csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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1233 lines
45 KiB
1233 lines
45 KiB
using System;
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using System.Collections.Generic;
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using Avalonia.Utilities;
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namespace Avalonia.Media.TextFormatting
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{
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internal class TextLineImpl : TextLine
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{
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private readonly List<DrawableTextRun> _textRuns;
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private readonly double _paragraphWidth;
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private readonly TextParagraphProperties _paragraphProperties;
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private TextLineMetrics _textLineMetrics;
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private readonly FlowDirection _flowDirection;
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public TextLineImpl(List<DrawableTextRun> textRuns, int firstTextSourceIndex, int length, double paragraphWidth,
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TextParagraphProperties paragraphProperties, FlowDirection flowDirection = FlowDirection.LeftToRight,
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TextLineBreak? lineBreak = null, bool hasCollapsed = false)
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{
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FirstTextSourceIndex = firstTextSourceIndex;
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Length = length;
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TextLineBreak = lineBreak;
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HasCollapsed = hasCollapsed;
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_textRuns = textRuns;
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_paragraphWidth = paragraphWidth;
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_paragraphProperties = paragraphProperties;
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_flowDirection = flowDirection;
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}
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/// <inheritdoc/>
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public override IReadOnlyList<TextRun> TextRuns => _textRuns;
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/// <inheritdoc/>
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public override int FirstTextSourceIndex { get; }
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/// <inheritdoc/>
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public override int Length { get; }
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/// <inheritdoc/>
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public override TextLineBreak? TextLineBreak { get; }
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/// <inheritdoc/>
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public override bool HasCollapsed { get; }
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/// <inheritdoc/>
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public override bool HasOverflowed => _textLineMetrics.HasOverflowed;
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/// <inheritdoc/>
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public override double Baseline => _textLineMetrics.TextBaseline;
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/// <inheritdoc/>
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public override double Extent => _textLineMetrics.Height;
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/// <inheritdoc/>
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public override double Height => _textLineMetrics.Height;
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/// <inheritdoc/>
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public override int NewLineLength => _textLineMetrics.NewLineLength;
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/// <inheritdoc/>
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public override double OverhangAfter => 0;
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/// <inheritdoc/>
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public override double OverhangLeading => 0;
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/// <inheritdoc/>
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public override double OverhangTrailing => 0;
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/// <inheritdoc/>
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public override int TrailingWhitespaceLength => _textLineMetrics.TrailingWhitespaceLength;
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/// <inheritdoc/>
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public override double Start => _textLineMetrics.Start;
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/// <inheritdoc/>
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public override double Width => _textLineMetrics.Width;
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/// <inheritdoc/>
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public override double WidthIncludingTrailingWhitespace => _textLineMetrics.WidthIncludingTrailingWhitespace;
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/// <inheritdoc/>
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public override void Draw(DrawingContext drawingContext, Point lineOrigin)
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{
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var (currentX, currentY) = lineOrigin;
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foreach (var textRun in _textRuns)
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{
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var offsetY = GetBaselineOffset(this, textRun);
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textRun.Draw(drawingContext, new Point(currentX, currentY + offsetY));
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currentX += textRun.Size.Width;
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}
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}
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private static double GetBaselineOffset(TextLine textLine, DrawableTextRun textRun)
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{
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var baseline = textRun.Baseline;
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var baselineAlignment = textRun.Properties?.BaselineAlignment;
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switch (baselineAlignment)
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{
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case BaselineAlignment.Top:
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return 0;
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case BaselineAlignment.Center:
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return textLine.Height / 2 - textRun.Size.Height / 2;
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case BaselineAlignment.Bottom:
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return textLine.Height - textRun.Size.Height;
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case BaselineAlignment.Baseline:
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case BaselineAlignment.TextTop:
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case BaselineAlignment.TextBottom:
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case BaselineAlignment.Subscript:
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case BaselineAlignment.Superscript:
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return textLine.Baseline - baseline;
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default:
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throw new ArgumentOutOfRangeException(nameof(baselineAlignment), baselineAlignment, null);
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}
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}
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/// <inheritdoc/>
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public override TextLine Collapse(params TextCollapsingProperties[] collapsingPropertiesList)
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{
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if (collapsingPropertiesList.Length == 0)
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{
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return this;
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}
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var collapsingProperties = collapsingPropertiesList[0];
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var collapsedRuns = collapsingProperties.Collapse(this);
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if (collapsedRuns is null)
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{
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return this;
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}
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var collapsedLine = new TextLineImpl(collapsedRuns, FirstTextSourceIndex, Length, _paragraphWidth, _paragraphProperties,
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_flowDirection, TextLineBreak, true);
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if (collapsedRuns.Count > 0)
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{
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collapsedLine.FinalizeLine();
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}
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return collapsedLine;
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}
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/// <inheritdoc/>
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public override CharacterHit GetCharacterHitFromDistance(double distance)
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{
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if (_textRuns.Count == 0)
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{
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return new CharacterHit();
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}
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distance -= Start;
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if (distance <= 0)
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{
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// hit happens before the line, return the first position
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var firstRun = _textRuns[0];
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if (firstRun is ShapedTextCharacters shapedTextCharacters)
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{
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return shapedTextCharacters.GlyphRun.GetCharacterHitFromDistance(distance, out _);
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}
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return _flowDirection == FlowDirection.LeftToRight ?
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new CharacterHit(FirstTextSourceIndex) :
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new CharacterHit(FirstTextSourceIndex + Length);
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}
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// process hit that happens within the line
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var characterHit = new CharacterHit();
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var currentPosition = FirstTextSourceIndex;
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foreach (var currentRun in _textRuns)
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{
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switch (currentRun)
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{
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case ShapedTextCharacters shapedRun:
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{
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characterHit = shapedRun.GlyphRun.GetCharacterHitFromDistance(distance, out _);
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break;
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}
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default:
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{
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if (distance < currentRun.Size.Width / 2)
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{
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characterHit = new CharacterHit(currentPosition);
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}
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else
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{
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characterHit = new CharacterHit(currentPosition, currentRun.TextSourceLength);
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}
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break;
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}
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}
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if (distance <= currentRun.Size.Width)
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{
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break;
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}
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distance -= currentRun.Size.Width;
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currentPosition += currentRun.TextSourceLength;
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}
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return characterHit;
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}
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/// <inheritdoc/>
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public override double GetDistanceFromCharacterHit(CharacterHit characterHit)
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{
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var characterIndex = characterHit.FirstCharacterIndex + (characterHit.TrailingLength != 0 ? 1 : 0);
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var currentDistance = Start;
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var currentPosition = FirstTextSourceIndex;
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GlyphRun? lastRun = null;
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for (var index = 0; index < _textRuns.Count; index++)
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{
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var textRun = _textRuns[index];
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switch (textRun)
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{
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case ShapedTextCharacters shapedTextCharacters:
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{
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var currentRun = shapedTextCharacters.GlyphRun;
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if (lastRun != null)
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{
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if (!lastRun.IsLeftToRight && currentRun.IsLeftToRight &&
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currentRun.Characters.Start == characterHit.FirstCharacterIndex &&
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characterHit.TrailingLength == 0)
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{
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return currentDistance;
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}
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}
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//Look for a hit in within the current run
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if (characterIndex >= textRun.Text.Start && characterIndex <= textRun.Text.Start + textRun.Text.Length)
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{
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var distance = currentRun.GetDistanceFromCharacterHit(characterHit);
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return currentDistance + distance;
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}
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//Look at the left and right edge of the current run
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if (currentRun.IsLeftToRight)
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{
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if (lastRun == null || lastRun.IsLeftToRight)
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{
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if (characterIndex <= textRun.Text.Start)
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{
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return currentDistance;
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}
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}
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else
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{
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if (characterIndex == textRun.Text.Start)
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{
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return currentDistance;
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}
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}
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if (characterIndex == textRun.Text.Start + textRun.Text.Length &&
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characterHit.TrailingLength > 0)
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{
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return currentDistance + currentRun.Size.Width;
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}
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}
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else
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{
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if (characterIndex == textRun.Text.Start)
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{
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return currentDistance + currentRun.Size.Width;
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}
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var nextRun = index + 1 < _textRuns.Count ?
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_textRuns[index + 1] as ShapedTextCharacters :
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null;
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if (nextRun != null)
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{
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if (characterHit.FirstCharacterIndex == textRun.Text.End &&
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nextRun.ShapedBuffer.IsLeftToRight)
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{
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return currentDistance;
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}
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if (characterIndex > textRun.Text.End && nextRun.Text.End < textRun.Text.End)
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{
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return currentDistance;
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}
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}
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else
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{
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if (characterIndex > textRun.Text.End)
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{
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return currentDistance;
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}
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}
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}
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lastRun = currentRun;
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break;
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}
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default:
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{
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if (characterIndex == currentPosition)
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{
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return currentDistance;
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}
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if (characterIndex == currentPosition + textRun.TextSourceLength)
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{
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return currentDistance + textRun.Size.Width;
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}
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break;
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}
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}
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//No hit hit found so we add the full width
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currentDistance += textRun.Size.Width;
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currentPosition += textRun.TextSourceLength;
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}
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return currentDistance;
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}
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/// <inheritdoc/>
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public override CharacterHit GetNextCaretCharacterHit(CharacterHit characterHit)
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{
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if (_textRuns.Count == 0)
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{
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return new CharacterHit();
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}
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if (TryFindNextCharacterHit(characterHit, out var nextCharacterHit))
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{
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return nextCharacterHit;
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}
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var lastTextPosition = FirstTextSourceIndex + Length;
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// Can't move, we're after the last character
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var runIndex = GetRunIndexAtCharacterIndex(lastTextPosition, LogicalDirection.Forward, out var currentPosition);
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var currentRun = _textRuns[runIndex];
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switch (currentRun)
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{
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case ShapedTextCharacters shapedRun:
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{
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characterHit = shapedRun.GlyphRun.GetNextCaretCharacterHit(characterHit);
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break;
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}
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default:
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{
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characterHit = new CharacterHit(currentPosition + currentRun.TextSourceLength);
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break;
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}
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}
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return characterHit;
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}
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/// <inheritdoc/>
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public override CharacterHit GetPreviousCaretCharacterHit(CharacterHit characterHit)
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{
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if (TryFindPreviousCharacterHit(characterHit, out var previousCharacterHit))
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{
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return previousCharacterHit;
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}
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if (characterHit.FirstCharacterIndex <= FirstTextSourceIndex)
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{
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characterHit = new CharacterHit(FirstTextSourceIndex);
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}
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return characterHit; // Can't move, we're before the first character
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}
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/// <inheritdoc/>
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public override CharacterHit GetBackspaceCaretCharacterHit(CharacterHit characterHit)
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{
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// same operation as move-to-previous
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return GetPreviousCaretCharacterHit(characterHit);
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}
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public override IReadOnlyList<TextBounds> GetTextBounds(int firstTextSourceCharacterIndex, int textLength)
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{
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if (firstTextSourceCharacterIndex + textLength <= FirstTextSourceIndex)
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{
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return Array.Empty<TextBounds>();
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}
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var result = new List<TextBounds>(TextRuns.Count);
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var lastDirection = _flowDirection;
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var currentDirection = lastDirection;
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var currentPosition = FirstTextSourceIndex;
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var currentRect = Rect.Empty;
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var startX = Start;
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//A portion of the line is covered.
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for (var index = 0; index < TextRuns.Count; index++)
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{
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var currentRun = TextRuns[index] as DrawableTextRun;
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if (currentRun is null)
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{
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continue;
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}
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if(currentPosition + currentRun.TextSourceLength <= firstTextSourceCharacterIndex)
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{
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continue;
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}
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TextRun? nextRun = null;
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if (index + 1 < TextRuns.Count)
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{
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nextRun = TextRuns[index + 1];
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}
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if (nextRun != null)
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{
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switch (nextRun)
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{
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case ShapedTextCharacters when currentRun is ShapedTextCharacters:
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{
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if (nextRun.Text.Start < currentRun.Text.Start && firstTextSourceCharacterIndex + textLength < currentRun.Text.End)
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{
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goto skip;
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}
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if (currentRun.Text.Start >= firstTextSourceCharacterIndex + textLength)
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{
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goto skip;
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}
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if (currentRun.Text.Start > nextRun.Text.Start && currentRun.Text.Start < firstTextSourceCharacterIndex)
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{
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goto skip;
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}
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if (currentRun.Text.End < firstTextSourceCharacterIndex)
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{
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goto skip;
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}
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goto noop;
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}
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default:
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{
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goto noop;
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}
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}
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skip:
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{
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startX += currentRun.Size.Width;
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currentPosition += currentRun.TextSourceLength;
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}
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continue;
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noop:
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{
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}
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}
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var endX = startX;
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var endOffset = 0d;
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switch (currentRun)
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{
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case ShapedTextCharacters shapedRun:
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{
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endOffset = shapedRun.GlyphRun.GetDistanceFromCharacterHit(
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shapedRun.ShapedBuffer.IsLeftToRight ?
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new CharacterHit(firstTextSourceCharacterIndex + textLength) :
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new CharacterHit(firstTextSourceCharacterIndex));
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endX += endOffset;
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var startOffset = shapedRun.GlyphRun.GetDistanceFromCharacterHit(
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shapedRun.ShapedBuffer.IsLeftToRight ?
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new CharacterHit(firstTextSourceCharacterIndex) :
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new CharacterHit(firstTextSourceCharacterIndex + textLength));
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startX += startOffset;
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var characterHit = shapedRun.GlyphRun.IsLeftToRight ?
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shapedRun.GlyphRun.GetCharacterHitFromDistance(endOffset, out _) :
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shapedRun.GlyphRun.GetCharacterHitFromDistance(startOffset, out _);
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currentPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
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currentDirection = shapedRun.ShapedBuffer.IsLeftToRight ?
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FlowDirection.LeftToRight :
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FlowDirection.RightToLeft;
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if (nextRun is ShapedTextCharacters nextShaped)
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{
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if (shapedRun.ShapedBuffer.IsLeftToRight == nextShaped.ShapedBuffer.IsLeftToRight)
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{
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endOffset = nextShaped.GlyphRun.GetDistanceFromCharacterHit(
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nextShaped.ShapedBuffer.IsLeftToRight ?
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new CharacterHit(firstTextSourceCharacterIndex + textLength) :
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new CharacterHit(firstTextSourceCharacterIndex));
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index++;
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endX += endOffset;
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currentRun = nextShaped;
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if (nextShaped.ShapedBuffer.IsLeftToRight)
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{
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characterHit = nextShaped.GlyphRun.GetCharacterHitFromDistance(endOffset, out _);
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currentPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
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}
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}
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}
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break;
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}
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default:
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{
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if (currentPosition + currentRun.TextSourceLength <= firstTextSourceCharacterIndex + textLength)
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{
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endX += currentRun.Size.Width;
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}
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currentPosition += currentRun.TextSourceLength;
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break;
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}
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}
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if (endX < startX)
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{
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(endX, startX) = (startX, endX);
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}
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var width = endX - startX;
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if (lastDirection == currentDirection && result.Count > 0 && MathUtilities.AreClose(currentRect.Right, startX))
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{
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currentRect = currentRect.WithWidth(currentRect.Width + width);
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var textBounds = new TextBounds(currentRect, currentDirection);
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result[result.Count - 1] = textBounds;
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}
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else
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{
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currentRect = new Rect(startX, 0, width, Height);
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result.Add(new TextBounds(currentRect, currentDirection));
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}
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if (currentDirection == FlowDirection.LeftToRight)
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{
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if (currentPosition >= firstTextSourceCharacterIndex + textLength)
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{
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break;
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}
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}
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else
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{
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if (currentPosition <= firstTextSourceCharacterIndex)
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{
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break;
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}
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endX += currentRun.Size.Width - endOffset;
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}
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lastDirection = currentDirection;
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startX = endX;
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}
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return result;
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}
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public TextLineImpl FinalizeLine()
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{
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BidiReorder();
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_textLineMetrics = CreateLineMetrics();
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return this;
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}
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private static sbyte GetRunBidiLevel(DrawableTextRun run, FlowDirection flowDirection)
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{
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if (run is ShapedTextCharacters shapedTextCharacters)
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{
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return shapedTextCharacters.BidiLevel;
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}
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var defaultLevel = flowDirection == FlowDirection.LeftToRight ? 0 : 1;
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return (sbyte)defaultLevel;
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}
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private void BidiReorder()
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{
|
|
if (_textRuns.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Build up the collection of ordered runs.
|
|
var run = _textRuns[0];
|
|
|
|
OrderedBidiRun orderedRun = new(run, GetRunBidiLevel(run, _flowDirection));
|
|
|
|
var current = orderedRun;
|
|
|
|
for (var i = 1; i < _textRuns.Count; i++)
|
|
{
|
|
run = _textRuns[i];
|
|
|
|
current.Next = new OrderedBidiRun(run, GetRunBidiLevel(run, _flowDirection));
|
|
|
|
current = current.Next;
|
|
}
|
|
|
|
// Reorder them into visual order.
|
|
orderedRun = LinearReOrder(orderedRun);
|
|
|
|
// Now perform a recursive reversal of each run.
|
|
// From the highest level found in the text to the lowest odd level on each line, including intermediate levels
|
|
// not actually present in the text, reverse any contiguous sequence of characters that are at that level or higher.
|
|
// https://unicode.org/reports/tr9/#L2
|
|
sbyte max = 0;
|
|
var min = sbyte.MaxValue;
|
|
|
|
for (var i = 0; i < _textRuns.Count; i++)
|
|
{
|
|
var currentRun = _textRuns[i];
|
|
|
|
var level = GetRunBidiLevel(currentRun, _flowDirection);
|
|
|
|
if (level > max)
|
|
{
|
|
max = level;
|
|
}
|
|
|
|
if ((level & 1) != 0 && level < min)
|
|
{
|
|
min = level;
|
|
}
|
|
}
|
|
|
|
if (min > max)
|
|
{
|
|
min = max;
|
|
}
|
|
|
|
if (max == 0 || (min == max && (max & 1) == 0))
|
|
{
|
|
// Nothing to reverse.
|
|
return;
|
|
}
|
|
|
|
// Now apply the reversal and replace the original contents.
|
|
var minLevelToReverse = max;
|
|
|
|
while (minLevelToReverse >= min)
|
|
{
|
|
current = orderedRun;
|
|
|
|
while (current != null)
|
|
{
|
|
if (current.Level >= minLevelToReverse && current.Level % 2 != 0)
|
|
{
|
|
if (current.Run is ShapedTextCharacters { IsReversed: false } shapedTextCharacters)
|
|
{
|
|
shapedTextCharacters.Reverse();
|
|
}
|
|
}
|
|
|
|
current = current.Next;
|
|
}
|
|
|
|
minLevelToReverse--;
|
|
}
|
|
|
|
_textRuns.Clear();
|
|
|
|
current = orderedRun;
|
|
|
|
while (current != null)
|
|
{
|
|
_textRuns.Add(current.Run);
|
|
|
|
current = current.Next;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reorders a series of runs from logical to visual order, returning the left most run.
|
|
/// <see href="https://github.com/fribidi/linear-reorder/blob/f2f872257d4d8b8e137fcf831f254d6d4db79d3c/linear-reorder.c"/>
|
|
/// </summary>
|
|
/// <param name="run">The ordered bidi run.</param>
|
|
/// <returns>The <see cref="OrderedBidiRun"/>.</returns>
|
|
private static OrderedBidiRun LinearReOrder(OrderedBidiRun? run)
|
|
{
|
|
BidiRange? range = null;
|
|
|
|
while (run != null)
|
|
{
|
|
var next = run.Next;
|
|
|
|
while (range != null && range.Level > run.Level
|
|
&& range.Previous != null && range.Previous.Level >= run.Level)
|
|
{
|
|
range = BidiRange.MergeWithPrevious(range);
|
|
}
|
|
|
|
if (range != null && range.Level >= run.Level)
|
|
{
|
|
// Attach run to the range.
|
|
if ((run.Level & 1) != 0)
|
|
{
|
|
// Odd, range goes to the right of run.
|
|
run.Next = range.Left;
|
|
range.Left = run;
|
|
}
|
|
else
|
|
{
|
|
// Even, range goes to the left of run.
|
|
range.Right!.Next = run;
|
|
range.Right = run;
|
|
}
|
|
|
|
range.Level = run.Level;
|
|
}
|
|
else
|
|
{
|
|
var r = new BidiRange();
|
|
|
|
r.Left = r.Right = run;
|
|
r.Level = run.Level;
|
|
r.Previous = range;
|
|
|
|
range = r;
|
|
}
|
|
|
|
run = next;
|
|
}
|
|
|
|
while (range?.Previous != null)
|
|
{
|
|
range = BidiRange.MergeWithPrevious(range);
|
|
}
|
|
|
|
// Terminate.
|
|
range!.Right!.Next = null;
|
|
|
|
return range.Left!;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find the next character hit.
|
|
/// </summary>
|
|
/// <param name="characterHit">The current character hit.</param>
|
|
/// <param name="nextCharacterHit">The next character hit.</param>
|
|
/// <returns></returns>
|
|
private bool TryFindNextCharacterHit(CharacterHit characterHit, out CharacterHit nextCharacterHit)
|
|
{
|
|
nextCharacterHit = characterHit;
|
|
|
|
var codepointIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
|
|
var lastCodepointIndex = FirstTextSourceIndex + Length;
|
|
|
|
if (codepointIndex >= lastCodepointIndex)
|
|
{
|
|
return false; // Cannot go forward anymore
|
|
}
|
|
|
|
if (codepointIndex < FirstTextSourceIndex)
|
|
{
|
|
codepointIndex = FirstTextSourceIndex;
|
|
}
|
|
|
|
var runIndex = GetRunIndexAtCharacterIndex(codepointIndex, LogicalDirection.Forward, out var currentPosition);
|
|
|
|
while (runIndex < _textRuns.Count)
|
|
{
|
|
var currentRun = _textRuns[runIndex];
|
|
|
|
switch (currentRun)
|
|
{
|
|
case ShapedTextCharacters shapedRun:
|
|
{
|
|
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex + characterHit.TrailingLength, out _);
|
|
|
|
var isAtEnd = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength == FirstTextSourceIndex + Length;
|
|
|
|
if (isAtEnd && !shapedRun.GlyphRun.IsLeftToRight)
|
|
{
|
|
nextCharacterHit = foundCharacterHit;
|
|
|
|
return true;
|
|
}
|
|
|
|
var characterIndex = codepointIndex - shapedRun.Text.Start;
|
|
|
|
if (characterIndex < 0 && shapedRun.ShapedBuffer.IsLeftToRight)
|
|
{
|
|
foundCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
|
|
}
|
|
|
|
nextCharacterHit = isAtEnd || characterHit.TrailingLength != 0 ?
|
|
foundCharacterHit :
|
|
new CharacterHit(foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength);
|
|
|
|
if (isAtEnd || nextCharacterHit.FirstCharacterIndex > characterHit.FirstCharacterIndex)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
var textPosition = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
|
|
|
|
if (textPosition == currentPosition)
|
|
{
|
|
nextCharacterHit = new CharacterHit(currentPosition + currentRun.TextSourceLength);
|
|
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
currentPosition += currentRun.TextSourceLength;
|
|
runIndex++;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find the previous character hit.
|
|
/// </summary>
|
|
/// <param name="characterHit">The current character hit.</param>
|
|
/// <param name="previousCharacterHit">The previous character hit.</param>
|
|
/// <returns></returns>
|
|
private bool TryFindPreviousCharacterHit(CharacterHit characterHit, out CharacterHit previousCharacterHit)
|
|
{
|
|
var characterIndex = characterHit.FirstCharacterIndex + characterHit.TrailingLength;
|
|
|
|
if (characterIndex == FirstTextSourceIndex)
|
|
{
|
|
previousCharacterHit = new CharacterHit(FirstTextSourceIndex);
|
|
|
|
return true;
|
|
}
|
|
|
|
previousCharacterHit = characterHit;
|
|
|
|
if (characterIndex < FirstTextSourceIndex)
|
|
{
|
|
return false; // Cannot go backward anymore.
|
|
}
|
|
|
|
var runIndex = GetRunIndexAtCharacterIndex(characterIndex, LogicalDirection.Backward, out var currentPosition);
|
|
|
|
while (runIndex >= 0)
|
|
{
|
|
var currentRun = _textRuns[runIndex];
|
|
|
|
switch (currentRun)
|
|
{
|
|
case ShapedTextCharacters shapedRun:
|
|
{
|
|
var foundCharacterHit = shapedRun.GlyphRun.FindNearestCharacterHit(characterHit.FirstCharacterIndex - 1, out _);
|
|
|
|
if (foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength < characterIndex)
|
|
{
|
|
previousCharacterHit = foundCharacterHit;
|
|
|
|
return true;
|
|
}
|
|
|
|
var previousPosition = foundCharacterHit.FirstCharacterIndex + foundCharacterHit.TrailingLength;
|
|
|
|
if (foundCharacterHit.TrailingLength > 0 && previousPosition == characterIndex)
|
|
{
|
|
previousCharacterHit = new CharacterHit(foundCharacterHit.FirstCharacterIndex);
|
|
}
|
|
|
|
if (previousCharacterHit != characterHit)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if (characterIndex == currentPosition + currentRun.TextSourceLength)
|
|
{
|
|
previousCharacterHit = new CharacterHit(currentPosition);
|
|
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
currentPosition -= currentRun.TextSourceLength;
|
|
runIndex--;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the run index of the specified codepoint index.
|
|
/// </summary>
|
|
/// <param name="codepointIndex">The codepoint index.</param>
|
|
/// <param name="direction">The logical direction.</param>
|
|
/// <param name="textPosition">The text position of the found run index.</param>
|
|
/// <returns>The text run index.</returns>
|
|
private int GetRunIndexAtCharacterIndex(int codepointIndex, LogicalDirection direction, out int textPosition)
|
|
{
|
|
var runIndex = 0;
|
|
textPosition = FirstTextSourceIndex;
|
|
DrawableTextRun? previousRun = null;
|
|
|
|
while (runIndex < _textRuns.Count)
|
|
{
|
|
var currentRun = _textRuns[runIndex];
|
|
|
|
switch (currentRun)
|
|
{
|
|
case ShapedTextCharacters shapedRun:
|
|
{
|
|
if (previousRun is ShapedTextCharacters previousShaped && !previousShaped.ShapedBuffer.IsLeftToRight)
|
|
{
|
|
if (shapedRun.ShapedBuffer.IsLeftToRight)
|
|
{
|
|
if (currentRun.Text.Start >= codepointIndex)
|
|
{
|
|
return --runIndex;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (codepointIndex > currentRun.Text.Start + currentRun.Text.Length)
|
|
{
|
|
return --runIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (direction == LogicalDirection.Forward)
|
|
{
|
|
if (codepointIndex >= currentRun.Text.Start && codepointIndex <= currentRun.Text.End)
|
|
{
|
|
return runIndex;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (codepointIndex > currentRun.Text.Start &&
|
|
codepointIndex <= currentRun.Text.Start + currentRun.Text.Length)
|
|
{
|
|
return runIndex;
|
|
}
|
|
}
|
|
|
|
if (runIndex + 1 >= _textRuns.Count)
|
|
{
|
|
return runIndex;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
if (codepointIndex == textPosition)
|
|
{
|
|
return runIndex;
|
|
}
|
|
|
|
if (runIndex + 1 >= _textRuns.Count)
|
|
{
|
|
return runIndex;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
runIndex++;
|
|
previousRun = currentRun;
|
|
textPosition += currentRun.TextSourceLength;
|
|
}
|
|
|
|
return runIndex;
|
|
}
|
|
|
|
private TextLineMetrics CreateLineMetrics()
|
|
{
|
|
var glyphTypeface = _paragraphProperties.DefaultTextRunProperties.Typeface.GlyphTypeface;
|
|
var fontRenderingEmSize = _paragraphProperties.DefaultTextRunProperties.FontRenderingEmSize;
|
|
var scale = fontRenderingEmSize / glyphTypeface.DesignEmHeight;
|
|
|
|
var width = 0d;
|
|
var widthIncludingWhitespace = 0d;
|
|
var trailingWhitespaceLength = 0;
|
|
var newLineLength = 0;
|
|
var ascent = glyphTypeface.Ascent * scale;
|
|
var descent = glyphTypeface.Descent * scale;
|
|
var lineGap = glyphTypeface.LineGap * scale;
|
|
|
|
var height = descent - ascent + lineGap;
|
|
|
|
var lineHeight = _paragraphProperties.LineHeight;
|
|
|
|
for (var index = 0; index < _textRuns.Count; index++)
|
|
{
|
|
switch (_textRuns[index])
|
|
{
|
|
case ShapedTextCharacters textRun:
|
|
{
|
|
var fontMetrics =
|
|
new FontMetrics(textRun.Properties.Typeface, textRun.Properties.FontRenderingEmSize);
|
|
|
|
if (fontRenderingEmSize < textRun.Properties.FontRenderingEmSize)
|
|
{
|
|
fontRenderingEmSize = textRun.Properties.FontRenderingEmSize;
|
|
|
|
if (ascent > fontMetrics.Ascent)
|
|
{
|
|
ascent = fontMetrics.Ascent;
|
|
}
|
|
|
|
if (descent < fontMetrics.Descent)
|
|
{
|
|
descent = fontMetrics.Descent;
|
|
}
|
|
|
|
if (lineGap < fontMetrics.LineGap)
|
|
{
|
|
lineGap = fontMetrics.LineGap;
|
|
}
|
|
|
|
if (descent - ascent + lineGap > height)
|
|
{
|
|
height = descent - ascent + lineGap;
|
|
}
|
|
}
|
|
|
|
switch (_paragraphProperties.FlowDirection)
|
|
{
|
|
case FlowDirection.LeftToRight:
|
|
{
|
|
if (index == _textRuns.Count - 1)
|
|
{
|
|
width = widthIncludingWhitespace + textRun.GlyphRun.Metrics.Width;
|
|
trailingWhitespaceLength = textRun.GlyphRun.Metrics.TrailingWhitespaceLength;
|
|
newLineLength = textRun.GlyphRun.Metrics.NewlineLength;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case FlowDirection.RightToLeft:
|
|
{
|
|
if (index == _textRuns.Count - 1)
|
|
{
|
|
var firstRun = _textRuns[0];
|
|
|
|
if (firstRun is ShapedTextCharacters shapedTextCharacters)
|
|
{
|
|
var offset = shapedTextCharacters.GlyphRun.Metrics.WidthIncludingTrailingWhitespace -
|
|
shapedTextCharacters.GlyphRun.Metrics.Width;
|
|
|
|
width = widthIncludingWhitespace +
|
|
textRun.GlyphRun.Metrics.WidthIncludingTrailingWhitespace - offset;
|
|
|
|
trailingWhitespaceLength = shapedTextCharacters.GlyphRun.Metrics.TrailingWhitespaceLength;
|
|
newLineLength = shapedTextCharacters.GlyphRun.Metrics.NewlineLength;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
widthIncludingWhitespace += textRun.GlyphRun.Metrics.WidthIncludingTrailingWhitespace;
|
|
|
|
break;
|
|
}
|
|
|
|
case { } drawableTextRun:
|
|
{
|
|
widthIncludingWhitespace += drawableTextRun.Size.Width;
|
|
|
|
switch (_paragraphProperties.FlowDirection)
|
|
{
|
|
case FlowDirection.LeftToRight:
|
|
{
|
|
if (index == _textRuns.Count - 1)
|
|
{
|
|
width = widthIncludingWhitespace;
|
|
trailingWhitespaceLength = 0;
|
|
newLineLength = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case FlowDirection.RightToLeft:
|
|
{
|
|
if (index == _textRuns.Count - 1)
|
|
{
|
|
width = widthIncludingWhitespace;
|
|
trailingWhitespaceLength = 0;
|
|
newLineLength = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (drawableTextRun.Size.Height > height)
|
|
{
|
|
height = drawableTextRun.Size.Height;
|
|
}
|
|
|
|
if (ascent > -drawableTextRun.Baseline)
|
|
{
|
|
ascent = -drawableTextRun.Baseline;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var start = GetParagraphOffsetX(width, widthIncludingWhitespace, _paragraphWidth,
|
|
_paragraphProperties.TextAlignment, _paragraphProperties.FlowDirection);
|
|
|
|
if (!double.IsNaN(lineHeight) && !MathUtilities.IsZero(lineHeight))
|
|
{
|
|
if(lineHeight > height)
|
|
{
|
|
height = lineHeight;
|
|
}
|
|
}
|
|
|
|
return new TextLineMetrics(widthIncludingWhitespace > _paragraphWidth, height, newLineLength, start,
|
|
-ascent, trailingWhitespaceLength, width, widthIncludingWhitespace);
|
|
}
|
|
|
|
private sealed class OrderedBidiRun
|
|
{
|
|
public OrderedBidiRun(DrawableTextRun run, sbyte level)
|
|
{
|
|
Run = run;
|
|
Level = level;
|
|
}
|
|
|
|
public sbyte Level { get; }
|
|
|
|
public DrawableTextRun Run { get; }
|
|
|
|
public OrderedBidiRun? Next { get; set; }
|
|
}
|
|
|
|
private sealed class BidiRange
|
|
{
|
|
public int Level { get; set; }
|
|
|
|
public OrderedBidiRun? Left { get; set; }
|
|
|
|
public OrderedBidiRun? Right { get; set; }
|
|
|
|
public BidiRange? Previous { get; set; }
|
|
|
|
public static BidiRange MergeWithPrevious(BidiRange range)
|
|
{
|
|
var previous = range.Previous;
|
|
|
|
BidiRange left;
|
|
BidiRange right;
|
|
|
|
if ((previous!.Level & 1) != 0)
|
|
{
|
|
// Odd, previous goes to the right of range.
|
|
left = range;
|
|
right = previous;
|
|
}
|
|
else
|
|
{
|
|
// Even, previous goes to the left of range.
|
|
left = previous;
|
|
right = range;
|
|
}
|
|
|
|
// Stitch them
|
|
left.Right!.Next = right.Left;
|
|
previous.Left = left.Left;
|
|
previous.Right = right.Right;
|
|
|
|
return previous;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|