A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

228 lines
7.9 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Avalonia.Platform;
namespace Avalonia.Shared.PlatformSupport
{
/// <summary>
/// Loads assets compiled into the application binary.
/// </summary>
public class AssetLoader : IAssetLoader
{
private static readonly Dictionary<string, AssemblyDescriptor> AssemblyNameCache
= new Dictionary<string, AssemblyDescriptor>();
private AssemblyDescriptor _defaultAssembly;
/// <summary>
/// Initializes a new instance of the <see cref="AssetLoader"/> class.
/// </summary>
/// <param name="assembly">
/// The default assembly from which to load assets for which no assembly is specified.
/// </param>
public AssetLoader(Assembly assembly = null)
{
if (assembly == null)
assembly = Assembly.GetEntryAssembly();
if (assembly != null)
_defaultAssembly = new AssemblyDescriptor(assembly);
}
/// <summary>
/// Sets the default assembly from which to load assets for which no assembly is specified.
/// </summary>
/// <param name="assembly">The default assembly.</param>
public void SetDefaultAssembly(Assembly assembly)
{
_defaultAssembly = new AssemblyDescriptor(assembly);
}
/// <summary>
/// Checks if an asset with the specified URI exists.
/// </summary>
/// <param name="uri">The URI.</param>
/// <param name="baseUri">
/// A base URI to use if <paramref name="uri"/> is relative.
/// </param>
/// <returns>True if the asset could be found; otherwise false.</returns>
public bool Exists(Uri uri, Uri baseUri = null)
{
return GetAsset(uri, baseUri) != null;
}
/// <summary>
/// Opens the resource with the requested URI.
/// </summary>
/// <param name="uri">The URI.</param>
/// <param name="baseUri">
/// A base URI to use if <paramref name="uri"/> is relative.
/// </param>
/// <returns>A stream containing the resource contents.</returns>
/// <exception cref="FileNotFoundException">
/// The resource was not found.
/// </exception>
public Stream Open(Uri uri, Uri baseUri = null) => OpenAndGetAssembly(uri, baseUri).stream;
/// <summary>
/// Opens the resource with the requested URI and returns the resource string and the
/// assembly containing the resource.
/// </summary>
/// <param name="uri">The URI.</param>
/// <param name="baseUri">
/// A base URI to use if <paramref name="uri"/> is relative.
/// </param>
/// <returns>
/// The stream containing the resource contents together with the assembly.
/// </returns>
/// <exception cref="FileNotFoundException">
/// The resource was not found.
/// </exception>
public (Stream stream, Assembly assembly) OpenAndGetAssembly(Uri uri, Uri baseUri = null)
{
var asset = GetAsset(uri, baseUri);
if (asset == null)
{
throw new FileNotFoundException($"The resource {uri} could not be found.");
}
return (asset.GetStream(), asset.Assembly);
}
public IEnumerable<(string absolutePath, Assembly assembly)> GetAssets(Uri location)
{
var assembly = GetAssembly(location);
return assembly?.Resources.Select(x => (x.Key, x.Value.Assembly)) ??
Enumerable.Empty<(string AbsolutePath, Assembly Assembly)>();
}
private IAssetDescriptor GetAsset(Uri uri, Uri baseUri)
{
if (!uri.IsAbsoluteUri || uri.Scheme == "resm")
{
var asm = GetAssembly(uri) ?? GetAssembly(baseUri) ?? _defaultAssembly;
if (asm == null)
{
throw new ArgumentException(
"No default assembly, entry assembly or explicit assembly specified; " +
"don't know where to look up for the resource, try specifiyng assembly explicitly.");
}
IAssetDescriptor rv;
var resourceKey = uri.AbsolutePath;
asm.Resources.TryGetValue(resourceKey, out rv);
return rv;
}
throw new ArgumentException($"Invalid uri, see https://github.com/AvaloniaUI/Avalonia/issues/282#issuecomment-166982104", nameof(uri));
}
private AssemblyDescriptor GetAssembly(Uri uri)
{
if (uri != null)
{
var qs = ParseQueryString(uri);
if (qs.TryGetValue("assembly", out var assemblyName))
{
return GetAssembly(assemblyName);
}
}
return null;
}
private AssemblyDescriptor GetAssembly(string name)
{
if (name == null)
{
return _defaultAssembly;
}
if (!AssemblyNameCache.TryGetValue(name, out var rv))
{
var loadedAssemblies = AvaloniaLocator.Current.GetService<IRuntimePlatform>().GetLoadedAssemblies();
var match = loadedAssemblies.FirstOrDefault(a => a.GetName().Name == name);
if (match != null)
{
AssemblyNameCache[name] = rv = new AssemblyDescriptor(match);
}
else
{
// iOS does not support loading assemblies dynamically!
//
#if NETCOREAPP1_0
AssemblyNameCache[name] = rv = new AssemblyDescriptor(Assembly.Load(new AssemblyName(name)));
#elif __IOS__
throw new InvalidOperationException(
$"Assembly {name} needs to be referenced and explicitly loaded before loading resources");
#else
AssemblyNameCache[name] = rv = new AssemblyDescriptor(Assembly.Load(name));
#endif
}
}
return rv;
}
private Dictionary<string, string> ParseQueryString(Uri uri)
{
return uri.Query.TrimStart('?')
.Split(new[] { '&' }, StringSplitOptions.RemoveEmptyEntries)
.Select(p => p.Split('='))
.ToDictionary(p => p[0], p => p[1]);
}
private interface IAssetDescriptor
{
Stream GetStream();
Assembly Assembly { get; }
}
private class AssemblyResourceDescriptor : IAssetDescriptor
{
private readonly Assembly _asm;
private readonly string _name;
public AssemblyResourceDescriptor(Assembly asm, string name)
{
_asm = asm;
_name = name;
}
public Stream GetStream()
{
return _asm.GetManifestResourceStream(_name);
}
public Assembly Assembly => _asm;
}
private class AssemblyDescriptor
{
public AssemblyDescriptor(Assembly assembly)
{
Assembly = assembly;
if (assembly != null)
{
Resources = assembly.GetManifestResourceNames()
.ToDictionary(n => n, n => (IAssetDescriptor)new AssemblyResourceDescriptor(assembly, n));
Name = assembly.GetName().Name;
}
}
public Assembly Assembly { get; }
public Dictionary<string, IAssetDescriptor> Resources { get; }
public string Name { get; }
}
}
}