMetrics.LineGap;
}
if (descent - ascent + lineGap > height)
{
height = descent - ascent + lineGap;
}
}
switch (_paragraphProperties.FlowDirection)
{
case FlowDirection.LeftToRight:
{
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace + textRun.GlyphRun.Metrics.Width;
trailingWhitespaceLength = textRun.GlyphRun.Metrics.TrailingWhitespaceLength;
newLineLength = textRun.GlyphRun.Metrics.NewlineLength;
}
break;
}
case FlowDirection.RightToLeft:
{
if (index == _textRuns.Count - 1)
{
var firstRun = _textRuns[0];
if (firstRun is ShapedTextCharacters shapedTextCharacters)
{
var offset = shapedTextCharacters.GlyphRun.Metrics.WidthIncludingTrailingWhitespace -
shapedTextCharacters.GlyphRun.Metrics.Width;
width = widthIncludingWhitespace +
textRun.GlyphRun.Metrics.WidthIncludingTrailingWhitespace - offset;
trailingWhitespaceLength = shapedTextCharacters.GlyphRun.Metrics.TrailingWhitespaceLength;
newLineLength = shapedTextCharacters.GlyphRun.Metrics.NewlineLength;
}
}
break;
}
}
widthIncludingWhitespace += textRun.GlyphRun.Metrics.WidthIncludingTrailingWhitespace;
break;
}
case { } drawableTextRun:
{
widthIncludingWhitespace += drawableTextRun.Size.Width;
switch (_paragraphProperties.FlowDirection)
{
case FlowDirection.LeftToRight:
{
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace;
trailingWhitespaceLength = 0;
newLineLength = 0;
}
break;
}
case FlowDirection.RightToLeft:
{
if (index == _textRuns.Count - 1)
{
width = widthIncludingWhitespace;
trailingWhitespaceLength = 0;
newLineLength = 0;
}
break;
}
}
if (drawableTextRun.Size.Height > height)
{
height = drawableTextRun.Size.Height;
}
if (ascent > -drawableTextRun.Baseline)
{
ascent = -drawableTextRun.Baseline;
}
break;
}
}
}
var start = GetParagraphOffsetX(width, widthIncludingWhitespace, _paragraphWidth,
_paragraphProperties.TextAlignment, _paragraphProperties.FlowDirection);
if (!double.IsNaN(lineHeight) && !MathUtilities.IsZero(lineHeight))
{
if(lineHeight > height)
{
height = lineHeight;
}
}
return new TextLineMetrics(widthIncludingWhitespace > _paragraphWidth, height, newLineLength, start,
-ascent, trailingWhitespaceLength, width, widthIncludingWhitespace);
}
private sealed class OrderedBidiRun
{
public OrderedBidiRun(DrawableTextRun run, sbyte level)
{
Run = run;
Level = level;
}
public sbyte Level { get; }
public DrawableTextRun Run { get; }
public OrderedBidiRun? Next { get; set; }
}
private sealed class BidiRange
{
public int Level { get; set; }
public OrderedBidiRun? Left { get; set; }
public OrderedBidiRun? Right { get; set; }
public BidiRange? Previous { get; set; }
public static BidiRange MergeWithPrevious(BidiRange range)
{
var previous = range.Previous;
BidiRange left;
BidiRange right;
if ((previous!.Level & 1) != 0)
{
// Odd, previous goes to the right of range.
left = range;
right = previous;
}
else
{
// Even, previous goes to the left of range.
left = previous;
right = range;
}
// Stitch them
left.Right!.Next = right.Left;
previous.Left = left.Left;
previous.Right = right.Right;
return previous;
}
}
}
}