A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

523 lines
19 KiB

// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Interactivity;
using Avalonia.Rendering;
using Avalonia.VisualTree;
namespace Avalonia.Input
{
/// <summary>
/// Implements input-related functionality for a control.
/// </summary>
public class InputElement : Interactive, IInputElement
{
/// <summary>
/// Defines the <see cref="Focusable"/> property.
/// </summary>
public static readonly StyledProperty<bool> FocusableProperty =
AvaloniaProperty.Register<InputElement, bool>(nameof(Focusable));
/// <summary>
/// Defines the <see cref="IsEnabled"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsEnabledProperty =
AvaloniaProperty.Register<InputElement, bool>(nameof(IsEnabled), true);
/// <summary>
/// Defines the <see cref="IsEnabledCore"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsEnabledCoreProperty =
AvaloniaProperty.Register<InputElement, bool>(nameof(IsEnabledCore), true);
/// <summary>
/// Gets or sets associated mouse cursor.
/// </summary>
public static readonly StyledProperty<Cursor> CursorProperty =
AvaloniaProperty.Register<InputElement, Cursor>(nameof(Cursor), null, true);
/// <summary>
/// Defines the <see cref="IsFocused"/> property.
/// </summary>
public static readonly DirectProperty<InputElement, bool> IsFocusedProperty =
AvaloniaProperty.RegisterDirect<InputElement, bool>(nameof(IsFocused), o => o.IsFocused);
/// <summary>
/// Defines the <see cref="IsHitTestVisible"/> property.
/// </summary>
public static readonly StyledProperty<bool> IsHitTestVisibleProperty =
AvaloniaProperty.Register<InputElement, bool>(nameof(IsHitTestVisible), true);
/// <summary>
/// Defines the <see cref="IsPointerOver"/> property.
/// </summary>
public static readonly DirectProperty<InputElement, bool> IsPointerOverProperty =
AvaloniaProperty.RegisterDirect<InputElement, bool>(nameof(IsPointerOver), o => o.IsPointerOver);
/// <summary>
/// Defines the <see cref="GotFocus"/> event.
/// </summary>
public static readonly RoutedEvent<GotFocusEventArgs> GotFocusEvent =
RoutedEvent.Register<InputElement, GotFocusEventArgs>(nameof(GotFocus), RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="LostFocus"/> event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> LostFocusEvent =
RoutedEvent.Register<InputElement, RoutedEventArgs>(nameof(LostFocus), RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="KeyDown"/> event.
/// </summary>
public static readonly RoutedEvent<KeyEventArgs> KeyDownEvent =
RoutedEvent.Register<InputElement, KeyEventArgs>(
"KeyDown",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="KeyUp"/> event.
/// </summary>
public static readonly RoutedEvent<KeyEventArgs> KeyUpEvent =
RoutedEvent.Register<InputElement, KeyEventArgs>(
"KeyUp",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="TextInput"/> event.
/// </summary>
public static readonly RoutedEvent<TextInputEventArgs> TextInputEvent =
RoutedEvent.Register<InputElement, TextInputEventArgs>(
"TextInput",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="PointerEnter"/> event.
/// </summary>
public static readonly RoutedEvent<PointerEventArgs> PointerEnterEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>(nameof(PointerEnter), RoutingStrategies.Direct);
/// <summary>
/// Defines the <see cref="PointerLeave"/> event.
/// </summary>
public static readonly RoutedEvent<PointerEventArgs> PointerLeaveEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>(nameof(PointerLeave), RoutingStrategies.Direct);
/// <summary>
/// Defines the <see cref="PointerMoved"/> event.
/// </summary>
public static readonly RoutedEvent<PointerEventArgs> PointerMovedEvent =
RoutedEvent.Register<InputElement, PointerEventArgs>(
"PointerMove",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="PointerPressed"/> event.
/// </summary>
public static readonly RoutedEvent<PointerPressedEventArgs> PointerPressedEvent =
RoutedEvent.Register<InputElement, PointerPressedEventArgs>(
"PointerPressed",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="PointerReleased"/> event.
/// </summary>
public static readonly RoutedEvent<PointerReleasedEventArgs> PointerReleasedEvent =
RoutedEvent.Register<InputElement, PointerReleasedEventArgs>(
"PointerReleased",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="PointerWheelChanged"/> event.
/// </summary>
public static readonly RoutedEvent<PointerWheelEventArgs> PointerWheelChangedEvent =
RoutedEvent.Register<InputElement, PointerWheelEventArgs>(
"PointerWheelChanged",
RoutingStrategies.Tunnel | RoutingStrategies.Bubble);
/// <summary>
/// Defines the <see cref="Tapped"/> event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> TappedEvent = Gestures.TappedEvent;
/// <summary>
/// Defines the <see cref="DoubleTapped"/> event.
/// </summary>
public static readonly RoutedEvent<RoutedEventArgs> DoubleTappedEvent = Gestures.DoubleTappedEvent;
private bool _isFocused;
private bool _isPointerOver;
/// <summary>
/// Initializes static members of the <see cref="InputElement"/> class.
/// </summary>
static InputElement()
{
IsEnabledProperty.Changed.Subscribe(IsEnabledChanged);
GotFocusEvent.AddClassHandler<InputElement>(x => x.OnGotFocus);
LostFocusEvent.AddClassHandler<InputElement>(x => x.OnLostFocus);
KeyDownEvent.AddClassHandler<InputElement>(x => x.OnKeyDown);
KeyUpEvent.AddClassHandler<InputElement>(x => x.OnKeyUp);
TextInputEvent.AddClassHandler<InputElement>(x => x.OnTextInput);
PointerEnterEvent.AddClassHandler<InputElement>(x => x.OnPointerEnter);
PointerLeaveEvent.AddClassHandler<InputElement>(x => x.OnPointerLeave);
PointerMovedEvent.AddClassHandler<InputElement>(x => x.OnPointerMoved);
PointerPressedEvent.AddClassHandler<InputElement>(x => x.OnPointerPressed);
PointerReleasedEvent.AddClassHandler<InputElement>(x => x.OnPointerReleased);
PointerWheelChangedEvent.AddClassHandler<InputElement>(x => x.OnPointerWheelChanged);
}
/// <summary>
/// Occurs when the control receives focus.
/// </summary>
public event EventHandler<RoutedEventArgs> GotFocus
{
add { AddHandler(GotFocusEvent, value); }
remove { RemoveHandler(GotFocusEvent, value); }
}
/// <summary>
/// Occurs when the control loses focus.
/// </summary>
public event EventHandler<RoutedEventArgs> LostFocus
{
add { AddHandler(LostFocusEvent, value); }
remove { RemoveHandler(LostFocusEvent, value); }
}
/// <summary>
/// Occurs when a key is pressed while the control has focus.
/// </summary>
public event EventHandler<KeyEventArgs> KeyDown
{
add { AddHandler(KeyDownEvent, value); }
remove { RemoveHandler(KeyDownEvent, value); }
}
/// <summary>
/// Occurs when a key is released while the control has focus.
/// </summary>
public event EventHandler<KeyEventArgs> KeyUp
{
add { AddHandler(KeyUpEvent, value); }
remove { RemoveHandler(KeyUpEvent, value); }
}
/// <summary>
/// Occurs when a user typed some text while the control has focus.
/// </summary>
public event EventHandler<TextInputEventArgs> TextInput
{
add { AddHandler(TextInputEvent, value); }
remove { RemoveHandler(TextInputEvent, value); }
}
/// <summary>
/// Occurs when the pointer enters the control.
/// </summary>
public event EventHandler<PointerEventArgs> PointerEnter
{
add { AddHandler(PointerEnterEvent, value); }
remove { RemoveHandler(PointerEnterEvent, value); }
}
/// <summary>
/// Occurs when the pointer leaves the control.
/// </summary>
public event EventHandler<PointerEventArgs> PointerLeave
{
add { AddHandler(PointerLeaveEvent, value); }
remove { RemoveHandler(PointerLeaveEvent, value); }
}
/// <summary>
/// Occurs when the pointer moves over the control.
/// </summary>
public event EventHandler<PointerEventArgs> PointerMoved
{
add { AddHandler(PointerMovedEvent, value); }
remove { RemoveHandler(PointerMovedEvent, value); }
}
/// <summary>
/// Occurs when the pointer is pressed over the control.
/// </summary>
public event EventHandler<PointerPressedEventArgs> PointerPressed
{
add { AddHandler(PointerPressedEvent, value); }
remove { RemoveHandler(PointerPressedEvent, value); }
}
/// <summary>
/// Occurs when the pointer is released over the control.
/// </summary>
public event EventHandler<PointerReleasedEventArgs> PointerReleased
{
add { AddHandler(PointerReleasedEvent, value); }
remove { RemoveHandler(PointerReleasedEvent, value); }
}
/// <summary>
/// Occurs when the mouse wheen is scrolled over the control.
/// </summary>
public event EventHandler<PointerWheelEventArgs> PointerWheelChanged
{
add { AddHandler(PointerWheelChangedEvent, value); }
remove { RemoveHandler(PointerWheelChangedEvent, value); }
}
/// <summary>
/// Occurs when a tap gesture occurs on the control.
/// </summary>
public event EventHandler<RoutedEventArgs> Tapped
{
add { AddHandler(TappedEvent, value); }
remove { RemoveHandler(TappedEvent, value); }
}
/// <summary>
/// Occurs when a double-tap gesture occurs on the control.
/// </summary>
public event EventHandler<RoutedEventArgs> DoubleTapped
{
add { AddHandler(DoubleTappedEvent, value); }
remove { RemoveHandler(DoubleTappedEvent, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the control can receive focus.
/// </summary>
public bool Focusable
{
get { return GetValue(FocusableProperty); }
set { SetValue(FocusableProperty, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the control is enabled for user interaction.
/// </summary>
public bool IsEnabled
{
get { return GetValue(IsEnabledProperty); }
set { SetValue(IsEnabledProperty, value); }
}
/// <summary>
/// Gets or sets associated mouse cursor.
/// </summary>
public Cursor Cursor
{
get { return GetValue(CursorProperty); }
set { SetValue(CursorProperty, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the control is focused.
/// </summary>
public bool IsFocused
{
get { return _isFocused; }
private set { SetAndRaise(IsFocusedProperty, ref _isFocused, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the control is considered for hit testing.
/// </summary>
public bool IsHitTestVisible
{
get { return GetValue(IsHitTestVisibleProperty); }
set { SetValue(IsHitTestVisibleProperty, value); }
}
/// <summary>
/// Gets or sets a value indicating whether the pointer is currently over the control.
/// </summary>
public bool IsPointerOver
{
get { return _isPointerOver; }
internal set { SetAndRaise(IsPointerOverProperty, ref _isPointerOver, value); }
}
/// <summary>
/// Gets a value indicating whether the control is effectively enabled for user interaction.
/// </summary>
/// <remarks>
/// The <see cref="IsEnabled"/> property is used to toggle the enabled state for individual
/// controls. The <see cref="IsEnabledCore"/> property takes into account the
/// <see cref="IsEnabled"/> value of this control and its parent controls.
/// </remarks>
bool IInputElement.IsEnabledCore => IsEnabledCore;
/// <summary>
/// Gets a value indicating whether the control is effectively enabled for user interaction.
/// </summary>
/// <remarks>
/// The <see cref="IsEnabled"/> property is used to toggle the enabled state for individual
/// controls. The <see cref="IsEnabledCore"/> property takes into account the
/// <see cref="IsEnabled"/> value of this control and its parent controls.
/// </remarks>
protected bool IsEnabledCore
{
get { return GetValue(IsEnabledCoreProperty); }
set { SetValue(IsEnabledCoreProperty, value); }
}
public List<KeyBinding> KeyBindings { get; } = new List<KeyBinding>();
/// <summary>
/// Focuses the control.
/// </summary>
public void Focus()
{
FocusManager.Instance.Focus(this);
}
/// <inheritdoc/>
protected override void OnDetachedFromVisualTreeCore(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTreeCore(e);
if (IsFocused)
{
FocusManager.Instance.Focus(null);
}
}
/// <inheritdoc/>
protected override void OnAttachedToVisualTreeCore(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTreeCore(e);
UpdateIsEnabledCore();
}
/// <summary>
/// Called before the <see cref="GotFocus"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnGotFocus(GotFocusEventArgs e)
{
IsFocused = e.Source == this;
}
/// <summary>
/// Called before the <see cref="LostFocus"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnLostFocus(RoutedEventArgs e)
{
IsFocused = false;
}
/// <summary>
/// Called before the <see cref="KeyDown"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnKeyDown(KeyEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="KeyUp"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnKeyUp(KeyEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="TextInput"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnTextInput(TextInputEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="PointerEnter"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerEnter(PointerEventArgs e)
{
IsPointerOver = true;
}
/// <summary>
/// Called before the <see cref="PointerLeave"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerLeave(PointerEventArgs e)
{
IsPointerOver = false;
}
/// <summary>
/// Called before the <see cref="PointerMoved"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerMoved(PointerEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="PointerPressed"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerPressed(PointerPressedEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="PointerReleased"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerReleased(PointerReleasedEventArgs e)
{
}
/// <summary>
/// Called before the <see cref="PointerWheelChanged"/> event occurs.
/// </summary>
/// <param name="e">The event args.</param>
protected virtual void OnPointerWheelChanged(PointerWheelEventArgs e)
{
}
private static void IsEnabledChanged(AvaloniaPropertyChangedEventArgs e)
{
((InputElement)e.Sender).UpdateIsEnabledCore();
}
/// <summary>
/// Updates the <see cref="IsEnabledCore"/> property value.
/// </summary>
private void UpdateIsEnabledCore()
{
UpdateIsEnabledCore(this.GetVisualParent<InputElement>());
}
/// <summary>
/// Updates the <see cref="IsEnabledCore"/> property based on the parent's
/// <see cref="IsEnabledCore"/>.
/// </summary>
/// <param name="parent">The parent control.</param>
private void UpdateIsEnabledCore(InputElement parent)
{
if (parent != null)
{
IsEnabledCore = IsEnabled && parent.IsEnabledCore;
}
else
{
IsEnabledCore = IsEnabled;
}
foreach (var child in this.GetVisualChildren().OfType<InputElement>())
{
child.UpdateIsEnabledCore(this);
}
}
}
}