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523 lines
19 KiB
523 lines
19 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Avalonia.Interactivity;
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using Avalonia.Rendering;
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using Avalonia.VisualTree;
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namespace Avalonia.Input
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{
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/// <summary>
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/// Implements input-related functionality for a control.
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/// </summary>
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public class InputElement : Interactive, IInputElement
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{
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/// <summary>
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/// Defines the <see cref="Focusable"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> FocusableProperty =
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AvaloniaProperty.Register<InputElement, bool>(nameof(Focusable));
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/// <summary>
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/// Defines the <see cref="IsEnabled"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> IsEnabledProperty =
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AvaloniaProperty.Register<InputElement, bool>(nameof(IsEnabled), true);
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/// <summary>
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/// Defines the <see cref="IsEnabledCore"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> IsEnabledCoreProperty =
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AvaloniaProperty.Register<InputElement, bool>(nameof(IsEnabledCore), true);
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/// <summary>
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/// Gets or sets associated mouse cursor.
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/// </summary>
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public static readonly StyledProperty<Cursor> CursorProperty =
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AvaloniaProperty.Register<InputElement, Cursor>(nameof(Cursor), null, true);
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/// <summary>
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/// Defines the <see cref="IsFocused"/> property.
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/// </summary>
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public static readonly DirectProperty<InputElement, bool> IsFocusedProperty =
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AvaloniaProperty.RegisterDirect<InputElement, bool>(nameof(IsFocused), o => o.IsFocused);
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/// <summary>
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/// Defines the <see cref="IsHitTestVisible"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> IsHitTestVisibleProperty =
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AvaloniaProperty.Register<InputElement, bool>(nameof(IsHitTestVisible), true);
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/// <summary>
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/// Defines the <see cref="IsPointerOver"/> property.
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/// </summary>
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public static readonly DirectProperty<InputElement, bool> IsPointerOverProperty =
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AvaloniaProperty.RegisterDirect<InputElement, bool>(nameof(IsPointerOver), o => o.IsPointerOver);
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/// <summary>
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/// Defines the <see cref="GotFocus"/> event.
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/// </summary>
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public static readonly RoutedEvent<GotFocusEventArgs> GotFocusEvent =
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RoutedEvent.Register<InputElement, GotFocusEventArgs>(nameof(GotFocus), RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="LostFocus"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> LostFocusEvent =
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RoutedEvent.Register<InputElement, RoutedEventArgs>(nameof(LostFocus), RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="KeyDown"/> event.
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/// </summary>
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public static readonly RoutedEvent<KeyEventArgs> KeyDownEvent =
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RoutedEvent.Register<InputElement, KeyEventArgs>(
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"KeyDown",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="KeyUp"/> event.
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/// </summary>
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public static readonly RoutedEvent<KeyEventArgs> KeyUpEvent =
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RoutedEvent.Register<InputElement, KeyEventArgs>(
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"KeyUp",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="TextInput"/> event.
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/// </summary>
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public static readonly RoutedEvent<TextInputEventArgs> TextInputEvent =
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RoutedEvent.Register<InputElement, TextInputEventArgs>(
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"TextInput",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="PointerEnter"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerEventArgs> PointerEnterEvent =
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RoutedEvent.Register<InputElement, PointerEventArgs>(nameof(PointerEnter), RoutingStrategies.Direct);
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/// <summary>
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/// Defines the <see cref="PointerLeave"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerEventArgs> PointerLeaveEvent =
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RoutedEvent.Register<InputElement, PointerEventArgs>(nameof(PointerLeave), RoutingStrategies.Direct);
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/// <summary>
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/// Defines the <see cref="PointerMoved"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerEventArgs> PointerMovedEvent =
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RoutedEvent.Register<InputElement, PointerEventArgs>(
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"PointerMove",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="PointerPressed"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerPressedEventArgs> PointerPressedEvent =
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RoutedEvent.Register<InputElement, PointerPressedEventArgs>(
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"PointerPressed",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="PointerReleased"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerReleasedEventArgs> PointerReleasedEvent =
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RoutedEvent.Register<InputElement, PointerReleasedEventArgs>(
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"PointerReleased",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="PointerWheelChanged"/> event.
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/// </summary>
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public static readonly RoutedEvent<PointerWheelEventArgs> PointerWheelChangedEvent =
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RoutedEvent.Register<InputElement, PointerWheelEventArgs>(
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"PointerWheelChanged",
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RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="Tapped"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> TappedEvent = Gestures.TappedEvent;
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/// <summary>
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/// Defines the <see cref="DoubleTapped"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> DoubleTappedEvent = Gestures.DoubleTappedEvent;
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private bool _isFocused;
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private bool _isPointerOver;
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/// <summary>
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/// Initializes static members of the <see cref="InputElement"/> class.
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/// </summary>
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static InputElement()
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{
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IsEnabledProperty.Changed.Subscribe(IsEnabledChanged);
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GotFocusEvent.AddClassHandler<InputElement>(x => x.OnGotFocus);
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LostFocusEvent.AddClassHandler<InputElement>(x => x.OnLostFocus);
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KeyDownEvent.AddClassHandler<InputElement>(x => x.OnKeyDown);
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KeyUpEvent.AddClassHandler<InputElement>(x => x.OnKeyUp);
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TextInputEvent.AddClassHandler<InputElement>(x => x.OnTextInput);
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PointerEnterEvent.AddClassHandler<InputElement>(x => x.OnPointerEnter);
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PointerLeaveEvent.AddClassHandler<InputElement>(x => x.OnPointerLeave);
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PointerMovedEvent.AddClassHandler<InputElement>(x => x.OnPointerMoved);
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PointerPressedEvent.AddClassHandler<InputElement>(x => x.OnPointerPressed);
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PointerReleasedEvent.AddClassHandler<InputElement>(x => x.OnPointerReleased);
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PointerWheelChangedEvent.AddClassHandler<InputElement>(x => x.OnPointerWheelChanged);
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}
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/// <summary>
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/// Occurs when the control receives focus.
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/// </summary>
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public event EventHandler<RoutedEventArgs> GotFocus
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{
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add { AddHandler(GotFocusEvent, value); }
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remove { RemoveHandler(GotFocusEvent, value); }
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}
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/// <summary>
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/// Occurs when the control loses focus.
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/// </summary>
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public event EventHandler<RoutedEventArgs> LostFocus
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{
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add { AddHandler(LostFocusEvent, value); }
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remove { RemoveHandler(LostFocusEvent, value); }
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}
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/// <summary>
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/// Occurs when a key is pressed while the control has focus.
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/// </summary>
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public event EventHandler<KeyEventArgs> KeyDown
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{
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add { AddHandler(KeyDownEvent, value); }
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remove { RemoveHandler(KeyDownEvent, value); }
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}
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/// <summary>
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/// Occurs when a key is released while the control has focus.
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/// </summary>
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public event EventHandler<KeyEventArgs> KeyUp
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{
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add { AddHandler(KeyUpEvent, value); }
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remove { RemoveHandler(KeyUpEvent, value); }
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}
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/// <summary>
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/// Occurs when a user typed some text while the control has focus.
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/// </summary>
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public event EventHandler<TextInputEventArgs> TextInput
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{
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add { AddHandler(TextInputEvent, value); }
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remove { RemoveHandler(TextInputEvent, value); }
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}
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/// <summary>
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/// Occurs when the pointer enters the control.
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/// </summary>
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public event EventHandler<PointerEventArgs> PointerEnter
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{
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add { AddHandler(PointerEnterEvent, value); }
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remove { RemoveHandler(PointerEnterEvent, value); }
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}
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/// <summary>
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/// Occurs when the pointer leaves the control.
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/// </summary>
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public event EventHandler<PointerEventArgs> PointerLeave
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{
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add { AddHandler(PointerLeaveEvent, value); }
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remove { RemoveHandler(PointerLeaveEvent, value); }
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}
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/// <summary>
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/// Occurs when the pointer moves over the control.
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/// </summary>
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public event EventHandler<PointerEventArgs> PointerMoved
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{
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add { AddHandler(PointerMovedEvent, value); }
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remove { RemoveHandler(PointerMovedEvent, value); }
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}
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/// <summary>
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/// Occurs when the pointer is pressed over the control.
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/// </summary>
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public event EventHandler<PointerPressedEventArgs> PointerPressed
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{
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add { AddHandler(PointerPressedEvent, value); }
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remove { RemoveHandler(PointerPressedEvent, value); }
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}
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/// <summary>
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/// Occurs when the pointer is released over the control.
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/// </summary>
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public event EventHandler<PointerReleasedEventArgs> PointerReleased
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{
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add { AddHandler(PointerReleasedEvent, value); }
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remove { RemoveHandler(PointerReleasedEvent, value); }
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}
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/// <summary>
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/// Occurs when the mouse wheen is scrolled over the control.
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/// </summary>
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public event EventHandler<PointerWheelEventArgs> PointerWheelChanged
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{
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add { AddHandler(PointerWheelChangedEvent, value); }
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remove { RemoveHandler(PointerWheelChangedEvent, value); }
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}
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/// <summary>
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/// Occurs when a tap gesture occurs on the control.
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/// </summary>
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public event EventHandler<RoutedEventArgs> Tapped
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{
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add { AddHandler(TappedEvent, value); }
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remove { RemoveHandler(TappedEvent, value); }
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}
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/// <summary>
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/// Occurs when a double-tap gesture occurs on the control.
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/// </summary>
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public event EventHandler<RoutedEventArgs> DoubleTapped
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{
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add { AddHandler(DoubleTappedEvent, value); }
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remove { RemoveHandler(DoubleTappedEvent, value); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the control can receive focus.
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/// </summary>
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public bool Focusable
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{
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get { return GetValue(FocusableProperty); }
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set { SetValue(FocusableProperty, value); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the control is enabled for user interaction.
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/// </summary>
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public bool IsEnabled
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{
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get { return GetValue(IsEnabledProperty); }
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set { SetValue(IsEnabledProperty, value); }
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}
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/// <summary>
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/// Gets or sets associated mouse cursor.
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/// </summary>
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public Cursor Cursor
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{
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get { return GetValue(CursorProperty); }
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set { SetValue(CursorProperty, value); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the control is focused.
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/// </summary>
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public bool IsFocused
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{
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get { return _isFocused; }
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private set { SetAndRaise(IsFocusedProperty, ref _isFocused, value); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the control is considered for hit testing.
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/// </summary>
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public bool IsHitTestVisible
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{
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get { return GetValue(IsHitTestVisibleProperty); }
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set { SetValue(IsHitTestVisibleProperty, value); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the pointer is currently over the control.
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/// </summary>
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public bool IsPointerOver
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{
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get { return _isPointerOver; }
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internal set { SetAndRaise(IsPointerOverProperty, ref _isPointerOver, value); }
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}
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/// <summary>
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/// Gets a value indicating whether the control is effectively enabled for user interaction.
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/// </summary>
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/// <remarks>
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/// The <see cref="IsEnabled"/> property is used to toggle the enabled state for individual
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/// controls. The <see cref="IsEnabledCore"/> property takes into account the
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/// <see cref="IsEnabled"/> value of this control and its parent controls.
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/// </remarks>
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bool IInputElement.IsEnabledCore => IsEnabledCore;
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/// <summary>
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/// Gets a value indicating whether the control is effectively enabled for user interaction.
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/// </summary>
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/// <remarks>
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/// The <see cref="IsEnabled"/> property is used to toggle the enabled state for individual
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/// controls. The <see cref="IsEnabledCore"/> property takes into account the
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/// <see cref="IsEnabled"/> value of this control and its parent controls.
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/// </remarks>
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protected bool IsEnabledCore
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{
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get { return GetValue(IsEnabledCoreProperty); }
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set { SetValue(IsEnabledCoreProperty, value); }
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}
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public List<KeyBinding> KeyBindings { get; } = new List<KeyBinding>();
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/// <summary>
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/// Focuses the control.
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/// </summary>
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public void Focus()
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{
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FocusManager.Instance.Focus(this);
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}
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/// <inheritdoc/>
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protected override void OnDetachedFromVisualTreeCore(VisualTreeAttachmentEventArgs e)
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{
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base.OnDetachedFromVisualTreeCore(e);
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if (IsFocused)
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{
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FocusManager.Instance.Focus(null);
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}
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}
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/// <inheritdoc/>
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protected override void OnAttachedToVisualTreeCore(VisualTreeAttachmentEventArgs e)
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{
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base.OnAttachedToVisualTreeCore(e);
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UpdateIsEnabledCore();
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}
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/// <summary>
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/// Called before the <see cref="GotFocus"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnGotFocus(GotFocusEventArgs e)
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{
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IsFocused = e.Source == this;
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}
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/// <summary>
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/// Called before the <see cref="LostFocus"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnLostFocus(RoutedEventArgs e)
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{
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IsFocused = false;
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}
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/// <summary>
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/// Called before the <see cref="KeyDown"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnKeyDown(KeyEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="KeyUp"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnKeyUp(KeyEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="TextInput"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnTextInput(TextInputEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="PointerEnter"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerEnter(PointerEventArgs e)
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{
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IsPointerOver = true;
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}
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/// <summary>
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/// Called before the <see cref="PointerLeave"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerLeave(PointerEventArgs e)
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{
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IsPointerOver = false;
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}
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/// <summary>
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/// Called before the <see cref="PointerMoved"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerMoved(PointerEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="PointerPressed"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerPressed(PointerPressedEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="PointerReleased"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerReleased(PointerReleasedEventArgs e)
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{
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}
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/// <summary>
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/// Called before the <see cref="PointerWheelChanged"/> event occurs.
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/// </summary>
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/// <param name="e">The event args.</param>
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protected virtual void OnPointerWheelChanged(PointerWheelEventArgs e)
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{
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}
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private static void IsEnabledChanged(AvaloniaPropertyChangedEventArgs e)
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{
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((InputElement)e.Sender).UpdateIsEnabledCore();
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}
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/// <summary>
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/// Updates the <see cref="IsEnabledCore"/> property value.
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/// </summary>
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private void UpdateIsEnabledCore()
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{
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UpdateIsEnabledCore(this.GetVisualParent<InputElement>());
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}
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/// <summary>
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/// Updates the <see cref="IsEnabledCore"/> property based on the parent's
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/// <see cref="IsEnabledCore"/>.
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/// </summary>
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/// <param name="parent">The parent control.</param>
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private void UpdateIsEnabledCore(InputElement parent)
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{
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if (parent != null)
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{
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IsEnabledCore = IsEnabled && parent.IsEnabledCore;
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}
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else
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{
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IsEnabledCore = IsEnabled;
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}
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foreach (var child in this.GetVisualChildren().OfType<InputElement>())
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{
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child.UpdateIsEnabledCore(this);
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}
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}
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}
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}
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